Hey guys!
Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a fantastic community that's helped push our toolset to the next level. That said, we present you with...
Today is finally here! We've launched Megascans! Plus Megascans Studio and Megascans Bridge for Windows and OSX, a standalone toolset for customizing, blending and exporting scans. From all of us at Quixel, a HUGE thank you for your support. As you guys know, we've got deep roots here at Polycount - this is a fantastic community that's helped push our toolset to the next level. That said, we present you with...
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@Brygelsmack - Teddy just mentioned that new scans will be trickling in every day starting next week.
found the answer... but it would be great to get this also in the free samples... at least a 16bit dispmap for testing...
hobby version does not have 16/32bit access...
https://megascans.se/faq#Which file formats are supported?
and for offline rendering its the other way around...
Cheers, theres a lot of potential with blending and masking for studio, cant wait to see more!
Studio allows for infinite customization of Megascans. There's no real limit to what you can do with it other than your imagination!
Great work guys
one question, when I import the free substances into vray via the script in megascans bridge, in the created material the reflectance is driven by the ior at 1.5 (which is fine for dielectrics as it equates to an f0 of about 0.04), which is fine, and the reflection colour map is set to a value of 50 i assume to represent the maximum reflectance at grazing angles (because of how rough the material is it won't reach 100% specular even at grazing angles), however this also affects the f0 of the material, because vray, and sets the f0 much lower than i know is correct from the included f0 map, is this a bug or am I doing something wrong?
As I understand it, vray can't use the f0 specular maps megascans provides and have a fresnel effect (unless you take the f0 into a custom falloff to simulate fresnel inside the reflect map slot, but my impression is this is pretty dirty and I'm not sure it works for metals with a complex fresnel). It would be really useful if megascans gave us an ior map, especially when it starts offering metal scans, are there any plans for this/am I missing something?
That might help a bit more.
This is how I used the mask.
Just to make sure : with the current beta, does Studio require a paid subscription in order to test it out ? I do have access to the free test assets as well as Bridge, but I seem unable to activate Studio.
The scans are beautiful, no doubt, the MS Studio tool looks well designed, and I know a huge amount of work has gone into this but, with Allegorithmic tools now being free for students and very cheap otherwise, I wonder if this is a wise business model for Quixel?
@Maximum-Dev - we should be adding new scans as the week progresses!
@Mikademius - I'll try to get back with you ASAP. Please don't hesitate to tag me if I can't get a proper response to you soon!
I've been anxiously awaiting getting my hobbyist hands on summa dat scanned goodness and the mats look great. Does not disappoint!
I'm a big fan of your "ecosystem philosophy" which is obviously great for artists and probably even better for people learning.
Also everything looks fabulous
Have a few critiques too, pretty much all on the customer experience side:
I'm a little confused and not super excited about a points system. Points often feel like they needlessly obfuscate the relation my money has to my purchase. Other sites usually just tell me "you have X number of downloads/packs" per month.
Also, when trying to sign up for Megascans, I got an unknown error at the payment page (yikes). So right now I have no idea if I'm on the books for a monthly or not. Like, it says I have 50 points so I assume I am... but that brings up that I can't find a place to manage my subscription. What's more, my profile page has a button that says "Subscribe" as if I'm not already. Super confused about that
Thanks for listening to the feedbacks; that informed iteration is part of what keeps me coming back to Quixel tools
the more i look into megascans , the more i discover how big of a let down this was...
Also, I don't understand why there is a points system in the first, is a weird deicsion for a software. Just sell it more expensive but with a flat rate.
May I ask what's confusing about it? From our perspective, it makes quite a bit of sense:
1x1 surfaces = 1 point
2x2 surfaces = 2 points
4x4 surfaces (coming soon) = 4 points
3D assets: varying points, generally 4 to 6 points
Generally speaking, each surface is roughly $1 to $2 in USD terms.
( Some Games currency uses points to hide real prices )
The subscription plan is up-front about the costs. For a hobbyist, $19 monthly gives you 30 2k material scans. That's about $1.50 per scan. The freelancer price is about $1.72 per scan at $29 monthly. This is all assuming 1x1 scans instead of 2x2.
The price becomes significantly more expensive as the user's ability to pay for it increases.
Even i couldn't help myself so i got a freelancer license, mostly for the vegetation reference since it's baller. Wish you guys had spring/summer birch though. :pleased:
Click the request scans button at the bottom of Megascan.se
I also encountered a small issue with the file namings. I have to rename every map from AO to occlusion which is annoying. Our engine doesnt pick it up as AO automatically because the add on "AO" is to short to get picked up by auto search. Why is there no option to set custom map namings in the studio?