>Make over the top Animu characters, get told Japanese industry is dead.
>Make over the top JPop characters, get told they are sexist and Japan has a problem.
>Make over the top HugoBoss characters, get told yaoi fanservice and that it's cheap demographic.
SE also showed off the FF Type-0 HD remake trailer and FF:E got a new trailer also today. I heard Type-0 was pretty average but haven't tried it myself, but FF:E looks like a lot of fun, hoping it gets localized.
>Make over the top Animu characters, get told Japanese industry is dead.
>Make over the top JPop characters, get told they are sexist and Japan has a problem.
>Make over the top HugoBoss characters, get told yaoi fanservice and that it's cheap demographic.
The hell do people want exactly?
People just want to complain, it happens to every game Japanese or not, it's a part of being a gamer in 2014. Check out any video uploaded to the official CoD youtube channel.
"CoD is the same shit every year!" Then when CoD finally changes completely you see the same people saying "It's too different, this isn't CoD anymore!"
I guess part of being a game developer goes to understanding that you can't please everybody. All I know is, with the announcements made at E3 and TGS this year, I'm glad to be a gamer and can't wait to try out all the amazing looking games. Disgaea 5, Persona 5, FFXV, KH3, Bloodborne, Bravely Second, The Evil Within, etc. All I need now is for Atlus to announce SMT5 tomorrow and I can die happily (after playing all of this stuff, of course!)
Well videogames in general have very bad stories. Even the most well regarded stories in games are still not that great. Like Portal 2 has one of the best stories for a videogame but it still is not that great of one. It just that people are really bad at telling stories in games and most times they rely too heavily on tropes and lore. RPGs are especially bad in that department.
I don't think the FF series is for you, mate.
Part of me gets depressed reading game critiques from game developers, seems like many have forgotten how to play a game for what it is and have fun. "Oh fuck the characters in this game are so lame, j-pop stars running and joking and bbqing, that's not FF." Yeah, nevermind that 90% of character activity in past FF games was them standing in place in the environment waiting for you to talk to them so they could repeat the same bit of dialogue over and over. Now that we see them actually doing something, it gives us something to complain about. :poly142:
No Final Fantasy is the series for me but the true sequel in the series is Bravely Second. There was something special about FF 4-10 where I'd put over a hundred hours in each one. Even with the really weird/bad design decisions of Bravely Default, I still had way more fun with that game than I did with recent Final Fantasy installments.
>Make over the top Animu characters, get told Japanese industry is dead.
>Make over the top JPop characters, get told they are sexist and Japan has a problem.
>Make over the top HugoBoss characters, get told yaoi fanservice and that it's cheap demographic.
The hell do people want exactly?
dunno media is suggesting that every character should be female, gay and probably black.
>Make over the top Animu characters, get told Japanese industry is dead.
>Make over the top JPop characters, get told they are sexist and Japan has a problem.
>Make over the top HugoBoss characters, get told yaoi fanservice and that it's cheap demographic.
Aw, I am so torn on this... On one hand, I find the overall look and feel to be gorgeous, with great color choices and an definite unique style to it all ... but on the other hand, watching the fast paced-battle videos ironically makes me want to take a nap (as in, I am feeling tired just imagining myself playing them).
It's not that it's bad, "not FF" or anything of the like (I have zero attachement to one style of combat or another, even tho I felt like the semi-realtime style of FFXXII and Vagrant Story worked really well), but I think I personally have an issue with games like this where fast-paced combat sequences requiring to endlessly spin the camera around alternate with heavily scripted fixed camera cutscenes.
For some reason, switching from one to the other over and over again feels very disjointed, and I am getting the impression that what was so great about earlier sprite-based FFs was the strong visual continuity between combat and story moments - a continuity getting gradually thinned down with each step forward in terms of visual fidelity.
Maybe the one thing that was so nice about FF7 to 12 was the way the story was not only delivered through cutscenes but also thanks to non-voiced, textbox-based dialogues which seem to have been completely removed here.
