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Problems with baking a hair cap

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DustyShinigami polycounter lvl 5

Hi

I seem to having some issues when baking a hair cap using Marmoset Toolbag 4. I've been following this tutorial - https://www.youtube.com/watch?v=_IU4DkEWTwI&ab_channel=iiCreative - but no matter how much I adjust the cage, I keep getting weird splotches on the low poly, or hairs that aren't even in those regions. I've set the cage to 0 just to show them more clearly...

toolbag_EEKm8tOUYE.png

But increasing the cage doesn't appear to help...

toolbag_YObdhL4zoY.png

This is how the Normal map is looking...

hair_cap_normal.png

And this is how the UV currently looks...

maya_Cwojon3n8j.png

Maya's distortion checker does show some distortion, so could this be responsible...?

maya_rjba8IlCx8.png

I kinda just stuck the first unwrap it generated from the mesh. I did do a test bake in Substance Painter, but the results are awful, no matter the settings I adjust. I also tried doing the baking in Maya, but that's preventing me from baking anything. :-\

Any suggestions? Thanks.

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