Hello everyone, welcome to the Bi-Weekly Substance Challenge 2018.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the past, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesPrevious Challenges- Challenge 1 & 2 (Brick & Marble)
- Challenge 3 & 4 (Rock & Sewer Drain)
- Challenge 5 & 6 (Roof Shingles & Sea Foam)
- Challenge 7, 8, 9, 10, 11 & 12 (Mud, Copper, Windows, Ornate Door, Moorish Mosaics, Round Ornaments)
- Challenge 13, 14, 15 & Materialize (Sci-Fi Wall, Mars Surface, Lava, Allegorithmic Contest)
Challenge 16 - Rail Road || 4th Jan - 18th Jan
Click the images for higher resolutions.
Challenge 17 - Substance Food || 20th of Jan - 3rd Feb
Click the images for higher resolutions.
Here are some tasty substances from other artists to give you that appetite of inspiration.
Alice Gionchetta - PizzaStephen Honegger - Fried EggCurt Smith - WafflesJeff Kleinzweig - PizzaThomas Meurisse - Grill and Meat
Challenge 18 - Circuit board || 12th Feb - 26th Feb
Click the images for higher resolutions.
Challenge 19 - Concrete Damaged Floor || 1st March - 15th March Click the images for higher resolutions.
Challenge 20 - Cassette Tape || 17th March - 31st March Click the images for higher resolutions.
Challenge 21 - Old Shield || 5th April - 19th April.Click the images for higher resolutions.
Challenge 22 - Grass || 1st May - 15th May.Click the images for higher resolutions.
Challenge 23 - Metal Zinc Plates || 27th May - 10th JuneClick the images for higher resolutions.
Replies
I played around a bit more with your idea tonight and got some cool results, by no means mind blowing but it's interesting. Green is the original generator I created based on your setup, I found by plugging it into a non uniform blur (blue) that it's possible to sort of blur the lines and not blur the holes as much. Then by running that through your usual warps/slopes and levels I was able to get something more natural than my original result. Then plugging it into a histogram at the end (orange) was able to change the size of the holes.
Latest height map with the new cracks blended in at about 50% as well as my original cracks still at 100%. I might just make a variation of these secondary cracks and use that as the main cracks as I do think they are a bit more natural than my original cracks.
Nice! Glad to see ya take your spin on it! You might also try approaching tilting by creating a tilted surface as you normally would, then isolate the edges of that surface, and combine it with the edges of the cracks multiplied on top. Just an idea.
@lucasz I agree with Daniel, I'd suggest thinning them a bit more, and running another noise across em via blend, warp, or slope blur. Just to vary it up a bit more. You might also try masking them here and there with some kind of noise and a histogram to select a range.
@ViniCortez Nice break up! I like the balance between cracks/dust/dirt.
Here's what I have going so far... (OpenGL renders for now)
https://www.artstation.com/artwork/Y0WQK
I'll be doing some more renders and then break it down into a micro-tutorial!
@lucasz take a look at this node: https://share.allegorithmic.com/libraries/2119 It's great for tightening up cracks!
@ViniCortez I feel like your cracks and surfaces are a bit too noisy
@capone I think your realistic one was going really well, keep at it and add color!
@NickWilliams it seems like your material is very soft and rounded around the cracks - I get almost a mud-like feeling from it
@ChristopherHenrick sorry that I'm so late at giving you feedback; I think your cracks needs a bit more work, adding edge damage or something like that should work.
Awesome, Kyle! I'll try to get back into these!
Still need to finish my cracked concrete, I keep adding/experimenting!
The new challenge is really exciting though, I'm already thinking of how to lay it out to fit in a square. I guess upper half is front, lower half is back and maybe a trim that covers sides? I'm thinking of it like a texture map that could actually be used but perhaps this challenge is really just about making something look good? So just the front would be good?
Here's my contribution to this thread:
Overall, I'm happy with my results and I may leave it here. If I was to go back and improve something I would try to fix the color bleeding on the sides of the tapes. Any ideas on how to fix that?
Moving on... This new challenge sounds super cool. Y'all are already kickin' butt! Can't wait to get started.
ArtStation Link
ArtStation Link
@capone Nice! I like how you've handled the colors, and plastic!
https://www.artstation.com/artwork/xn4x1
If you want to drop me an email or PM then please do I'm open to ask any questions that you have.
@NickWilliams
Day 1 progress, started mainly going for the 3rd reference. The wood that Daniel made is just soo nice, really a challenge to try to replicate that, but I'm happy where I got with it
This is my first time doing the substance challenge and loving it so far. This is my WIP so far.