Why not go the create-a-character route? In FF12 the kid you start out as, who I thought was the main character, is such a blank slate non character they could have easily let the player customize their own avatar.
The fact that the FF fanbase is always pining for a return to FF7 sort of shoots down the idea that they want short haired white guys. Swapping out the characters from the Yakuza series would be an improvement!
A new video was posted, I don't speak Japanese but it looks like they're trying focus on showing off the dodge system, the amazing graphics, and they are probably detailing the combat mechanics.
I love how basically everything changes in some way when it starts raining. It seems like the devs are trying to put emphasis on the return of true open world gameplay since every FF game last generation lacked that and people complained about it.
For your interest, the game was in developpement since 2006 and it was called Final Fantasy versus 13. It was supposed to be a parallel title developped with FF 13.
Both games were supposed to be set in the same universe.
Thing is, after the completion of FF 13, the development of versus 13 went disatrous.
The games went along many changes on its setting, story and characters.
At one point, square enix even annoucned the game would be cancelled.
Take a look on how the game progressed through time, THE PROTAGONIST HAS SUBTLE BUT DRASTIC CHANGES IN HIS APPEARANCES.
The graphics are incredible, the only thing that bothers me is the character designs. It's that same old tired Nomura look. He does the same thing in every game, and I'm surpised people are still eating it up. His work was good in 7-10 but even in FFX it it was starting to get a tad ridiculous, now it's just cringe worthy.
The graphics are incredible, the only thing that bothers me is the character designs. It's that same old tired Nomura look. He does the same thing in every game, and I'm surpised people are still eating it up. His work was good in 7-10 but even in FFX it it was starting to get a tad ridiculous, now it's just cringe worthy.
Ok, I'll have to agree with you. I used to really like his work when I was a teen but now, I do admit it's designs are ridiculous.
His character's looks have always been defined more on aesthitical look than functional...
Am I mistaken in saying Nomura didn't actually design the character outfits in this game? I thought I'd read that he came up with sort of a base placeholder design, but that a Japanese clothing brand actually designed the outfits (and even made a real-life version of some of them, for artists to see).
Am I mistaken in saying Nomura didn't actually design the character outfits in this game? I thought I'd read that he came up with sort of a base placeholder design, but that a Japanese clothing brand actually designed the outfits (and even made a real-life version of some of them, for artists to see).
Why not go the create-a-character route? In FF12 the kid you start out as, who I thought was the main character, is such a blank slate non character they could have easily let the player customize their own avatar.
The fact that the FF fanbase is always pining for a return to FF7 sort of shoots down the idea that they want short haired white guys. Swapping out the characters from the Yakuza series would be an improvement!
>Year 20XX
>Make updated FF7, get told SE is trying to be Nintendo
>Make create your character, get told this isn't HL2 and that mute characters have no place in this age
>Add voice with advanced tone changing system, get told cheap technology is doing VA work
>Mark perfect FF game, get told they are setting the standard for the Indie scene too high
Am I the only one who enjoys the character design as far as the clothing is concerned? I'm a huge fan of high fashion, and I think they nailed it. I really dig what they're sporting. I can understand why some people may find it weird though, it's not something you're realistically supposed to wear.
Am I the only one who enjoys the character design as far as the clothing is concerned? I'm a huge fan of high fashion, and I think they nailed it. I really dig what they're sporting. I can understand why some people may find it weird though, it's not something you're realistically supposed to wear.
I honestly enjoy them all around. The fashion is, especially this time, really cool and i absolutly have no problem with androgynus long haired characters. It still is a japanese game and fashion for men, make up for men and the likes are just common day thing there. Japanese audiences likes this as tons of anime, manga, video games, Music (above all MUSIC), TV Drama and movies proof. The "dreamy" look is just rather popular, so why should a japanese game add bald haired dudes? Iam personally very glad that SE keeps on with insane hair styles and fashion victim characters (eventhough iam not crazy about a lot of the designs in older games, especially 10, thought tidus was just a bit of a mess). Also think we don't need a 7 remake. The nostalgia today carries a lot of the success of 7. The crappy Midi music, the prerendered backgrounds all of that is 7. Iam not sure that it would really feel the same with a total overhaul. SE should concentrate on new entries.
