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Just a little speed I made yesterday.
Cheers!
Here's what i've been working on lately, to learn substance painter and pbr textures pipeline/process, it was fun to do, next time i should try something with different materials (cloth etc). Full thread here
I've already finished my medival peasant portrait.
Modeling: 3dsMax
Sculpting: Zbrush
Texturing: Photoshop, Vray
Rendering: Vray
Postproduction: Photoshop
https://www.behance.net/gallery/36240891/The-Peasant
enjoy!:)
and your Journey entry is coming along great, YBourykina!
I decided I'd do a timelapse sculpt since it's been a long while, and maybe it's fitting for the bittersweet feeling of a Monday!
Hope you dig it!
timelapse:
https://www.youtube.com/watch?v=ZjHgDPMQt_s
model
https://www.youtube.com/watch?v=cCyFqDHEosk
Cross posting from my thread, I hope you all don't mind. More images and info can be seen in the thread
http://polycount.com/discussion/163677/tutorial-forest-ground-tiling-texture-free-stuffs/
I made some updates to the Forest Ground Texture that i created a while back. I was never really happy with the final result, but I've finally had some time to go in and makes the changes I always hoped for haha. I hope you all enjoy and feel free to checkout the Marmoset Viewer version also!
Marmoset Viewer - https://www.artstation.com/artwork/kZAVx
hard surface practice.
Topic: http://polycount.com/discussion/164429/wip-construction-pack
Fire Boy Hand Painted Low Poly Model based on the excellent concept art by Qinghao Wu (https://www.artstation.com/artwork/fire-boy-whatever)
https://www.artstation.com/artist/vijay
Full thread here.
Tried to get this done as fast as possible; a little frustrated on how long alot of stuff takes so trying different shortcuts / time savers...will see how it goes.
An old work ...
The Journey 3D Art Challenge
https://www.artstation.com/contests/the-journey/challenges/2/submissions/1639
I feel like the treads are backwards. It looks like it would have a hard time moving forward without each piece digging into the ground. (unless that is what you are going for)
Here's my sculpture from today I am working on, as part of a daily series..
x-post from here from my daily thread here:
http://polycount.com/discussion/167464/etrange-a-daily-abstact-series#latest
Here's my sculpture from today I am working on, as part of a daily series..
x-post from here from my daily thread here:
http://polycount.com/discussion/167464/etrange-a-daily-abstact-series#latest
https://www.youtube.com/watch?v=qm-Gek2TXrk
I did an art dump of heroes of the storm for anyone interested:
http://polycount.com/discussion/168421/orb-heroes-of-the-storm-artdump#latest
Also sharing my brush pack for free:
http://orbfolio.blogspot.com/p/ressources.html
model
@Orb Awesome stuff as always.
Here's a crosspost from my Journey entry over at Artstation.
https://www.artstation.com/contests/the-journey/challenges/3/submissions/2331
http://polycount.com/discussion/168441/random-collection-of-shaders-materials-and-workflow-improvements#latest
WIP Material blending:
Working on a rotten wood floor material for Substance Share.
Crosspost from here.
Space game proyect in Unreal 4
Real work of space game made in unreal 4. Modular pieces with only 1 texture which has been worked in substance and unreal 4.See more at artstation
https://www.artstation.com/artwork/eV0LP
Decided too post up my failed entry for the Beast comp. Hope you dig it.
BIG Thanks to everyone from the comp for you kind words and helpful feedback, Good luck to you all.
now for something new.
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