
Hello everyone, welcome to the Bi-Weekly Substance Challenge.
How it works- Every 2 weeks a new reference will be shared to be recreated, you are also encouraged to find your own reference, as long as it still fits the topic for that bi-weekly substance, for example if we share a mud reference, you can gather you own mud reference.
- You can be creative with the reference and make it look either realistic, stylized or hand-painted, it is up to you.
Guidelines- Try and give constructive criticism, giving and receiving this should help each of us artist grow.
- This is a Substance Challenge, so stick with that software.
- You can post Wip's and finished materials here.
- Don't share work you've done in the pass, if you done a material before, try it again don't try pass old work off as something you did for this.
- Final material renders to be rendered in a real-time engine (Marmoset, UE4, Unity, Cryengine, Stingray, IRay is also accepted).
- This is a learning experience for all, don't be afraid to ask questions.
- Learn all that you can and do share what you also learn.
- Please be respectful to each and everyone.
Discord
We have a channel in the Allegorithmic Discord group where you can share WIP's and final images as well as discuss the challenge,
Click here to go to it.If you have any other questions in relations to any of the Allegorithmic's software, use the appropriate channels for those questions.
ResourcesPrevious Challenges
I'm currently moving and not going to be near my pc for a while so I've done 3 challenges to keep you guys busy. I'll try and drop in from time to time with feedback. Challenge 13 - Sci-Fi Wall || 28th August - 11th September
Click the images for higher resolutions. (From gametextures.com)
Challenge 14 - Mars Surface || 12th September - 26th SeptemberClick the images for higher resolutions.
Challenge 15 - Lava || 27th September - 11th October Click the images for higher resolutions.
Materialize - 24th October - 24th NovemberIt finally has arrived. A new substance challenge but this time from Allegorithmic.
Click the image to find out more information.

Replies
I do recommend with the sci-fi wall looking at ref online from other artists and coming up with your own if you can.
Look forward to seeing everyones work.
Might try this one out.
Specifically the light wall on the right and walls next to it.
(It's also surprisingly hard to find references for this)
This is my first Substance Challenge, also I'm new to Substance Designer as well. I would really appreciate some feedback
For the Sci-Fi Wall Challenge, I've decided to do the wall panels from 2001: A Space Odyssey.
At the moment I'm working on the basic shapes and height map.
I didn‘t have any reference, simply used my imagination.
This is final version of my Sci-Fi Wall Panels.
Here is another render with 3x3 tiling.
Did not want to be so standard scifil and tried something with more luxurious materials
It's a bit too messy in the end, i feel like i wanted to pack to much stuff on the same wall ...
i'll probably post an update before i tackle the mars surface substance
@Moonraiker: yeah, like Daniel said, it's quite a busy/lazy period right now and this challenge is always rather quiet.
Your luxury approach is cool but the overall piece lacks some kind of sinergy.
Maybe too many main materials with the wood, leather, marble, aluminium, velvet, carbon and gold.
@mine: revisiting the grandpa of space opera
@Bolotin: Great work! A little more Parallax/Tesselation and a lot less Glow/Bloom on your render would give your work even more credits.
You have some pretty cool forms and patterns in yours i gotta say, really SciFi'y! I would handle this one more like an Atlas than a wall alone
I'd wish that Designer had some easy to handle curve draw tools, right now the svg editor isn't that nice to handle for such forms like pipes and so, and the possibility to skew the maps and to move each vertex of the transform-tool individually, like in PS
- building blocks
I've been busy with other stuffs, but finally I had time to play with roughness and dust.
Cheers,
M.
My material WIP;
As soon as I introduced some colors, it turned into chocolate chip cookie material, lol
Still refining... not sure If I'm gonna keep this approach for rocks... we'll see
Hi-res/breakdown/progress GIF here: https://www.artstation.com/artwork/W56Yy
@mine : Really nice work on the sci-fi panel! The only thing I can think of is that I would like a more plastic look / less roughness / more gloss.
Your Mars Surface looks really neat as well, the only thing I'm missing are some nuance variations in the sand and damaged on the rocks.
@Bolotin : Your panels are looking really nice! Though I feel like there's uneven detail density: In the second one, the bottom right with the fans seems empty compared to the rest. I'm also missing some wear in general and dust around the vents (vents always collect a ton of dust). I also think that your material would do well with some stronger contrasts in roughness/gloss.
@Moonraiker : The smudge on the left glass window looks superb! More of that on the other details and some wear on the leather frame, please!
@LeDjinn : MOAR!
@Darkmirth : Your sand looks very soft, almost liquid-like in contrast to the rocks. I liked your earliest rock sample-look the most, it seemed more organic and as flat. I also think the cracks are a bit too intense and straight as well.
@eleventh : I think those edges are really good looking, they're just a bit too intense and maybe the rocks are peaking too high up?
@HaukeThiessen : You can always go back to the height-map! Aside from the pebbles and sand, your rocks seem to have a very intense dotted noise on them, which looks really weird.
@Freezy Demon : It's something about the pipes that looks off and out-of place. I think there's too little micro-surface variation on it. I also think the edge-wear could be a bit more intense. Love the shapes though!
It's kind of a miniature!
View from the surface
Ole / ArtStation
(Edit 26/9/17: Uploaded new, colour-corrected images)
@eleventh really like your height map, especially the middle area is looking great. Also, thanks for the feedback. Adding half-buried big rocks might be too much. But I’ll definitely add some dust to bring sand and rocks together. Cheers!
@Daniel_Swing Thank you Daniel, much appreciated for the feedback. You’re absolutely right about the nuance issue. I think the dust will do the trick. I’ll update the material as soon as I can. Thanks!
@LorasTyrell Interesting approach, cute material. Love it
I know they don’t look exactly the same but your first render reminds me the Moon from Smashing Pumpkins’ Tonight Tonight video.
@LorasTyrell That looks really cute! I really like the craters! The colour looks a bit too saturated in the renders, in your albedo map the range looks alright, so maybe it's the lighting setup in Marmoset.
@eleventh That's looking realy good! I've moved from Iray to Marmoset and it's really good. 1: You have way better control of the objects in your scene and especially the lights, 2: it has more functionality with shadows, AO etc and 3: It's so much faster
Needs more refining but should be better than earlier versions...