This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
Made this while i was waiting.
It's like 603 tris
texture! texture! plz
256x256 btw
The colors came out a bit brighter and less saturated than my working file, which is a shame, but I didn't know how to fix it. Boosting saturation before outputting didn't give any good results. I had four different color profiles to choose from and this one was the best.
Nice mech Harry.
Here's my first low poly model. It's a Flameguard Cleanser from the WarMachine tabletop game. It still needs to be unwrapped and textured, but let me know what you think.
Here's a link to what that tabletop unit looks like.
[html]http://www.privateerpress.com/WARMACHINE/gallery/default.php?level=picture&id=196[/html]
Currently at 462 tris.
Helghast Rifle. Not the rubbish KZ2 one, the epic KZ1 one with the scope. 456 tris I think, and the texture will probably be 128*64; PSP spec project.
cheers ;-)
looks ace...but like you have a bit of textel density disparity, the front panels esp looks like it could be boosted a bit compared to the side, maybe sacrifice some of the smaller areas or try and reuse more
edit: nicely done harry! although, I'm afraid walking mechs are horribly impractical. better stick some tank tracks on there ;P
http://photobucket.com/
If you give them an image that's too large they will resize it, but aside from that I've found it to be great.
Drat, I was beaten to the punch.
lol. Would be sweet if you could though.
its canon m8
Leaving it grey until I get more of these dudes made and painted. Will tackle color after I have a decent grasp of shading and can do these faster. If you see anything glaringly horrible, please point it out :P
Cut the polies in the grip and optimize the stock some more and put those polies in the scope thing.
Mit donnernden Motoren,
So schnell wie der Blitz,
Dem Feinde entgegen,
Im Panzer geschützt.
It's like, Advance Wars goes 3D with a WW2 theme.
Never play Advance Wars so I wouldn't know.
thats some pretty sweet texturing too!
What do you mean by the stock? The back bit? There is an indentation there, although it doesn't look it from the side view. The gun isn't really for FPS presentation, it's going to be just part of a portfolio piece, 3rd person delivery, like a turn-around; modelling the Helghast for it now. So I think the handle is ok, might move some verts around though to spread out the detail. I think I can throw more poly's at the scope anyway, I dunno if 456 tris is too high. Just wanna represent the object in the most accurate way possible; stay true to the source material and not obsess over tri counts...I'll add more segments to the scope anyway.
Pistol grip would be covered with the guy's hand most of the time anyway.
You could just add some verts to the back part of the scope and leave the front the same.
Ninjas: looks great, edging could've been more directional though.
Daiso: welcome to polycount! Very nice model! It might benefit from a bit of lighting in the presentation so you can tell the legs apart, but other than that it's superb.
Awesome idea. In my opinion, muddy up the boots like it's going out of fashion, and maybe tweak the brightness/contrast of the whole thing. Maybe your monitor is on dark settings but to me he looks kind of dainty like a watercolour of a british pavillion with some nice floral arrangements or something.
its probably too many triangles already..lol not sure how to optimize it any more without breaking the shape
here are the images i tried to upload before as well as the concept art and rendered images(still not done with textures) unfortunately he is not under 500 hundred but that is do to the belt, shawl, skirt (for lack of better term) mostly the belt
388 tris, 256x512
VERY early wip on the texture
watch carefully now
I'm a noob in the low poly character game modeling but well... i made this little zombie just for fun ^^
[ame]http://www.youtube.com/watch?v=ISg3ZPF5wf0[/ame]
Crits and comments are welcome
The anims are actually quite sick imo
Im having alot more fun with smaller textures
though looking back at the simplicity of this link i wish i chose 128 instead of 256 :P