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@Yuji so nice! very well done
okay i am having a heavy artblockade lately, cant motivate myself to do anything. so i am kinda proud i pushed myself to work on this woodfellah by even amundsen
Finishing up a side project. More info on my blog: http://polygoblin.net/ArtBlog/?p=732
https://www.artstation.com/artwork/VGVXn
I've got him in the Marm too! https://www.artstation.com/artwork/JbNYn
Another Journey WIP, first pass at a modular rock.
Here's something I completed last night. Star Wars Y-wing. Textured with Substance Painter 2 and rendered with Marmoset Toolbag 2.
Checkout more shots at: https://www.artstation.com/artwork/rW6zG
Here's something I completed last night. A Star Wars Y-wing. Textured with Substance Painter 2 and rendered with Marmoset Toolbag 2.
Checkout more shots at: https://www.artstation.com/artwork/rW6zG
Here's something I completed last night. A Star Wars Y-wing. Textured with Substance Painter 2 and rendered with Marmoset Toolbag 2.
Checkout more shots at: https://www.artstation.com/artwork/rW6zG
Full screen viewer file (better for mobile): http://mallorywikoff.com/stuff/scene.html
http://www.3dscanstore.com/index.php?route=product/product&product_id=535
I wanted to share these screenshots from my latest project. The level was rendered in Unreal Engine 4, all the assets were textured using the Quixel Suite. Additional materials were created using Substance Designer.
Here is the link to my Master Thread
Here is also a link to my Artstation page where I also have a lot more screenshots as well as a few Marmoset Viewer files.
Personal project : First real time character in marmoset toolbag
More works here : https://www.artstation.com/artist/nicolaspolyte
Looks pretty fierce man.
https://www.artstation.com/artwork/3vyDB
https://www.artstation.com/contests/the-journey/challenges/2/submissions/749
Full process you can view here - https://www.artstation.com/artwork/d42NJ
My own concept and final marmoset view
I concepted, developed and rendered the thing myself. I want to start doing more fictional/cartoon based stuff as up until recently I have been rather fixated on realism in my work.
This is something that i'm working in this week has my doodle! Its a Carssowary, a amazing bird.
Polycount
Marmoset Viewer
I'm not sure what it is but it certainly looks cool.
I've been following your work for a while, and am always in awe at those highpoly edges you have.
Are they done using strictly turbosmooth workflow, or is there some vertex normal weighting going on? I'm curious as to how you achieve such nice highlights even in such small areas.