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Problems with baking a hair cap

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DustyShinigami polycounter lvl 4


I seem to having some issues when baking a hair cap using Marmoset Toolbag 4. I've been following this tutorial - https://www.youtube.com/watch?v=_IU4DkEWTwI&ab_channel=iiCreative - but no matter how much I adjust the cage, I keep getting weird splotches on the low poly, or hairs that aren't even in those regions. I've set the cage to 0 just to show them more clearly...

But increasing the cage doesn't appear to help...

This is how the Normal map is looking...

And this is how the UV currently looks...

Maya's distortion checker does show some distortion, so could this be responsible...?

I kinda just stuck the first unwrap it generated from the mesh. I did do a test bake in Substance Painter, but the results are awful, no matter the settings I adjust. I also tried doing the baking in Maya, but that's preventing me from baking anything. :-\

Any suggestions? Thanks.


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