My current PC works great for now and not too worried about making any purchases at this very moment but it's popped into my head about looking into building my own desktop or purchasing one from Best Buy, Amazon, etc. I've never built my own PC but feel this could be a project off to the side I could work on while the one I have still works.
I don't play a lot of games on my PC and would use it mainly for personal projects. Or to improve my own skill set as an environment artist. Any suggestions on PC builds? Or desktops brands to look at?
Replies
at least 16g of ram ( the more is better, if you can afford it just go for 32 )
and for the GPU Nvidia is a must have, and I'd go for the GTX970
Check this link
You can get away with an i5 for games but 3D modelling I'd get an i7 for sure.
i7
16GB RAM
Nvidia 970+
And I'd also look into some good cooling systems for when you have 9 photoshop tabs, substance painter and unity all opened up at the same time. Also VR development.
As for RAM, if money is tight, get just 16 gb now, but get it in the form of two 8GB sticks, not four 4GB sticks, so it's easy to upgrade down the line.
Also a lot recommend the GTX 970 but this card has 3.5 Gb of memory this is weak for GPU computing, also the AMD card if OpenCL is supported are much more powerful for this task. For example the R9 390 has 8 Gb of memory, two times more powerful than a GTX 970 and much more than a Titan X for rendering (source: http://images.anandtech.com/graphs/graph9621/77386.png). Also the value / price is more interesting: http://gpu.userbenchmark.com/ And if you do GPU computing (render, baking) your vram will count, not your ram. Blender Cycles support OpenCL and is faster with AMD OpenCL than Nvidia Cuda and you can bake your maps with it, bake the lightmap, do render. You can also get more performances with the Game Asset Generator.
But like i said i recommend you to wait the new generation of card, for the CPU you can get a i5 6600k and for the SSD a Samsung 850 Evo (if you get 500 GB you wont need an hard driver).
http://polycount.com/discussion/161527/maya-problem-cant-select-multiple-objects-at-once
And from one of the Substance Painter devs:
"Also note that AMD drivers have a tendency to make poor performances and break things between drivers versions without any reasons, especially for 3D Softwares. So while we do our best to support AMD cards, the drivers make our job really hard (that's why I would personally advise to use NVidia GeForce cards instead)."
http://polycount.com/discussion/comment/2275972#Comment_2275972
And personally, I know that Substance Designer (Nvidia iRay), 3D Coat (Cuda acceleration), and xNormal (Optix-CUDA/OpenRL baking) all have CUDA or Nvidia exclusive features, and don't take advantage of OpenCL. The only 3D application I've heard of really taking advantage of OpenCL is Blender.
Do not get a GTX 970 if you plan on using Painter on heavy projects: The 970 have a well documented hardware memory flaw that impacts performance very heavily in Painter.
This one showed some interest, but replace the 120gb SSD for a 250gb SSD.
http://pcpartpicker.com/guide/Zrttt6/msi-build-your-dream-pc-guide-best-friends-forever
This one as well for the case. I have four internal hard drives I've collected over the years. And the case can hold up to eight hard drives. I'm still focusing on the i7 chip, probably increasing the price a little bit on this particular build.
http://pcpartpicker.com/guide/F8xFf7/msi-build-your-dream-pc-guide
A suggestion might be to get 2x16gb sticks of ram instead of 4x8gb sticks. They are close enough in price, and you would have the option to go with 64gb down the line.
4k painting in Substance painter is also lag free, only that made it worth it.