Spencer_Holmes wrote: »
Are you developing this for PC?
What painting tool are you using, Substance?
What is the Spec of the PC you are using?
Sorry about all the questions, I am rather intrigued.
Change Log - Alpha 0.4.0.1291- Players now see two splash screens on the game's startup.- Players now have a welcome screen on the game's startup after the splash screens.- Developer files had their copyright notices updated and all new files will now generate with the new copyright notice. - Players now have access to their friend's list directly from their main menu.- Players now have improved visibility and usability with their friend's list.- Players will now have their friends list update asynchronously and continuously when necessary to ensure it's always up to date.- Players now have access to a base damage component which allows them to deal direct damage, radial damage, and damage over time to any item specified by the developer.- Developers now have access to a growing weapon hierarchy that supports everything from ranged to melee weapons. - Developers access to weapon hierarchy now includes the basics to supporting many of the various bullet types.- Developers (and future game modders) now have access to a reworked component structures within the API. Components are now easily accessible and modifiable.- Players can now pick up items and put them into the're inventory- Players have a limit on how much they can carry, every item takes up a certain amount of slots and inventory's have a max number of slots(This is the first iteration, the inventory will eventually be grid and weight based)- Developers now have the base framework allowing them to create basic items that can be picked up.