Home 3D Art Showcase & Critiques

[UE4] Pseudo-Celtic Wolf Statue

polycounter lvl 8
Offline / Send Message
ZiggyGlass polycounter lvl 8
Update:



Recently started my personal/educational project, based on my old sketch of a "typical celtic ornament". I decided to make it a big bronze statue lost somewhere in the fairy forest.
Made this statue in Maya with a bit of polishing in ZBrush. Material in Substance Painter is a bit simplistic right now. For granite I used substance by Kay Vriend.  It's temporal, I'm thinking about designing my own stone, probably black basalt common in Ireland.
Here is my old wolf sketch:

Here is hi-poly:


Put all of this together in Unreal. There is still much to do, and much to learn. First: how to make ground materials, and particles for those lamps.
On the background there will be a ruined church. Started detailing the blockout for it.





I'm planning on adding more variation for roots, some stones, and moss on statue and tiles, vines. Also, a stream across tiles.

Replies

Sign In or Register to comment.