This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
Unfortunately I didn't get the job, so any c&c are welcome
It was really hard working with the face on such a low res texture, perhaps I should have given the face more uv space, but then the resolution would not be even.
Don't know if that's a big issue or not on the iphone
You really need more contrast in the texture. The texture is very flat and doesn't really show any shape at all. This will be especially noticable on a small screen like the iPhone.
Also you need an extra loop around the elbows and knees so the model would be able to move around playing tennis.
I made a paintover to show my point:
Lycka till.
Really nice texturing man! Just curious; is this sword really big? Is it two-handed? Cause the handle seems a little thin otherwise. I mean, it looks really badass
Non power of 2 textures support was eventually added to 3D hardware, but it's not ideal, and it's slower. The hardware is optimized to Power of two textures. The NPOT was for image editors, or other things.
Some older cards would allocate the next biggest power of two and copy the texture into it. In that case, you are just fooling yourself, because you lose out on all the texture space that you could have used anyways.
you mean, two of the following, right?
awesome
First post here
Looking for some critiques for these models.
Note : inspired by the art of Xavier Marquis on killzone.
P.S. As always, have been enjoying the quality low poly stuff being spun out in this thread.
I like your job! what are those models for?
also thats not what rafel nadal looks like at all (I had to do the same test a long time ago)
I photsourced/painted mine out but at that low rez of a spec it was hard to get the face correct
I'll toss up a screen grab of it later when I find it
This is a technical image that suggests a scene with a low poly count. 330 tris is low even for flash - but I target first for something like that and upgrade from then on. I think something in the range of 600-1200 later on is realistic.
the idea for the engine is to bend meshes along a spline within the engine to get smooth and curvy roads + use instances to save bandwidth / memory.
and so I started another car with a triangle limit of 1287 tris.
(screens are taken from flash,- no affine texture mapping anymore. Instead full perspective distorted textures)
as soon as the engine progresses to a decent version to show- I'll create a new thread.
This is my first post here on polycount (after months and months of lurking and drooling) and I would like to say that this thread is by far my fave. So much great stuff gets put up here by so many talented people and I can safely say that I have been very much inspired by the bulk of it!
Here's my contribution to this vast thread. These are the four ghosts for a little project I am doing for Flash game-dev practice. It'll be a remake of the beloved arcade classic Pacman, but in first person horror format!
Enjoy and please criticize!
just a quickie bit of fun while reminiscing...I'm sure there will be a few old salts around that know where they are from.
Im only 17 and I played Day of the tentacle all the time hhaha
For your pleasure .
OH GOD! THE PILLS ARE KICKING IN!
And MattQ86, I lol'ed hard at that pic, haha!
This is amazing at 320 tris! Love the texture and poses! Show us more!
Thanks for the feedback, it really helped me out.
Here's an update, think I'm done
Oh yeah, that really stands out now. Great work!
My new models.
I think i need to work more on the flame. Not enough burning effect.
Yeap, need to resize it.
psp style fps view
@ Racer445 : great mp5 :poly124:. Did you still make tutorials ?
pew pew
Decided to make the FailBear - 128px diffuse + alpha
low poly trabant (it's not under 500, its something like 700, but i think the style belongs in this thread)
256x256 diffuse and 1bit alpha.
OH and its a work in progress of course
I got bored, so I decided to make a naked witch doctor monster thingy. I gave him mustache is to make him look distinguished...
Haven't really done much stuff this low res before, it was fun!
256x256 diffuse, 427 tris
looks good, but does your mp5 fire .50 cal rounds?? the recoil is waaaay too much for a mp5.
even a large calibre rifle like an ak74 wouldnt cause soo much recoil
Indeed.