This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
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Here was my first attempt at producing a low poly weapon very inspired by Lance wilkinson's previous post. I hope he won't mind.
anyway, here is the picture :
Any crits or comments welcomed. Please keep in mind i'm not a professional but i'm really oppened to suggestions from them because i'd like to improve. I'm a huge fan of handpainted textures and low poly character and have a project in mind...
oh and by the way , Dennispls and Gazu, could you please link me this common tutorial you're talking about here ; it seems very good regarding to the awesome work you both did ^^.
That would be this tutorial by Tyson Murphy on 3dmotive
https://www.3dmotive.com/v101801
thanks, i've actually bought it online right now, can't wait for it to get downloaded, I'm sure i'll learn a lot and thanks again^^
I've just started texturing and look forward to your comments and crits. Thank you for the inspiration here.
P.S: I'll be doing more work on the shoe and hair. Also, plan to explore adding toon lines.Any advice on the possibilities of doing that in realtime?
Thanks for your time.
Regards.
@DennisPls: Amazing textures! I wish I could paint like you.
@Dek: Wow! Those textures and colors! May I ask how you did those outlines?
@Spacey: Whoa! Great design!
A few colour variations:
Here's a retro version I did using a gradient map, haha.
You sir, are correct! I'm currently focusing on getting the main shapes and details down, and then I'll work on lighting it in the end.
Maybe I've bringed the line of the folding too high? I should make them fade more probably
Tomorrow,skin and face
Gun&mount with drum has 473 faces
(Rise of Flight ingame screenshot, soldiers and ground texture etc are not mine)
Humm... that handle might be too small... I'll correct that , so don't mind telling me it ^^.
Thanks for stopping by
Looks like everybody can handle that sword
Did you mirror your Sword ?
Maybe make the blueish part a bit more saturated as well. Other than that nice work!
I like the design a lot
I'd add some color to the shading tho. For instance, the shading under the arm should be a darker tone of the skin color rather than black. Right now it's so harsh, it's kind of distracting. It's subtle enough that's it's not a huge deal in some places, but super dark spots like between the fingers start to make you notice the technical side of the model instead of just seeing a character. If that makes sense.
Also be careful with the highlights. One of those hands is looking a little plasticky.
I had to move a polygon of the right eye into another place of the unwrap during the texturing,cause I don't wanted to have mirrored highlights, and luckily I had a small space left in the unwrap,this teaches me to always leave some room in the unwraps for the future
Btw,little skew in the eye on the right,already fixed though.
This will be the cross posting with 2013 Edition.
I had chance to make this book in class.
This is flat diffuse shot without no light and shadow inside Marmoset, except the first image.
I hope you guys like this
It has 838 tris, but it could be optimized, i didnt spend much time on that.
Im trying to learn to paint in photoshop.
Joy cem : Robot dog is funny ^^
Thanks a ton! That really helped. The skin looks so much more livelier now. Thanks!:)
Off to rigging now..
NickGW: Dig yours even more!!! Those weapons look so beautifully stylized.
still a work in progress its purpose is a base model which Armour, tools and weapons will be built around.
Want to see more asap
Everyone Nice work you too 3d_Chae.
I think the lower legs would work better if they were just straight boxes and not have the foot geometry. Or at least, super simple geometry like the DS Final Fantasy games. Right now the complexity of the lower body is out of balance with the upper body being very simple and square.
lipuster - I think the simple patterns (polka dots and gingham checker) work because they're flat enough. But the lower three in which you can actually see the structure of the threads and the fabric in more detail, they clash because they're much more detailed than the rest of the char. You can still use the patterns of those designs, but you'd better recreate them with a flat/simple look in photoshop or something.
Shield: 692 Tris
Coins and Pouch: 1000 Tris
Chicken : 422 Tris
[SKETCHFAB]690db011a2574e6a94ba5aad85984b56[/SKETCHFAB]
[SKETCHFAB]079b75c9f33a43bc9f7b349acfa7b872[/SKETCHFAB]
[SKETCHFAB]71450dbad9b14a7abdb5253885ea3e00[/SKETCHFAB]
Based off of a concept piece by polycount user Optinium.
982 tris, 1024x1024 diffuse.
[SKETCHFAB]709122d3745b429b9681c79e18eb926a[/SKETCHFAB]
The textures are all hand-painted diffuse only, except the glass ball and beer glass.
Hope you like it!
Second, I have a question about this bookshelf.... or rather, the books. It looks like the books are just basic cubes, but it looks like the normals on the page sections have been...I dunno, curved or something. Those sides look like they would actually have the curve of pages. What's going on there, and how do you do it? I've only ever done normal maps from a high-poly mesh, and that does not seem to be the case here.
@Xelioth: Hmm I'm not sure what you meant by curved, but I didn't do anything special to them. They are just basic cubes o.O
oh well. Could just be a trick of the camera angle, or I could just be insane.
These are slightly older, but here we go.
Its because of the smoothed normals.
need some ego boost, so please comment on how awesome it is, so I can finish this guy.
So here's my first try at hand painted textures (blizzard or riot games style ^^ )
I really like this kind of style so i'll be doing a lot more of these in the near future.
Any advice or critique will be much appreciated.
Nice weapon, safe design and well executed texture, well done