Man this thread is Blowing Up son!
Kolby, Love the porportions on your hulk. I feel like you might have got a bit vein crazy though. some of them feel a little painted on. But great stuff for sure.
Warby oh man, That fur is taking your peice over the top!you might lighten up the actual texture of the collosus, he's getting a bit dark. But looking good man.
Here's a little update with some reworked pants, hands and some more work on the veins. Still work on the veins some more. They look nice on the high, but seem a bit overboard on the low with the dramatic lighthing.
hey warby....lookin AWESOME. could we possibly see some textures? mainly your fur? i've experimented w/fur shells a bit...but haven't quite gotten there yet. s'lookin awesome.
A little mudbox sketch to get warmed up. Yeah i know the nose is goofy and all that.. but that was kind of the point.. That cliche skull nose hole just wasnt gonna cut it!
OMG, I made my first normal map last night! It was so easy, took less than 15 minutes. Just pop it into zbrush, play with it, pop it back in and sample the surface!
Now I just need to figure out how to do Specular maps and Difuse maps, whatever those are...
Ok here it is some updated version. Didn't got it too much highpoly as it is alot boring a better aproach would take to completly redo it... also a wireframe this time.
Polycount: 1908 ; 1024*1024 normal map
This time using the highest subdivision from Zb, and done with Xnormal... great tool. Thx man
omg, teh grotesque! ..The corpseparts I mean, of course. : D I'd have to agree a bit with Jerome, she's a bit boney, and her t-shirt seemed to me at first glimps a bit leatherish. Looking neat, Neo ; )
Replies
bomb target statue 4 de_wanda
Also can you make the render a little darker because this one is too bright for my monitor..
Thats awesome warby, needs more shadow of the colossus fur effect though
[/ QUOTE ] iam not sure if i can make it just like the sotc fur effeckt but he will get fur thats for sure
EDIT actualy that looks pretty close
EDIT even more fur :
The high poly stuff is mind blowing!
Here's my contribution, three projects I'm working on at the moment :
This is what I've been screwing around with lately.
getting ready to normal map the helmet.
Kolby, Love the porportions on your hulk. I feel like you might have got a bit vein crazy though. some of them feel a little painted on. But great stuff for sure.
Warby oh man, That fur is taking your peice over the top!you might lighten up the actual texture of the collosus, he's getting a bit dark. But looking good man.
the kneepcpas and some other leemnts are mysteriously black in the renders i hope they will look rigth ingame
and some closeups of the final fur i decided upon
warby: light! we need light! Also those feet look mighty unstable... great work on fur and overall design tho
dark ? ... yes
authentic ? ... HELLS yes
http://www.ai-multimedia.ru/img/goods/18473/04.jpg
http://www.screenselect.co.uk/images/products/screenshots/6/60756-5-large.jpg
http://www.ps3camp.info/images/billet-jeux/2005-12/shadow_of_the_colossus2b.jpg
Still, looking good.
huh? you're getting this ingame? interesting..
Here's a little update with some reworked pants, hands and some more work on the veins. Still work on the veins some more. They look nice on the high, but seem a bit overboard on the low with the dramatic lighthing.
Working on a ds version of Secret of Mana.
Every fucking game gets a ds version, but not my favorite 16 bit game :*(
840 tris,1x 64² color
http://img130.imageshack.us/img130/3168/glch07km0.jpg
clean-up later.
Now I just need to figure out how to do Specular maps and Difuse maps, whatever those are...
Polycount: 1908 ; 1024*1024 normal map
This time using the highest subdivision from Zb, and done with Xnormal... great tool. Thx man
Bleh, really quick stuff. Hopefully I'll have time for some more detailed projects soon.
Hulk looks killer, Kolby. I've been watching your progress on Tweak.
Some stuff I'm working on for No More Room In Hell.
A Girl, which will also have 2 more skins made for her, and then zombie versions of them all.
and some Corpse bits for map props.
start of a HP char. inspired a bit by the soldiers in Lost Odyssey...at least the tall head thing is.
here is an old character I try to finish as a portfolio piece.. not sure of the colors..
(he will hold a duck in the left hand; don't know raw or cooked yet ^^)
"shibrbhikthx"
some kind of fat
"i'd like it to be"
then it's settled
adding to wikipedia
EDIT :
its very speedy, and doesn make sense so ..