I quite liked the trailer and thought it seems like they are going a route with trying to establish Kinship between the main cast (i guess the prince and his bodyguards or smth), by making them have some random talks and quick lines (atleast the trailer seemed like this). A nice change from XIII where all the main cast seemed to hate each other and every line of dialogue was just spouting exposition. Also love the car design.
I think the clothing and look was fine back in 2005 for Advent Children or back in 2002 in Kingdom Hearts.
it's just that they've done the 'JRock stars in black clothing' aesthetic many times before. I just feel like they can be more creative like FF13 or 9.
Still though, this is the first FF game I've wanted to play since 8. If anything just for what looks like a more open world and combat system. Hopefully it will play the way I hope it does.
Some Statements from a Game Informer Interview with Tabata:
On The Length Of Episode Duscae:
If you just play straight through the story, its about one hour worth of gameplay. If you go and explore the world map or go into a dungeon, it would be somewhere upwards of three to four hours.
On FF XVs Progress:
In terms of development, about 50 to 60 percent of the game is complete. We kind of started from the beginning of the game, so the first part is more complete than the others.
On The Open World:
Not literally everything is open world, but it is pretty vast, and you will be able to freely explore. You may have noticed that theyre traveling in a car. You can technically walk around the world, but we recommend using a vehicle, and itll be a journey driving through the continent.
On Release Dates:
During the Versus era though it might be weird to refer to it that way we werent able to reveal any information on release timing because that was a project in which we had to overcome so many different problems that arose. Unfortunately, while we were trying to work through the issues, the timing never matched. But about two years ago, when I officially joined the project, we did a pretty major directional change when we decided not to go with the previous generation. I also had to talk with Nomura-san about the direction FF XV is going to take. Unfortunately, its still going to take a while, but Im hoping people will reset their timers from when I joined the team and restart the count from there.
I could imagine that they are going to change their mind about that, considering their sudden interest in PC by releasing FFXIII on Steam...maybe thats going to be kind of a test for a modern FF on PC. I really am hard pushed to believe the last word is spoken in that matter.
This gif pretty much summarizes my whole problem with the direction of the main FF series, the games have become way too corny and over-the-top for me.
Seeing these trailers just gives me traumatic flashbacks of all the cringing I did playing FF13
[ame="http://www.youtube.com/watch?v=1JvC12_wMo8"]Final Fantasy XV Gameplay Final Fantasy 15 TGS 2014 - YouTube[/ame] I posted on the previous page but it fall in the bottom of the page so hopefully it being seen here
This gif pretty much summarizes my whole problem with the direction of the main FF series, the games have become way too corny and over-the-top for me.[/url]
yes, because 'over the top' and 'corny' things have never happened in a Final Fantasy game before.
yeah, skankerzero hit the nail on the head... FF has always been completely over the top, if you haven't seen that yet then you've probably been playing a different series without realising it.
*insert any Chocobo video here*
*insert any Cactar video here*
*insert any Tonberry video here*
*insert Cloud dressing like a woman here*
etc
etc
etc
At what point did I say they "never happened"? Anyway I knew this was coming, fortunately when I played FF6 I never suplex'd the train so that really had no impact on my experience. I didn't even find out it was possible until a year ago.
FF has always had comic relief and lighthearted elements, just as most games do. However seems to be increasingly becoming a primary focus of the games in a way that's much more similar to Bayonetta or DMC, while also expecting you to somehow take the game's story seriously at the same time.
There's also some benefit to forcing your player to read the text. Final Fantasy has never had particularly amazing storylines, but at least they were not simultaneously being bogged down by bad voice acting and badly delivered jokes.
