So, in 3ds max, while uv ing i noticed that one face did not have a smoothing group. So I went to the Editable poly modifier, added a smoothing group to that face, and when I went back to the Unwrap UVW Modifier the uv editor was empty. This also happens if i collapse everything before and at the Unwrap UVW again. Does anyone know what is happening? ( Sorry if I chose the wrong forum category, it's my first time posting here. If anyone knows a better place where this could be posted don't hesitate telling me, thanks )
Replies
UVW Unwrap modifier is very fragile. The edits you make depend highly on the vertices coming into it from down below.
If you do some UV edits, then switch to a lower modifier and change something, there's a high likelihood the Unwrap modifier will throw away all your edits.
Unwrap relies on the vertex numbering to edit the UVs. If you change those numbers, Unwrap will get confused.
Whenever you're done and want to exit the Unwrap modifier, right click on the modifier and choose Collapse To. The UV edits will then be "saved" into the modifier below it.
Do whatever mesh edits you want, then add a new UVW Unwrap. You will see your UVs again, ready for editing.
I hope this helps you.
I suspect it is as huffer pointed out. Your selection has changed between edits.
Post screenshots of your stack, while you're editing the UVs, and while editing Smoothing, and when you're back in Unwrap again.
Can you replicate it with just a Box primitive? Capture a simple video of the error, and share it. There's either something simple you're missing in your process, or else you've discovered a bug that needs to be fixed.
Ok so, the problem does not happen on a cube. But there is one thing i noticed as a difference between my asset and the primitive. I exported my low poly from zbrush, so instead of editable poly at the bottom of the stack, I had "edit poly". The 2 of them seem to function in the same way though, or am I wrong? Could that be what caused the problem?