Lamont wrote: »
Please provide a list of commands we can issue to the app for tool makers (like automating exports from Maya/Max).
Phoenix995 wrote: »
Will there still be a free version in which we can test the finised version without saving, or will there just be the buy version?
[PB]Snoelk wrote: »
i will create a small document for those xml files and their properties shortly and share the link
JedTheKrampus wrote: »
Radical! Does the margin take texture compression into account?
amisima wrote: »
Hello. First - Brilliant tool!
I have a questions about margins too.
In 'UVLayout' (for example) 8 pixel setting == 16 pixels between the shell edges - 8 per shell ( no intersecting shell bleeds)
Here 8 pixel margin == 4 pixels for bleeding per shell
Which one is technically correct ?
Noren wrote: »
Well, I'd go so far as to claim that's a superhuman unwrap.
Stromberg90 wrote: »
Me and Mario did a test for lightmaps so to say, he packed it on a server for me.
It has just above 5200 uv islands.http://i.imgur.com/0hnL5z9.jpghttp://i.imgur.com/JVfhSXp.jpg