Hey guys!
Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a fantastic community that's helped push our toolset to the next level. That said, we present you with...
Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a fantastic community that's helped push our toolset to the next level. That said, we present you with...
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Similar to this workflow https://www.youtube.com/watch?v=hZJxaj_nnME
Still on Quixel site it's mentioned I can't sell a texture from Megascan Studio , only a preset. You say I can That what makes the confusion.
Could you make it more clear please
Which is it? or, is there a middle ground here? like up to 5 surfaces can be redistributed per project or something?
Also nice to see the drop in the top-up prices.
There is a LUT file in the megascans bridge download folder, its name suggests it does exactly this, but I can't find any explanation on its use. Can you help me out?
thanks
#1 Open specular map in Photoshop
#2 Convert it to 16bit
#3 Apply the LUT and save
#4 Open the IOR map with gamma 1.0
#5 ???
#6 Profit
The end product is an environment and not a material pack. For that, according to you reply, I allowed to use a few megascans then? maybe 4-5? or less? (If yes I will credit Quixel as well for sure!)
Fantastic work BTW!
I'm so thrilled to see what I can do with Megascans for that pack!
Thank you!
It still looks like, being a contractor /outsourcer, I can't send pure megascan textures applied to a scene. Only after I "resonably modifiy" them. It should be "resonably modified" even in case we (me and my client ) work on same project, even if they have their own subscribtion too?
I have to inform a company I am outsourcing for with every 3d party piece of work I use and it should be cristal clear and understandable EULA. I don't care much about price or subscribtion model since my client would cover my expenses probably, but sorry, there's no chance we would use it without written EULA where usage rights within such relationship ( outsourcing) would be clearly explained.
For now I see only option to use Studio software with my own photoscanned materials.
@Martijn - I don't see why not! Here's some reading on that subject: https://80.lv/articles/getting-the-best-of-megascans-in-ue4/
I'm curious what sort of a light is used when scanning the surface for Albedo?
There is a slight yellow hue to every Albedo texture that I manually counter to get more realistic colors. But I'm not sure if this is something with the scanner casting some yellow-ish light on the surface or my eyes think that way.
For example here is a Grass and Moss Albedo before after comparisons.
(512x512 cropping from 4046x4096)
Ideas?
think there are enough stone and mud for now...
In addition, there's been 3D plants added to the library, and other assets too. Check it out!