Do you have a download link for the new demo? I gave one of your early builds a shot at work, but I'd like to test the new hotness on some meshes I have at home.
Do you have a download link for the new demo? I gave one of your early builds a shot at work, but I'd like to test the new hotness on some meshes I have at home.
You shouldn't worry so much about serials for the purpose of copy-protection. If demand is there, and there is, your tool will be cracked on cg-persia or so in no time. The only thing you should care about considering serials is to handle support requests limited to those people who verifiably paid for it...
I think the best way to sell software is to split the pricing into indie/educational (below 10k $ / year) and pro-licenses, like Allegorithmic does.
I think the best way to sell software is to split the pricing into indie/educational (below 10k $ / year) and pro-licenses, like Allegorithmic does.
I disagree with this. I would much rather it be a regular amount fee like Marmoset or Knald. The Allegorithmic programs are huge with big teams working on them in comparison to these small programs.
short update.
nearly finished with handling serial keys for gumroad.
the programm will only activate and need to be online if
first run
version is updated
computer you are running on differs to much (i get different aspects of the current machine and check if 80% are matching)
so far i didn't receive a "no" from our ceo regarding gumroad.
when all works out i can publish the tool late this week or beginning next week
when the tool publishes i will block the buy's for a short time to validate the serial key mechanism (its a dry test without the real server data so far)
if the serial checks fail later for any reason i will patch those bugs asap.
first time for me i implement such stuf so be kind to me :poly142:
additional down here in germany you cant apply so easily for a paypal account (to receive money).
you have to do tons of paperwork with paypal and our tax authority. thats a very very time consuming task.
Are those paperwork things new? All i needed to do is register, recieve like a cent from them with a auth code in the transfer message and use that code in their system to link it to my bank account. Not paperwork needed
Hi, first of all, thank you for coming up with this amazing tool
I know this has been adressed and fixed before but I just downloaded the last version (1.7.5497.26482, correct me if I'm wrong) and still got the same error with the selection box. Maybe I'm doing something wrong, or maybe it's my pc, but it seemed important to say.
Also, how do you keep the changes after the best solution was found? I'm not referring to exporting that solution, but to keep it on the screen. As soon as it finds the best solution after 10 runs (which was the maximum I set) it switches back to how it started and cannot see the results. I only get to see it while it's packing.
A suggestion, maybe you have it already in your plans but it would be nice if you could add a feature where you could keep clusters that will have the same kind of material on the texture nearby or grouped together.
Maybe by material IDs on the model, so you won't have clusters of, say, wood all over the texture sheet, inbetween different kinds of metals, or cloths.
I think it will even the masking and texturing process a lot faster and cleaner if you could have all clusters of woods, all steels, all cloths, or whatever material you plan to use together
Again thank you for this amazing tool, you are making our job a lot easier, can't wait for the release
Are those paperwork things new? All i needed to do is register, recieve like a cent from them with a auth code in the transfer message and use that code in their system to link it to my bank account. Not paperwork needed
well thats not all. ever read about the VAT you have to take care as of this year. You have to adress the taxes of the country the buyer is from and pay those at end of the year. Gumroad takes care of this and keeps track of those buyers.
Those things must be on the tax as incoming with some other stuff.
Talked about that a lot with our CEO. 60% i could understand the rest my brains shuts down ^^. German Tax authority is nasty
I know this has been adressed and fixed before but I just downloaded the last version (1.7.5497.26482, correct me if I'm wrong) and still got the same error with the selection box. Maybe I'm doing something wrong, or maybe it's my pc, but it seemed important to say.
could you send me the obj file? so ic an debug this. Though i found the problem. Well at least one part of it. Send me a private message and i give you the mail to send to.
Also, how do you keep the changes after the best solution was found? I'm not referring to exporting that solution, but to keep it on the screen. As soon as it finds the best solution after 10 runs (which was the maximum I set) it switches back to how it started and cannot see the results. I only get to see it while it's packing.
mhhh weird. it isnt switching to the best solution then when you setup a max run count. will have a look.
there ar two button in the scene options << and >>. those one switch between the original solution and the best found solution. you also can press page up and press down to swicth between solutions
A suggestion, maybe you have it already in your plans but it would be nice if you could add a feature where you could keep clusters that will have the same kind of material on the texture nearby or grouped together.
