destroyed a poor woman's beauty just to test the strip modelling. I did say I would use it for pure evil
on the plus side I enjoyed trying the technique and I'll be using it some more, but its obvious im not quite ready to give up using the ol ortho views for ref..
MoP: is that the concept that Ocelot did a while back? It was called Shrig-Ag or somesuch. Only reason I ask is that I found that image laying in my polycount cottage or on my drive just recently.
rooster, adam, daz: thanks! i didn't spend long enough trying to get the surface texture to match the form of the face and possible bone/muscle structure though... then again I only spent about 30-40 minutes in zbrush on it. Might give it another going-over later.
Bearkub: Nope, don't think I've seen that concept? This was from my version of a Protoss from starcraft. I drew the fairly poor concept that is seen earlier in this thread (and over on CGChat)...
Thanks. I'm basicly done with the head. The clothing contrasts his armor so its not a monochrome piece. The whole thing goes well together. Also, the mask is simi-glosy so you'll get some of the color from the cube maps. Yes its for an hl2 mod.
thought I recognised him, I remember grabbing a load of your concept art guys work (on deviant I think). His stuff is extremely cool, looks like youre not wasting it
the two main characters for the game. El tlacauche, which is basically a possum, and his chihuahua companion, who mainly sits in the basket and shakes as small dogs will.
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MoP: is that the concept that Ocelot did a while back? It was called Shrig-Ag or somesuch. Only reason I ask is that I found that image laying in my polycount cottage or on my drive just recently.
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A) the shrig ag is mine this is more of a protos-esque thing, i think.
That's a really good job Adam! I really like it, but it seems that your wood texture is still a little poor and flat, Try to use resident evil 1 or 0 to see their amazing work on wood surfaces, may help you ^_^.
P.S: hope you'll get a good job!
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A little more done, hands and shoulderpads tommorrow.
Base off of this concept:
http://brome.toogeek.com/stuff/crap/nlgtex_cncpt.jpg
on the plus side I enjoyed trying the technique and I'll be using it some more, but its obvious im not quite ready to give up using the ol ortho views for ref..
some face of some sort
well it's been a while but I'm back in the pool.
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HAHA! That guy is AWESOME! updates!
Bearkub: Nope, don't think I've seen that concept? This was from my version of a Protoss from starcraft. I drew the fairly poor concept that is seen earlier in this thread (and over on CGChat)...
Thanks for the tip, I'll keep that in mind.
Realized how much my old mesh sucked
Invader Zim:
Turnaround avi
Powerpuff Girl:
Too many irons in the fire...
@ Sectaurs - cute little ones , reminds me of crash or something. Jump and Run characters, right?
@ Vermeulen - thx, its my first "real" zbrush model. The UV map could be better but no seams at all:).
Painted over a photo, to be honest.
http://abes-celebrities.com/natalie_portman_25.jpg
MoP: is that the concept that Ocelot did a while back? It was called Shrig-Ag or somesuch. Only reason I ask is that I found that image laying in my polycount cottage or on my drive just recently.
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A) the shrig ag is mine
this is more of a protos-esque thing, i think.
Thanks for the clarification, Pea.
... and this is the character that will use it:
The character is 2500 tris.
Thanks to ImageShack for Free Image Hosting
More of the same.
P.S: hope you'll get a good job!
Im Just getting started on my first model
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FIRST model???
That is really nice work.