Update:
Recently started my personal/educational project, based on my old sketch of a "typical celtic ornament". I decided to make it a big bronze statue lost somewhere in the fairy forest.
Made this statue in Maya with a bit of polishing in ZBrush. Material in Substance Painter is a bit simplistic right now. For granite I used substance by
Kay Vriend. It's temporal, I'm thinking about designing my own stone, probably black basalt common in Ireland.
Here is my old wolf sketch:
Here is hi-poly:
Put all of this together in Unreal. There is still much to do, and much to learn. First: how to make ground materials, and particles for those lamps.
On the background there will be a ruined church. Started detailing the blockout for it.
I'm planning on adding more variation for roots, some stones, and moss on statue and tiles, vines. Also, a stream across tiles.
Replies
Made some modules, for a church on the background with materials provided by my husband (will post them next)
Assets separated:
Ground material and detalisation will be my next goal.
This project on ArtStation: https://www.artstation.com/artwork/QRgLB