At what point did I say they "never happened"? Anyway I knew this was coming, fortunately when I played FF6 I never suplex'd the train so that really had no impact on my experience. I didn't even find out it was possible until a year ago.
FF has always had comic relief and lighthearted elements, just as most games do. However seems to be increasingly becoming a primary focus of the games in a way that's much more similar to Bayonetta or DMC, while also expecting you to somehow take the game's story seriously at the same time.
There's also some benefit to forcing your player to read the text. Final Fantasy has never had particularly amazing storylines, but at least they were not simultaneously being bogged down by bad voice acting and badly delivered jokes.
I think you're looking at it from an incorrect angle. It's not that FF has become more corny or over the top, it's that the art direction and rendering has become more realistic and thus makes that stuff stand out more.
yes, because 'over the top' and 'corny' things have never happened in a Final Fantasy game before.
Imo, the difference is the series has never approached this kind of, forgive me, graphical realism before. To compare this to sprites or blocky polygons from the PS1 days is a bit apples and oranges. It's almost a different medium now.
I think you're looking at it from an incorrect angle. It's not that FF has become more corny or over the top, it's that the art direction and rendering has become more realistic and thus makes that stuff stand out more.
I agree but that's much in the same vein as my point about reading the dialogue vs. hearing it. I'd compare FF almost to a "Book to Movie" adaptation that didn't quite make the transition to film well.
*insert any Chocobo video here*
*insert any Cactar video here*
*insert any Tonberry video here*
*insert Cloud dressing like a woman here*
etc
etc
etc
I thought the fight was hilarious
But the item they get at the end makes it even better
"Got Tent x1"
Can anyone explain me the setting of these games ? I picked up 13 and nothing made any sense at all. Its like they make random stuff, and everything is different. Is there a story that drags through the series with a consistent universe or is it just random ?
The new one looks pretty impressive in real time i have to say tho
I thought the fight was hilarious
But the item they get at the end makes it even better
"Got Tent x1"
Can anyone explain me the setting of these games ? I picked up 13 and nothing made any sense at all. Its like they make random stuff, and everything is different. Is there a story that drags through the series with a consistent universe or is it just random ?
The new one looks pretty impressive in real time i have to say tho
None of them outside of direct sequels are in any continuity with each other. Most of the stories for them are crap. Usually they involve a reluctant hero with a large sword that comes across a damsel and goes on an adventure to save the earth. Typical heroes journey.
None of them outside of direct sequels are in any continuity with each other. Most of the stories for them are crap. Usually they involve a reluctant hero with a large sword that comes across a damsel and goes on an adventure to save the earth. Typical heroes journey.
Replies
BARBEQUE!!!
>Make over the top JPop characters, get told they are sexist and Japan has a problem.
>Make over the top HugoBoss characters, get told yaoi fanservice and that it's cheap demographic.
The hell do people want exactly?
[ame="http://www.youtube.com/watch?v=rU9YT4DdyMo"]??????????????????????TGS2014 Trailer - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=bedq4m8a_8U"]Final Fantasy Type-0 HD Trailer (TGS 2014) (PS4/Xbox One) - YouTube[/ame]
People just want to complain, it happens to every game Japanese or not, it's a part of being a gamer in 2014. Check out any video uploaded to the official CoD youtube channel.
"CoD is the same shit every year!" Then when CoD finally changes completely you see the same people saying "It's too different, this isn't CoD anymore!"
I guess part of being a game developer goes to understanding that you can't please everybody. All I know is, with the announcements made at E3 and TGS this year, I'm glad to be a gamer and can't wait to try out all the amazing looking games. Disgaea 5, Persona 5, FFXV, KH3, Bloodborne, Bravely Second, The Evil Within, etc. All I need now is for Atlus to announce SMT5 tomorrow and I can die happily (after playing all of this stuff, of course!)
Was going to ask you to elaborate on this but instead I did what any reasonable forum-goer would do, and checked post history:
I don't think the FF series is for you, mate.
