Hello everyone, welcome to the Bi-Weekly Substance Challenge 2018.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the past, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesPrevious Challenges- Challenge 1 & 2 (Brick & Marble)
- Challenge 3 & 4 (Rock & Sewer Drain)
- Challenge 5 & 6 (Roof Shingles & Sea Foam)
- Challenge 7, 8, 9, 10, 11 & 12 (Mud, Copper, Windows, Ornate Door, Moorish Mosaics, Round Ornaments)
- Challenge 13, 14, 15 & Materialize (Sci-Fi Wall, Mars Surface, Lava, Allegorithmic Contest)
Challenge 16 - Rail Road || 4th Jan - 18th Jan
Click the images for higher resolutions.
Challenge 17 - Substance Food || 20th of Jan - 3rd Feb
Click the images for higher resolutions.
Here are some tasty substances from other artists to give you that appetite of inspiration.
Alice Gionchetta - PizzaStephen Honegger - Fried EggCurt Smith - WafflesJeff Kleinzweig - PizzaThomas Meurisse - Grill and Meat
Challenge 18 - Circuit board || 12th Feb - 26th Feb
Click the images for higher resolutions.
Challenge 19 - Concrete Damaged Floor || 1st March - 15th March Click the images for higher resolutions.
Challenge 20 - Cassette Tape || 17th March - 31st March Click the images for higher resolutions.
Challenge 21 - Old Shield || 5th April - 19th April.Click the images for higher resolutions.
Challenge 22 - Grass || 1st May - 15th May.Click the images for higher resolutions.
Challenge 23 - Metal Zinc Plates || 27th May - 10th JuneClick the images for higher resolutions.
Replies
Trying to get the hight informations right. But couldn´t resist to lay down some details here and there. I´m not very happy with the wood planks. They will be the next thing to fix tomorrow.
Today I reworked the wood and started out with some details.
More shots at https://www.artstation.com/artwork/008A5
https://www.artstation.com/artwork/NWN1z
Calling mine done.. Stylized grass w/ flowers..
Need to do some more tweaks to the grass.
Leaves can be adjusted (how many there are...etc), the colour for the leaves are gradient mapped then within a tile generator the luminance and saturation are adjusted to get the various brown colours.
ArtStation Link
Nice work! I think you could get more depth if you expanded the height range of your grass levels and boosted the AO.
I prefer 30% For the style of grass you've chosen, it looks like enough to get a lil bit of a shadow "beneath" the blades. That said, I often find im a bit heavy handed on the height. I'd try to get another opinion on this tho.
https://www.artstation.com/artwork/Yk0QP
Grass Generator Video:
http://https//vimeo.com/269995682
More Material Shots and Information:
https://www.artstation.com/jlukomski
I haven't posted anything on this challenge since I'm busy with my studies but I thought I'd give this one a crack since in holidays.
This was a just a quick design. with barely anything to it. I hope to do a more in-depth version over the coming days.
Viking Shield - Substance Designer
100% Substance Designer (Only substance designer was used during the creation) / Render in Marmoset.
More and Breakdown here