Current Progress:
Original Post:
I've been wanting to improve my skills in creating vegetation for some time now. I found these
Palm tree forest photographs taken from Thailand. I really like the lighting and the simplicity of this scene, so I decided that it would be a great vegetation study to recreate this scene in UE4.
My goals are the following:
1. Learn the basics of vegetation workflows (leaf and grass card creation, ZBrush sculpting, SpeedTree, etc.).
2. Learn Unreal Engine's landscape tools.
3. Setup a scene with fully dynamic lighting.
4. Switch to Blender 2.8 as primary 3D package.
I'll share with you some of the things I'll learn while creating this scene.
Replies
2. Keep the global fog density low, but increase it in certain areas with Volume particles.
The only option available is the View Distance which clamps the maximum distance to render the volumetric fog.