Hello!
I was really inspired by other artists making their own art corners and threads showcasing their finished work. I decided to make my own as a way to gauge my progress. I'll put a quick summary on each and share with you a few things I learned in creating each scene.
Edit: I retired my career as a 3D artist and shifted my focus to Unreal and Unity programming. Nowadays, I do 3D art only as a hobby, not as a career.
Table of Contents
2021
2020
2019
2018
Replies
White Tower - UE4
Sector 1 - UE4
Earth Hologram - UE4
Dubai in the Sky - UE4
New Earth - Unreal Engine
Aincrad - Unreal Engine
Materialize Effect - Unreal Engine
The environment and the car were created by UE4Arch.
Palm Tree Forest - Unreal Engine
There are some interesting limitations about the Volumetric Fog when trying to create light shafts. I summarized the things I learned in this thread.
Grand Canyon and The Alps
Portal Transition Effect using Level Streaming