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Jastor Galliwix, character based on Blizzard WOW
Textured inside Substance Painter.
https://www.artstation.com/artwork/L65Ek
Artsration: https://www.artstation.com/artwork/qG9oR
Treasury Courtyard WIP (Uncharted 4 fan art) [UE4]
Regards,
Sebastian
https://youtu.be/D8uwYfSW9tE
Working thread here: http://polycount.com/discussion/193151/overwatch-hq-long-term-environment-working-thread-ue4
It sure does have a lot of words and pictures!
Environment done for Unity Neon Challenge. Soul of a man is a dystopian future slum basked in neon glow. This environment is largely devoid of vibrant colors, with lower levels dimly lit by neon signs and a lead-colored sky overlooking the landscape.
Team effort by @Toivo, @N_Heyman and yours truly.
https://us.v-cdn.net/5021068/uploads/editor/9v/5r6kt5y5fm3b.jpg">
More stuff, including a video and more images, on Artstation and Unity Connect page
If you like what you're seeing, please feel free to give us a like. It really does help us a lot
https://www.artstation.com/artwork/k6DPx
https://www.artstation.com/artwork/zLOLZ
https://www.artstation.com/artwork/zLOLZ
Highpoly model using maya and hardmesh plugin. Enjoy
https://us.v-cdn.net/5021068/uploads/editor/9z/srq19tl9mdsf.png">
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PLEASE READ FIRST POST.
https://www.artstation.com/artwork/beKko
https://us.v-cdn.net/5021068/uploads/editor/6v/y9507xwrqz9f.png">
Cheers!
https://www.artstation.com/artwork/vqJba
https://www.artstation.com/artwork/k64md
https://www.artstation.com/artwork/22l2B
https://www.artstation.com/artwork/22l2B
https://www.artstation.com/artwork/XonRn
http://polycount.com/discussion/196214/wip-scifi-crates-pack-1#latest
Here`s Mountain Cliff material. Made 100% in Designer.
Artstation link: https://www.artstation.com/artwork/Ab9YN
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PLEASE READ FIRST POST.
https://i.imgur.com/z786GyL.png">
Finally finished the character I was working on!
More images and process in my thread:
http://polycount.com/discussion/192660/cinematic-teaser-using-photogrammetry-bachelor-project#latest
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PLEASE READ FIRST POST.
The T1 is now 100% done. The model and texture has been in a final state for over a year now, however attempting to render in maya was such an ungodly kafkhaesque mess that that entire time was just spent getting autodesk's finest to perform it's basic duties.
But she's done, and you can see another render i did for the T1 Trust in the main thread here. The rest of the fully animated renders will be put up alongside my final reel, website etc. once Stubby Bob is done.
Art test was succesful.
Had 30,000 triangles to work with.
2048 textures, Legacy shader (Non-PBR)
Completed this in six days, was given 2 weeks.
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PLEASE READ FIRST POST.
Hello everyone! So, while I prepare the new ideas for my project "The Forester", I decided to create something cute And started the new W.I.P. with this fantasy animal
This is DogSheep - sheep and dog hybrid. In fact, it is very convenient when a wolf attacks a herd of sheep - this creature can save them.
So, In this WIP - I used VRay Next, Ornatrix, Substance Painter and 3dCoat. When the full project will be ready - I will upload the full video making of. Enjoy
Risa Ito “The Pwnisher”
She was a team effort with some awesome talented people.
more on artstation
https://www.artstation.com/artwork/1vLBL
WIP of this female body I have been working on. Trying to study and understand the body more.
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PLEASE READ FIRST POST.
For more screen shots. Link
https://www.artstation.com/artwork/yVXO5
I used ZBrush, Maya, Substance painter and the awesome XYZ Texturing maps
more renders here: https://www.artstation.com/artwork/Vxgg4
https://www.youtube.com/watch?v=W0S322DHw84
More images here: https://www.artstation.com/artwork/Vx8lX
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PLEASE READ FIRST POST.
I finished my first piece for 2018!
https://us.v-cdn.net/5021068/uploads/editor/iv/6cvtkzb1xlwr.png">
There are way more images on ma Artstation -
https://www.artstation.com/artwork/gmwaG
The skins were made by making masks in Substance Designer and exposing the tiling and colour nodes. From this I put the materials in Substance Painter and applied them too my gun. Not really real time or complicated but still quick enough for me to export out textures from Substance Painter. This will allow me to use the skins on any other guns I make.
Concept can be found here -
https://www.artstation.com/artwork/vwJDO
model
100% Fusion 360 project. Check de thread for more info!
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PLEASE READ FIRST POST.
https://us.v-cdn.net/5021068/uploads/editor/j5/takqc2spec1i.jpg">
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PLEASE READ FIRST POST.
Which you can view here: https://connect.unity.com/p/neon-moment
https://us.v-cdn.net/5021068/uploads/editor/ff/oq9964fiabeo.gif">
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https://us.v-cdn.net/5021068/uploads/editor/rf/o4vr4cbkaapu.gif">
https://www.artstation.com/artwork/WqdvX
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PLEASE READ FIRST POST.
https://cdna.artstation.com/p/assets/images/images/008/912/332/large/sergio-santos-hammer-12.jpg?1516055283">
https://www.artstation.com/artwork/qGLY2
https://www.artstation.com/artwork/4dyZ2
https://cdna.artstation.com/p/assets/images/images/008/912/760/large/sergio-santos-demon-render2.jpg?1516057561">
https://www.artstation.com/artwork/4dyZ2
Progressing on my fanart/collectible of hyorinmaru from bleach ! thread here
https://us.v-cdn.net/5021068/uploads/editor/h4/bouphqi611r5.jpg">
https://www.artstation.com/artwork/Ey3kN