I've been wanting to improve my skills in creating vegetation for some time now. I found these Palm tree forest photographs taken from Thailand
. I really like the lighting and the simplicity of this scene, so I decided that it would be a great vegetation study to recreate this scene in UE4.
My goals are the following:
1. Learn the basics of vegetation workflows (leaf and grass card creation, ZBrush sculpting, SpeedTree, etc.).
2. Learn Unreal Engine's landscape tools.
3. Setup a scene with fully dynamic lighting.
4. Switch to Blender 2.8 as primary 3D package.
I'll share with you some of the things I'll learn while creating this scene.