Part of me gets depressed reading game critiques from game developers, seems like many have forgotten how to play a game for what it is and have fun. "Oh fuck the characters in this game are so lame, j-pop stars running and joking and bbqing, that's not FF." Yeah, nevermind that 90% of character activity in past FF games was them standing in place in the environment waiting for you to talk to them so they could repeat the same bit of dialogue over and over. Now that we see them actually doing something, it gives us something to complain about. :poly142:
dunno media is suggesting that every character should be female, gay and probably black.
at least thats what it seems like...
:thumbup:
OH NOES THE MEDIA
I heard they want to make you gay marry as well.
It's not that it's bad, "not FF" or anything of the like (I have zero attachement to one style of combat or another, even tho I felt like the semi-realtime style of FFXXII and Vagrant Story worked really well), but I think I personally have an issue with games like this where fast-paced combat sequences requiring to endlessly spin the camera around alternate with heavily scripted fixed camera cutscenes.
For some reason, switching from one to the other over and over again feels very disjointed, and I am getting the impression that what was so great about earlier sprite-based FFs was the strong visual continuity between combat and story moments - a continuity getting gradually thinned down with each step forward in terms of visual fidelity.
Maybe the one thing that was so nice about FF7 to 12 was the way the story was not only delivered through cutscenes but also thanks to non-voiced, textbox-based dialogues which seem to have been completely removed here.
The fact that the FF fanbase is always pining for a return to FF7 sort of shoots down the idea that they want short haired white guys. Swapping out the characters from the Yakuza series would be an improvement!
[ame="http://www.youtube.com/watch?v=eOqnITb9Bnw"]Final Fantasy XV - TGS 2014 Gameplay Demo HQ (1080p) - YouTube[/ame]
I love how basically everything changes in some way when it starts raining. It seems like the devs are trying to put emphasis on the return of true open world gameplay since every FF game last generation lacked that and people complained about it.
Both games were supposed to be set in the same universe.
Thing is, after the completion of FF 13, the development of versus 13 went disatrous.
The games went along many changes on its setting, story and characters.
At one point, square enix even annoucned the game would be cancelled.
Take a look on how the game progressed through time, THE PROTAGONIST HAS SUBTLE BUT DRASTIC CHANGES IN HIS APPEARANCES.
https://www.youtube.com/watch?v=ACSpgGAjGfM
Another point is of course, before the game was set to be the next main ff title, it was supposed to be on ps3. Look at the graphic changes!
I actually thought this was pretty!
Now:
Again:
Then:
Wow:
Even wower
https://www.youtube.com/watch?v=gLpMN0VDNsk&src_vid=_zj5Fu09izY&feature=iv&annotation_id=annotation_1592659431
You can watch the new vid in hd herer.
Ok, I'll have to agree with you. I used to really like his work when I was a teen but now, I do admit it's designs are ridiculous.
His character's looks have always been defined more on aesthitical look than functional...
Well it literally says on the site 'main character design: tetsuya nomura' http://www.jp.square-enix.com/ff15/
But it seems he is collaborating with another guy, Roberto Ferrari, but information on him seems to be sparse.
edit: you are right
'noctis's clothing is designed by Hiromu Takahara, creative director of the Japanese designer clothing label Roen.' link
So, whatever that means.
full gameplay demo
lol, snap!!
>Year 20XX
>Make updated FF7, get told SE is trying to be Nintendo
>Make create your character, get told this isn't HL2 and that mute characters have no place in this age
>Add voice with advanced tone changing system, get told cheap technology is doing VA work
>Mark perfect FF game, get told they are setting the standard for the Indie scene too high
I honestly enjoy them all around. The fashion is, especially this time, really cool and i absolutly have no problem with androgynus long haired characters. It still is a japanese game and fashion for men, make up for men and the likes are just common day thing there. Japanese audiences likes this as tons of anime, manga, video games, Music (above all MUSIC), TV Drama and movies proof. The "dreamy" look is just rather popular, so why should a japanese game add bald haired dudes? Iam personally very glad that SE keeps on with insane hair styles and fashion victim characters (eventhough iam not crazy about a lot of the designs in older games, especially 10, thought tidus was just a bit of a mess). Also think we don't need a 7 remake. The nostalgia today carries a lot of the success of 7. The crappy Midi music, the prerendered backgrounds all of that is 7. Iam not sure that it would really feel the same with a total overhaul. SE should concentrate on new entries.
