Been a while since I've posted any work in this thread. And seeing its still going strong, I might as well post my latest little project. I'm trying to learn using 3DsMax properly, but then again I went out and bought polyBoost for this one, which probably helped me out a lot time-wise. Still have a few things to do like gloves, lases for the boots and dressing him from his waist to his knees.. as well as doing something more with his knees that is.
Cool light, U will share the recipe?
Lol model either, or maybe should be , cool char ('cos it is cool, realy) and nice light, u will show the setup stuff.?
Rotfl. Just show it XD.
and where do you stand in the .png versus .jpg war?
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Png is a lot more like gif than jpg, isn't it? It indedex colour, making it better fit for things with clear colour-separation, and not so much photographs. Png wins over gif most times, i feel. I always just try everything though, Photoshops 'Save for Web' is fantastic for that.
There's a comparison somewhere that shows png as being a better fit for things like gradients and such more, you should just google that some time.
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Cool light, U will share the recipe?
Lol model either, or maybe should be , cool char ('cos it is cool, realy) and nice light, u will show the setup stuff.?
Rotfl. Just show it XD.
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wtf?
stop smoking anything you find lying next to the road, man.
Nice stuff everyone!
SyaPed: I like it a lot so far...you should at least try to finish. Check out some reference if you are unsure about painting folds.
Heres a model I posted earlier...still trying to wrap it up. Obviously there are still seams and I need to do a bit more work on the texture. I am still not too thrilled with the colors. 2400 tris and 512x512 texture.
A test map in Quake 4, just working some stuff out. The FPS is actually closer to 60 but capture has a habit of 'dropping' the framerate when it takes shots. That's with a few shadow lights in place as well so it's not too bad for performance. heh.
K, unless I've made some glaring mistakes I'm calling this guy done, now on to rigging for the game engine. I actually managed to come in under my 3500 polly budget and still have all the detail I wanted
hey xaltar, getting a little nitpicky here, but in the second render to the right his right hand thumb looks too long. and if you're slightly under budget perhaps you could add in some detail to the bottom of his pant legs? they look too perfectly cylindrical to me.
again though, this is just me being nitpicky.
Nice to see some Southern rise stuff in here, i expected your mod would be more in a comic style...but this realistic textures are very good , keep it up!
First free weekend after exams end, classes start monday once again. The worst is that i don't even have the files of the model i've working on here! Some rushed model just to practise some female modeling... didn't care about topology or polycounts or something, just wanted something fast and to learn some silhuet tricks
Tennis:absolutely love your work,makes me want to try and have a go at very low poly work.
cholden:very impressive for just 'letting off steam',definetly deserves to be textured though.
I am working on my first attempt at a photoshop drawing, going for a sort of virtual pen and ink style. and in this time i have learned one thing.... drawing with a mouse sucks!!!
Its still a wip, however after i am finished drawing i am going to attempt to color it, give it some highlights, give it general shading, global lighting, and then give it some shadows. the scene is going to have a lit lantern added and will take place during night. as said, its still a wip and obviously the back is not complete yet.
Wrote about this in a thread a week back or so. School assignment, didn't have enought time to make it as good as I wanted it though.
edit: It might be pretty obvious though but this is the first model/texture work I've ever done. On a model that is (have worked with "flat" textures before, walls etc.).
Replies
someone.. help! theres been an explosion in the pink and gold blobby crap factory!
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OH GOD STEVE...WHAT HAVE THEY DONE TO YOU STEVE?!?!
WHYYYYYYYYYYYYY!!!!!!!!!
Lol model either, or maybe should be , cool char ('cos it is cool, realy) and nice light, u will show the setup stuff.?
Rotfl. Just show it XD.
jonnyhr: Nice, thighs look bony in front view though.
Marshal Banana: Are you going to model the eyeball?
and where do you stand in the .png versus .jpg war?
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Png is a lot more like gif than jpg, isn't it? It indedex colour, making it better fit for things with clear colour-separation, and not so much photographs. Png wins over gif most times, i feel. I always just try everything though, Photoshops 'Save for Web' is fantastic for that.
There's a comparison somewhere that shows png as being a better fit for things like gradients and such more, you should just google that some time.
[ QUOTE ]
Cool light, U will share the recipe?
Lol model either, or maybe should be , cool char ('cos it is cool, realy) and nice light, u will show the setup stuff.?
Rotfl. Just show it XD.
[/ QUOTE ]
wtf?
stop smoking anything you find lying next to the road, man.
Update
I think I'll call the face and hair done for now and move on to the body.
[edit]
The body UVs still need a lot of love but its getting there...
Still need to do the detail work on the textures and lower the trouser bottoms a bit...
64 tri, txt 32x32
No texture obviously just straight poly colours.
Inside the mouth is modelled also, with the tongue ready for some lickin'
baby mario to come
SyaPed: I like it a lot so far...you should at least try to finish. Check out some reference if you are unsure about painting folds.
Heres a model I posted earlier...still trying to wrap it up. Obviously there are still seams and I need to do a bit more work on the texture. I am still not too thrilled with the colors. 2400 tris and 512x512 texture.
I'm going to fix the seams when I'm satisfied with the texture so far.
The Tricount is 1190 Tris so far
greets
Teclis
and a turn-around:
Crits welcome.
again though, this is just me being nitpicky.
This is a head i did tonight in Z-brush:
so far it looks great
First free weekend after exams end, classes start monday once again. The worst is that i don't even have the files of the model i've working on here! Some rushed model just to practise some female modeling... didn't care about topology or polycounts or something, just wanted something fast and to learn some silhuet tricks
cholden:very impressive for just 'letting off steam',definetly deserves to be textured though.
working on a mech at the moment, but i cant seem to get the legs right
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cool, looks like it would fit in well to a DS version of Virtua On
Its still a wip, however after i am finished drawing i am going to attempt to color it, give it some highlights, give it general shading, global lighting, and then give it some shadows. the scene is going to have a lit lantern added and will take place during night. as said, its still a wip and obviously the back is not complete yet.
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kick ass. been waiting for this one
.
-caseyjones
edit: It might be pretty obvious though but this is the first model/texture work I've ever done. On a model that is (have worked with "flat" textures before, walls etc.).