[ July Update] Our Ghosts of War

Polycount Sponsor
Offline / Send Message
Maximum-Dev Polycount Sponsor
After working for chump change doing freelance work decided to concentrate on my own project in the hopes of actually making something livable.

My two friends and I are starting work on a World War 2 adventure game we're currently calling "Our Ghosts of War". The plan is to import satellite data of Omaha Beach and then construct the most accurate gaming representation of Omaha Beach ever made over an 8k map.

To start here is the overcast look for our project that I've developed inside Unreal Engine. Not happy about the skybox but most of the stuff you see here is placeholder anyway.



Sign In or Register to comment.