This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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This is almost what a Link to the Past remake Link would be like
I can't wait to see more, it looks great
finished this today, wish i could've detailed the head a bit more, looks like a lego man in the texture..lol, but didn't to avoid breaking the actual looks
also heres an SDK download if anyone wants to play with the model:
http://www.artpanda.co.uk/uploads/LINK_SDK.zip
edit:
dang i miss the Zelda games (3d ones at least) i really wanna play though twilight princess, but i don't wanna buy a wii just for one game..anyone know how good the gamecube version is? is it really gimped?
the face looks a little bit squeezed together - and maybe thats the effect you were referring to as lego man look - because the face has that touch
It's actually better on the GC. Unless you like wankers cramp.
I would raise and rotate his eyebrows in the model sheet...he looks a little sinister atm.
Thanks for SDk !
Other than that it's ace.
/e and yeah, he does have some kind of pedo look.
I Like your work Alot Leviathan. Great work on the KZ2-RIFLE.
Anywayyy.. Enough with the Lovy dovy shit.
Heres A low Poly untextured Tank- not sure if its a Abrams, i just did it from scratch with no reference.
Will update a textured Version
Not mine.
Nice, although there are too many polies spent on the turret and barrel.
Well thats pretty kewl man...
Textures coming....
Oh man I have high hope for animating that wattle! You see it's for this game I'm doing, and when the rooster kicks your ass... the camera zooms in on the head, with the wattle wailing in the wind and all( lol tongue twister there..). ending with the obligatory "dramatic hamster look".
Ahh yes.. the wings are indeed small, but this has all has been cleverly designed. You see, this rooster escaped for the laboratories of KFC, where roosters are genetically altered with shrunken wings. Mainly do to a mad scientist with fetish for shrunken heads, looking to start a global trend for shrunken wings.
Although it's not really clear as to why KFC needs rooster at all, but it's up to you to find out!
I hope the Rooster can look more Cartoony with Huge Gullable Eyes - and With a Goofy looking Blaster gun- maybe shoots eggs or something? Splat Splat? maybe A small musket type weapon too?
sorry about the sloppy-ness. Drew it with a mouse.. (Just an Idea)
I knew it.:thumbup:
lazy model while bored one day. 230 tris 128X256 texture with pretty vomit unwrapping planar ... relax ...
[ame]http://www.youtube.com/watch?v=6jOkMrAHBTQ[/ame]
You can find details and tutorial on this link
I think it's not the right section, isn't it?
Anyway, more details about this 3D chracter on this link
132 tris
128x256 color + alpha
Jcb33.
Very NICE TREEE!!! I would like to have one, wanna Swap a model?
30 tris
128x128, 64x64 textures
Actually, I was wondering something: Are you doing the faces separately like that just for the resolution, or are you going to animate them, or both? It's an interesting way to do it, and I might give it a shot myself.
But if you were to make the 'face' a 128² texture, you could have 4 total facial expressions, and switch between them by altering the texture coordinates. I dunno if all packages allow for texture coordinate alteration or animation, but it'd be a useful trick in game engines (for eyes and such as well... one triangle with one 'iris' texture can become a fully animatable eye just by animating the texture coordinates.) I know I've seen other people on these boards use that trick, but I don't know how 'known' a trick it is...
I don't know if I've ever actually seen it in use in a game, tho. I think some PSone games used it. Megaman Legends, for instance.
But I don't change Uvs. I can't do that. The character is to small at screen then I need to create very deformed mouth and eyes.
El Z0rR e! I didn't see that! I like the color! Can we seen more shoots with wire and differents angle?
MachineMinded : it could nice to add a vertex color on this tree... It seem's flat, isn't it?
Another one
Deathelmz, nice uh. . . cylinder.
Right now I really dont care- All of that will not really be visible to the eye when there are many low poly objects in the game. As you can see an example of the level without my objects in, except for the dead trees so far.
This is where all the fun and excitment comes in =D
Importing all my objects into one big level. At this point my programmer is not that advanced in his study to develope hills and such, so I have to make do with what I have. But there will be some cliffs and hills in the game, just not be able to run over them with the tanks
Are you posting here to get feedback on your work, or are you just trying to impress people?
Speaking as someone who was at first a Wings3D user, I can kind of understand why you defend the program so avidly. It was so easy to pick up, I didn't need a tutorial. The answer to every question I had was "Right Click." Later on I learned more fully-featured packages.
But seriously, if you want to grow as an artist, take criticism and make an effort to learn multiple packages.
i would also definitely try to up the resolution on the grass texture. and if its that low because youre not going to get that close to it, then why are the tanks textures much higher resolution that hold up when you get (sorta) close?