I quite liked the trailer and thought it seems like they are going a route with trying to establish Kinship between the main cast (i guess the prince and his bodyguards or smth), by making them have some random talks and quick lines (atleast the trailer seemed like this). A nice change from XIII where all the main cast seemed to hate each other and every line of dialogue was just spouting exposition. Also love the car design.
it's just that they've done the 'JRock stars in black clothing' aesthetic many times before. I just feel like they can be more creative like FF13 or 9.
Still though, this is the first FF game I've wanted to play since 8. If anything just for what looks like a more open world and combat system. Hopefully it will play the way I hope it does.
Full: http://www.gameinformer.com/games/final_fantasy_xv/b/playstation4/archive/2014/09/21/tabata-interview-final-fantasy-xv.aspx
I guess we won't see this game earlier than Christmas 2015 (which would be tough) or spring 2016.
Well it sucks to be a PC gamer tough. Maybe need to save some money to get a PS4
Seeing these trailers just gives me traumatic flashbacks of all the cringing I did playing FF13
https://www.youtube.com/watch?v=o1y_f_ynX54&feature=player_detailpage#t=268s
you know that this is a quicktime event at best, if not just a cutscene.
Well yes. OF COURSE. But It's still over the top and zany, and I love that in my games.
[ame="http://www.youtube.com/watch?v=1JvC12_wMo8"]Final Fantasy XV Gameplay Final Fantasy 15 TGS 2014 - YouTube[/ame] I posted on the previous page but it fall in the bottom of the page so hopefully it being seen here
yes, because 'over the top' and 'corny' things have never happened in a Final Fantasy game before.
[ame="http://www.youtube.com/watch?v=mdYhKuzsTq4"]Final Fantasy 6 - Sabin Suplexes a Train to Death - YouTube[/ame]
*insert any Chocobo video here*
*insert any Cactar video here*
*insert any Tonberry video here*
*insert Cloud dressing like a woman here*
etc
etc
etc
FF has always had comic relief and lighthearted elements, just as most games do. However seems to be increasingly becoming a primary focus of the games in a way that's much more similar to Bayonetta or DMC, while also expecting you to somehow take the game's story seriously at the same time.
There's also some benefit to forcing your player to read the text. Final Fantasy has never had particularly amazing storylines, but at least they were not simultaneously being bogged down by bad voice acting and badly delivered jokes.
I think you're looking at it from an incorrect angle. It's not that FF has become more corny or over the top, it's that the art direction and rendering has become more realistic and thus makes that stuff stand out more.
Imo, the difference is the series has never approached this kind of, forgive me, graphical realism before. To compare this to sprites or blocky polygons from the PS1 days is a bit apples and oranges. It's almost a different medium now.
edit: beat me to it, late reply.
I thought the fight was hilarious
But the item they get at the end makes it even better
"Got Tent x1"
Can anyone explain me the setting of these games ? I picked up 13 and nothing made any sense at all. Its like they make random stuff, and everything is different. Is there a story that drags through the series with a consistent universe or is it just random ?
The new one looks pretty impressive in real time i have to say tho
None of them outside of direct sequels are in any continuity with each other. Most of the stories for them are crap. Usually they involve a reluctant hero with a large sword that comes across a damsel and goes on an adventure to save the earth. Typical heroes journey.
Based Sabin
there is however, one thing that links all of the final fantasy "worlds" together in some way:
http://finalfantasy.wikia.com/wiki/Crystal_(Term)
and man, is that ever a weak, generic link.
isn't it how Dissidia happens as well?