that character is looking beyond awesome! maybe the skin shader is blurring out the facial features a tad much, I think you lost some of the definitions from the original sculpt, other then that, looks great!
The whole title menu will be dynamic. The first time players play the game there won't be any crosses. Just a plain old empty field. Then as a player dies a new cross will get added to the title screen with that dead character's name on the cross. Eventually the whole field will be filled with crosses.
Florian and I review his progress with the German Tiger I tank. We're at the moment going for the most realistic depiction of tank combat we can manage. If this however ends up not being as much fun for players we'll end up toning the simulation aspect down for playability. And as always we would be ever grateful if you could help us get the word out about the game. Thanks for checking us out.
We're very excited to have brought on Fernando yesterday. He is a very talented gameplay coder who reached out to us on the Unreal forums to handle movement for us. So far we have walking, crouching, running, and swimming wrapped up. More to come soon.
That test level shot you posted I feel needs more tall grass or something, it's almost like the groundskeeper went and cut the grass the day before. Otherwise it looks fantastic! I'm looking forward to your first gameplay video!Also, your tank video isn't viewable for me, I assume you took it down for some reason, will we be able to see it again?