This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
258*258?
figured i would make a little stand for this thing, havent finished yet but i like the design of it.
The bottom left is the ds screen, i was thinking if this ever was made into a game there would be information about that ship on the top screen and the ship on the bottom (hovering on the stand) running an idle animation, and you could use the tocuh screen to rotate it and things,
just an idea
chris
i saw your project dummeh looks really fun, cant wait to have a go!
Im learning abit of coding aswell and I have the r4 for the ds,so you never know it could be a game yet!
there are far too many artists who try to run befor they can walk and it shows, honestly i would say DS specs is the best place to start you'll find alot of the skills in texture and poly usage are just as valuable when running at "next-gen" keep it up mate, it makes me happy to see artists enjoying this sort of work.
I cant seem to decide what to do with the hover stand, Im having an artist block, a paint over would be grand or even advice
thanks once again
chris
abit heavy on the poly side but nothing a good optimization cant handle!
chris
MIG 21 120 tris
Red Barron 117 tris
Dralthi 116 tris
still the stuka is missing
and i would like to have some pickups
tris: 394
i got bored so i made this in a matter of minutes, still WIP. might finish it might not. (48 tris)
I am amazed with the criativity and talent of the people in this forum...
you guys are legends !
i hope i get as good as you guys are.
the mine should be avoided
first texture test
I'm not shure about the ballon's color but it should be something
quite recognizeable in front of a blue/red dawn sky.
Edit: made some quick ninja stuff too, not too happy with the shurikens though.
Burger, fries and drink.
getting there.
that would be a neat looking racing game either for ds, flash, shockwave, unity or anything else capeable of processing it.
now make some low poly cars ^^
Thanks.
EDIT: Nevermind, i think i found my anwser, really should search before asking
ekk sorry gang I had an old version of the texture on (the new version didnt really look any better haha)
I havent really got it yet, I have made a gradual change in the entire body colour and so it is really throwing off the colour of the aa I use, so I think I shall patch it up as best I can, finish theis peice and move on to another, taking the lessons I have learnt from this onto the next
chris
hey do you folks have any idea how world lighting is handled on these ds or flash games? in the scene right now there are just two max omni lights which i obviously cant use so i need to replace them.
On the other hand I see a lot of 100% self illuminated graphics these days it gives it more a flat and illustrative look. Besides like 90%+ shown in this thread is in that style.
have been fiddling about with this for a while,
only adjusted the cockpit window, hopefully the aa is showing through alot better
also something i was playing around with when I had a spare 10-20 minutes
I really enjoy this hand painted style, quite cool- its my phone btw haha
chris
ah cool, I think I saw the table somewhere for DS as well. looks really solid
130 tri with the shadow and thrustflames
64x 64 px
日本語を話して出来ますか
日本語が話せる、か 日本語が書ける
のほうがいいと思うけど・・・
あなたが書いた通りなら、
「日本語が話すことが出来る」というのは正しい。
がんばってね!
あの人の名前はkakikukekoですから尋ねました。
これは楽しかったと思います。 また今度話しましょうね。