Group by material ids is a request thats already on my roadmap
The drawback when you group are not a good packing. if you group everything you will not find a superior packing. maybe i could implement an additional group packing mechanism ( stay close to clusters of same group )
could you send me the obj file? so ic an debug this. Though i found the problem. Well at least one part of it. Send me a private message and i give you the mail to send to.
Sure, no problem. I sent the message
mhhh weird. it isnt switching to the best solution then when you setup a max run count. will have a look.
there ar two button in the scene options << and >>. those one switch between the original solution and the best found solution. you also can press page up and press down to swicth between solutions
Tried again and it doesn't seem to work, neither the Pg up/down keys or the buttons in the scene options. I guess it is not storing the solutions so it doesn't have anything to switch to.
Group by material ids is a request thats already on my roadmap
The drawback when you group are not a good packing. if you group everything you will not find a superior packing. maybe i could implement an additional group packing mechanism ( stay close to clusters of same group )
[/QUOTE]
woo! I'm glad this will be included. yeah, that would be a drawback, maybe if you could select which IDs to group, so you group only the important ones and let the smaller ones or the ones that are not so visible in the model to pack as best as it is possible, it would be more balanced.
the find smallest bounds for this shell is enabled. this will rotate the shell to a rotation where the bounding box is smallest. this will be used for rotating the shell with its rotation steps.
if you want to rotate the shell as it is, disable the find smalles bound option for this shell.
yep. if you disable this feature for selected shells, the shells will use the rotation where they are imported. find smallest bound is a step before the packing starts. all shells will try to find their smallest bounds. this feature will not work if the option find smallest bounds is disabled or can rotate is disabled
i'm really looking forward to this tool right now i have a bunch of assets that need to be packed ^^ so i will wait for that till next week hopefully everything works out for you and you are able to publish the tool within the next week
Sounds great, even if some of the times mentioned are still a bit unpractical. It seems like you are using a brute force approach, which gets out of hand for parts that can be freely rotated?
Sounds great, even if some of the times mentioned are still a bit unpractical.
Gumroad and steam deliver some sort of serial protection and can handle file updates. Other only deliver a file and rest is up to you. I have no time to fiddle around registration servers and update mechanism.
i saw an greenlight that it will cost about 50 .
are there any plans for a student verison?
not yet, and if, then for a professional version with enhanced features for a higher price.
so that means that 50 is the standard version and if there will be another version, than this one will be more expensive and have some extra features?
Mario was cool enough to let me into a closed beta of the app so I could use it for the Throne challenge. REALLY nice results so far. MODO pack on the left, iPackThat on the right...
It's more easily appreciated when you see a bake comparison. Lots more pixels to play with:
Hey dude it's awesome tool, but it would be great if add some options:
- UV channel selection
- And do something with performance because when i try to load mesh with very huge amount of UV "islands" it's freezing ;(
currently im fixing the last bugs, adding context menues to the main window so you are able to do different stuff on clusters via contex menu.
i also adding steamworks sdk to the tool in the steam version. 2 days ago i got approved on steam yaehhh
due the fact that the legal terms of steam and gumroad predict american law, i have to wait for the german authority to finish with a new corporation for this tool. this can be a matter of days or weeks. the procees was started some weeks ago.
the VAT related stuff is sorted out and now we know what we have to do.
As soon as the new corporation is approved the tool will go online a few days later.
sorry for the delay but the law stuff is pretty nasty.
since some major companies are interesed in this tool aslo, we have to go safe.
will keep you updated if there are news.
ps.
UVChannel selection
this will come with a bigger seperate version of ipackthat (professional?) this special version will have fbx, uv selection (and pack the selected uv channels), batch per commandline to start a batch operation packing directly on multiple meshes.
Professional Version
will come in 2 pricing modes, indi and corporation or some sort
load performance
did some optimisation on some step inside the import process. will check if i can find more. the detection of all the special cases (overlaps, uv position between 1 and 2)
Congrats on being approved by steam! When you do finally release it I would recommend making a new thread to get more views on the release I was wondering are you are having an auto update system in a single client or just downloadable versions?
I hope you get as much exposure as possible, you deserve it for the incredible work! I'm not sure how to go about it but maybe you could contact the polycount staff and they could help with exposure?
Replies
IPackThatDemo
IPackThatDemo ReadMe
IPackThatDemo ChangeLog
same link as ever
i really like your tool! ists simply awesome!
