yes johny, now i see what spanish TVs do when playing Catdog too much times to people... you were alot better in portugal, at least we got Floribela!!!!
Lovely kakikukeko!
Sectaurs, after starting classes at 8:30 and finish at 20:00 thats actually funny
thx everyone, glad you like the little guy;
katzeimsack: haha when I saw your version at first, I was thinking, "that guy reminds me something", but I couldn't remember what .. thx
here is a little update,
Cholden, is cheap alert right?
it looks really good so far!
(there is just a little part that bother me, difficult to explain with my few words of english, so I did a little overpaint.. hope you don't mind http://kakikukeko.free.fr/glch08ym9 copy.jpg)
Vitor, those proportions look a bit strange.. the rib cage seems to be too low.. but the normal map looks real good!
Thx guys, i apreciate the critics! Per, what you mean with high and low not matchin? I changed a bit the chest propotions from the last highpoly update i posted a while ago (basically, make it thiner); or you mean the normal maps bugs that still exist? i'll have to re-render the normal maps to get rid of most of them
And rendering normals on Xnormal and viewing on Max. (i suppose viewing this on Xnormal would be better, but i couldn't get the shadows to work i belive there is some kind of bug with ATI cards isn't it?)
Makkon: Mudbox was used for this one. Unfortunately I dont have the software myself (excellent piece of software indeed) I was lucky enough to sit down on a firend of mine's computer to play around with it though.
My friend and I have a thread where we post character/critter ideas every week and dump our results in the same spot. That's where this guy came from. Check it if you like: http://www.staticcurve.com/Forum/viewtopic.php?t=82
Sorry for the pimpage row, i reckon i could just start a thread for my own then spam this thread everyday, but now it is already late (i think) and so will just post this one as it's the last untill next tuesday or something. Working on the cape, but cuted all it's style to be game compatible. I don't know any good way of doing it "fluid" and "alive" as it's on the comics. That would require some huge amount of polys, UVW space and some complex physic simmulation, or not? also it is showing transparent WTF!!
hehe cheers, you draw the texture first then model it. In my case though I did the texture more in the style of concept art than an actual texture, and made it really wonky/loose. kind of liberating not to care about being neat..
dizzy that looks ace the mirrored neck crease looks a little odd imho (wheres the adams apple?) but the likeness and style are cool
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hehe cheers, you draw the texture first then model it. In my case though I did the texture more in the style of concept art than an actual texture, and made it really wonky/loose. kind of liberating not to care about being neat..
dizzy that looks ace the mirrored neck crease looks a little odd imho (wheres the adams apple?) but the likeness and style are cool
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That's realy funny 'cause PIOR and me we started to test this way to model even we've been talking (each to other)about this possibility.
Oh damn, you've hit my Megaman sweetspot. Awesome character, nice dynamic pose. Is that two 1024 x 1024 or one? If it's one, I'd suggest changing the "x2" to "^2".
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lovely work kakikukeko. i really love it.
if this creature was to have male genitalia, where would you put it? ...
lovely work kakikukeko. i really love it.
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In your mouth.
oh!
yeah seems cool aniceto, hope to see the final ..
here is an old character I try to finish as a portfolio piece.. not sure of the colors..
(he will hold a duck in the left hand; don't know raw or cooked yet ^^)
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this char is so great, I had to make a fast copy
Lovely kakikukeko!
Sectaurs, after starting classes at 8:30 and finish at 20:00 thats actually funny
really like the pant nice!
Working on a ds version of Secret of Mana.
Every fucking game gets a ds version, but not my favorite 16 bit game :*(
840 tris,1x 64² color
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so Children of Mana for the DS isn't quite floating your boat then?
Nice low poly work, although you could probably get the same model with half the polygons. 840 for a char on the DS is extremely high
katzeimsack: haha when I saw your version at first, I was thinking, "that guy reminds me something", but I couldn't remember what .. thx
here is a little update,
Cholden, is cheap alert right?
it looks really good so far!
(there is just a little part that bother me, difficult to explain with my few words of english, so I did a little overpaint.. hope you don't mind
http://kakikukeko.free.fr/glch08ym9 copy.jpg)
Vitor, those proportions look a bit strange.. the rib cage seems to be too low.. but the normal map looks real good!
"shitwhistles"
some kind of fart
"i'd like it to be"
then it's settled
adding to wikipedia
I just needed some text to test out the glow so I grabbed that.
@ Johny: hmm shouldnt the girl be on top?
And rendering normals on Xnormal and viewing on Max. (i suppose viewing this on Xnormal would be better, but i couldn't get the shadows to work i belive there is some kind of bug with ATI cards isn't it?)
Probably should be using reference.
using 'piors technique' altho Ive used it before too
(Larger) http://www.joshmast.com/random/greckin3.jpg
My friend and I have a thread where we post character/critter ideas every week and dump our results in the same spot. That's where this guy came from. Check it if you like: http://www.staticcurve.com/Forum/viewtopic.php?t=82
I'm loving that "Light Guy" on that forum thread!
Even though I wouldn't agree with some of the polygons, the overall look of it is wonderful
made an other quick zbrush face. will tune this one and make a low polygonal version.
same basemesh the caricature used
Work In Progress
something kinda silly to relax
using 'piors technique' altho Ive used it before too
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nothing constructive to add, just wanted to say I'm digging this.
a little creature i'm workin on... imagine horns... all over
some progress, not sure where to go from here yet...
Otherwise it looks quite good.
quite fancy doing another..
cause that looks bad ass
My last "digi-artisan 2D work" WIP ....working on the side view :
I'm going to use it also as the skin.
dizzy that looks ace the mirrored neck crease looks a little odd imho (wheres the adams apple?) but the likeness and style are cool
hehe cheers, you draw the texture first then model it. In my case though I did the texture more in the style of concept art than an actual texture, and made it really wonky/loose. kind of liberating not to care about being neat..
dizzy that looks ace the mirrored neck crease looks a little odd imho (wheres the adams apple?) but the likeness and style are cool
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That's realy funny 'cause PIOR and me we started to test this way to model even we've been talking (each to other)about this possibility.
here's
probably ....FRENCH TOUCH
by hasard
And for the adams apple - I'm looking for.
Thank You for a crits
whee!
if anyones interested heres the textures (messy as hell)
http://www.redprodukt.com/post/borot.jpg
http://www.redprodukt.com/post/fomo2.jpg
if anyone fancys doing a quick tag this weekend give me a shout (we each draw a flat, then model using the others texture) could be fun!
if anyone fancys doing a quick tag this weekend give me a shout (we each draw a flat, then model using the others texture) could be fun!
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Great idea. Potentially worthy of a Concept Tag-esque thread?
this and thus my image.
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b!lls lowpoly brother has arrived! smart
you need an extra row of verts on the waist for good deformation, left had could do with some revision.