Poraszek: Even though your stuff could need more time, I must say I like the feeling of it, especially the well. I would add a bit of moss to that one for a bit of variation in colors, but still; nice!
por, nice stuff, though I have to say, the gas pump does feel almost TOO rusty. i.e. it's very uniform and i think it might be more effective to break it up and just have the scratches & rust in specific parts (corners & high use areas) and then leave some of the paint that you can fade, to add to the age without just beating it to shit LOL
Skeptical Nate nice high. Give the table also few more tri's.
U want ZB it later, total skulpting?
And one question from me. For reel 2 objects will be enough ( this props are for gasstation, and second I planning a mech)??
Soon I'll add more stuff from gass but as a thread.
Eric: your painting continues to improve, and while I know those are just experiments, I think you might want to be careful. Your last few pieces remind me of Photoshop art from people who have just learned Photoshop and can't get enough of certain filters. It's one of the dangers of playing with custom brushes, particularly if they're not your own--you just want to play with these new really cool toys and you lose sight of the painting itself a little, right?
A lot of the depth/clarity of your pieces have suffered since playing with the Barontieri brushes/Sparth clonestamping. I have faith that you'll find your way around these tools/techniques with some more practice and integrate them better into your own art, but don't force it.
Better yet, if you like some of the effects that the Barontieri brushs provide, build your own. They won't match perfectly, but they'll be your own variation, brushes you understand from the ground up.
CA.org is a wonderful community that nurtures a lot of talented artists, but it also unfortunately breeds copycats and art-drones. Be careful about drawing too much water from the same well as all those hundreds of other guys
Tennis.. that is truly bad-ass! I think what you need to do to that front end to make it more aggressive is move the headlights out the edges of the fenders, give them a pointed top (either coming together /\ or to one side |\ ) and then widen that grill out plus give it a curved top /---\ with fewer but wider vertical chrome pieces. (Hooray for text-based concepting! )
1024x1024 diffuse, normals and 24-bit spec maps. 192 triangles. Overkill I know, but I just wanted to mess around.
Still need to add some decals to the textures (like "This Way Up" and some icons, etc.). Got loads of room left on the sheet for variations, stain decals and stuff, I'll probably do some packing beads, bubble wrap and torn bits of paper and cardboard to be used as particle effects for when the boxes are blown up.
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Sorry to sound cheeky, but your post made me chuckle. I dont think I've ever seen a 'how do I make my graphics look shit?' post before
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This post by Daz totally inspired me...
To make a graphic that looks shit on purpose! Bwahahaha!
Behold, the retina-burning EGA color palette... First introduced in 1984, how's that for oldschool?
And now for the graphic:
She also fits within the EGA screen resolution of 320x200 pixels, which would make her pretty much full-screen.
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nice. you could work that girl into some ultra low poly game of Tennis
Here is next piece of crap, i need to russhhhhhh
Nice work though, keep it up.
Now if only Larry 1 looked that good back then
Or was that CGA, and Larry 2 was EGA?
Damn, I never knew EGA could look that good
Now if only Larry 1 looked that good back then
Or was that CGA, and Larry 2 was EGA?
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Probably CGA... but I do know that Sierra did graphical remakes in EGA and VGA of their older adventure games at one point.
I don't think I will try a CGA one... the magenta/cyan/black/white palette just makes my brain itch.
Some people manage to do some pretty amazing stuff with it, though... check out this guy's gallery:
http://www.pixeljoint.com/p/887.htm
Working on a stone arch in silo.
why aint it outlining for the alphas? looks odd.
I wish they would hurry up and release a version of illustrate for max 9 pronto!
U want ZB it later, total skulpting?
And one question from me. For reel 2 objects will be enough ( this props are for gasstation, and second I planning a mech)??
Soon I'll add more stuff from gass but as a thread.
and wires;
Then gonna move on to rigging and animating her, neither of which i'm very good at.
any feedback would be welcomed
cheers
Manic
meetthefamilybaldy
Some more shots of Sagat:
okkun, thanks for pointing these out, i love these!
not too happy with the front
A lot of the depth/clarity of your pieces have suffered since playing with the Barontieri brushes/Sparth clonestamping. I have faith that you'll find your way around these tools/techniques with some more practice and integrate them better into your own art, but don't force it.
Better yet, if you like some of the effects that the Barontieri brushs provide, build your own. They won't match perfectly, but they'll be your own variation, brushes you understand from the ground up.
CA.org is a wonderful community that nurtures a lot of talented artists, but it also unfortunately breeds copycats and art-drones. Be careful about drawing too much water from the same well as all those hundreds of other guys
Go Go pixel power!
Sagat will grow some angry nipples shortly.
ironbearxl, your Sagat has definately come a long way... Great stuff dude.
-caseyjones
I will rework the metal arm amour atmo it sux
first time i rendered this model
Also train rigging at the moment, rendering and posing really broke my generals eck last time
E: could anybody, who is not as dumb as me, tell me how to render depthmaps in maya? And how to load them into photoshop?
http://redprodukt.com/wp-content/uploads/2007/01/muddoodle.jpg
that looks made of poo.
poobox (shhh)
just for u bitmap heres a slightly less poo version
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flaagan:
thanks for the suggestions, i've updated the old image, much happier with it now.
And a shot in different lighting...
1024x1024 diffuse, normals and 24-bit spec maps. 192 triangles. Overkill I know, but I just wanted to mess around.
Still need to add some decals to the textures (like "This Way Up" and some icons, etc.). Got loads of room left on the sheet for variations, stain decals and stuff, I'll probably do some packing beads, bubble wrap and torn bits of paper and cardboard to be used as particle effects for when the boxes are blown up.