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Adding railing and architectural detail to trim and moldings
https://www.artstation.com/artwork/o66gO
Concept by Carlos Ruiz, can be seen here:
https://www.artstation.com/artwork/Ayx5q
Sorry about the second post, but for some reason the sketchfab embedder won't place it in my existing post. -___-
More on ArtStation
https://www.artstation.com/artwork/o6Qk4
Realtime smart materials.
these deserve their own glorious thread.
please, for our amusement...
Tweaked the materials a bit more and tried it out in Unreal Engine 4.
Full thread | Artstation page
A work in progress render of a sword I'm doing based on a sword made by Andre Andersson.(I'm realizing I don't like the horizontal brush metal look)
Nice coincidence. I'm jast started the same old lady.
http://store.steampowered.com/app/403970/
Substance Painter, Unity, Photoshop
Was my first attempt at Substance painter. Go to https://www.artstation.com/artwork/LEglr for Marmoset viewer
@YBourykina Thanks for sharing your process! Fun to see how you work.
Some after work sculpting for me. Decided to go back to my uncompleted beast entry and make a bust out of it.
more images here https://www.artstation.com/artwork/bJ5Gg
5520 tris, 2K textures
https://www.artstation.com/artwork/q6vaa
Full thread : http://polycount.com/discussion/171898/ue4-savannah-environment-wip
Hello! This was a work based in the Four Season Statues (spring), probably will be printed in 3D. This is the first of 4 statues.
Highpoly modeled and rendered in Zbrush + Photoshop.
More pics in my portfolio or artstation ^^
This is our work for a 3D Printing Project for client in Viet Nam.
Hope you like.
Link Full: http://polycount.com/discussion/171846/buddha-statue-3d-printing-project#latest