I think the best way to sell software is to split the pricing into indie/educational (below 10k $ / year) and pro-licenses, like Allegorithmic does.
I disagree with this. I would much rather it be a regular amount fee like Marmoset or Knald. The Allegorithmic programs are huge with big teams working on them in comparison to these small programs.
how much do you expect this tool to cost?
nearly finished with handling serial keys for gumroad.
the programm will only activate and need to be online if
- first run
- version is updated
- computer you are running on differs to much (i get different aspects of the current machine and check if 80% are matching)
so far i didn't receive a "no" from our ceo regarding gumroad.when all works out i can publish the tool late this week or beginning next week
when the tool publishes i will block the buy's for a short time to validate the serial key mechanism (its a dry test without the real server data so far)
if the serial checks fail later for any reason i will patch those bugs asap.
first time for me i implement such stuf so be kind to me :poly142:
You can use this tool on any computer you want. I only reactivate the tool on the other computers.
Probably no Paypal.
I know this has been adressed and fixed before but I just downloaded the last version (1.7.5497.26482, correct me if I'm wrong) and still got the same error with the selection box. Maybe I'm doing something wrong, or maybe it's my pc, but it seemed important to say.
Also, how do you keep the changes after the best solution was found? I'm not referring to exporting that solution, but to keep it on the screen. As soon as it finds the best solution after 10 runs (which was the maximum I set) it switches back to how it started and cannot see the results. I only get to see it while it's packing.
A suggestion, maybe you have it already in your plans but it would be nice if you could add a feature where you could keep clusters that will have the same kind of material on the texture nearby or grouped together.
Maybe by material IDs on the model, so you won't have clusters of, say, wood all over the texture sheet, inbetween different kinds of metals, or cloths.
I think it will even the masking and texturing process a lot faster and cleaner if you could have all clusters of woods, all steels, all cloths, or whatever material you plan to use together
Again thank you for this amazing tool, you are making our job a lot easier, can't wait for the release
Sure, no problem. I sent the message
Tried again and it doesn't seem to work, neither the Pg up/down keys or the buttons in the scene options. I guess it is not storing the solutions so it doesn't have anything to switch to.
- Group by material ids is a request thats already on my roadmap
- The drawback when you group are not a good packing. if you group everything you will not find a superior packing. maybe i could implement an additional group packing mechanism ( stay close to clusters of same group )
[/QUOTE]woo! I'm glad this will be included. yeah, that would be a drawback, maybe if you could select which IDs to group, so you group only the important ones and let the smaller ones or the ones that are not so visible in the model to pack as best as it is possible, it would be more balanced.
i have a small problem
why is it rotating the clusters with this settings?
if you want to rotate the shell as it is, disable the find smalles bound option for this shell.
ah ok, thank you i will try that
i'm really looking forward to this tool right now i have a bunch of assets that need to be packed ^^ so i will wait for that till next week hopefully everything works out for you and you are able to publish the tool within the next week
finished with the serial managment. works smooth and as expected.
now im waiting for our ceo and all the tax and legal terms.
I'm sitting here holding my breath. Will breath when released.
Same, this is basically an instapurchase from me
are there any plans for a student verison?
so that means that 50 is the standard version and if there will be another version, than this one will be more expensive and have some extra features?
It's more easily appreciated when you see a bake comparison. Lots more pixels to play with:
cheers Snoelk
are there any news concerning the release?
- UV channel selection
- And do something with performance because when i try to load mesh with very huge amount of UV "islands" it's freezing ;(
currently im fixing the last bugs, adding context menues to the main window so you are able to do different stuff on clusters via contex menu.
i also adding steamworks sdk to the tool in the steam version. 2 days ago i got approved on steam yaehhh
due the fact that the legal terms of steam and gumroad predict american law, i have to wait for the german authority to finish with a new corporation for this tool. this can be a matter of days or weeks. the procees was started some weeks ago.
the VAT related stuff is sorted out and now we know what we have to do.
As soon as the new corporation is approved the tool will go online a few days later.
sorry for the delay but the law stuff is pretty nasty.
since some major companies are interesed in this tool aslo, we have to go safe.
will keep you updated if there are news.
ps.
I hope you get as much exposure as possible, you deserve it for the incredible work! I'm not sure how to go about it but maybe you could contact the polycount staff and they could help with exposure?
Glad to hear all the legal stuff is taken care of; good luck with the release!