Not even sure if it can be done, but a blur which would work across uv seams would be really dope. I use it often, and always have to deal or live with some visible seams.
Not even sure if it can be done, but a blur which would work across uv seams would be really dope. I use it often, and always have to deal or live with some visible seams.
This is very complicated to achieve, that would require a blur filter/action in 3D space.
Even with the latest version ? We fixed numerous broken anchors situation in 2017.4.
Yes (2017.4.1). Tested again just now with the preview sphere sample. To get it working you need to manually re-select the anchor (and copy across any Levels adjustments of the anchor if you had them too).
Even with the latest version ? We fixed numerous broken anchors situation in 2017.4.
Yes (2017.4.1). Tested again just now with the preview sphere sample. To get it working you need to manually re-select the anchor (and copy across any Levels adjustments of the anchor if you had them too).
Do you copy/paste across Texture Sets or only in the same one ?
I would love a grid! Kind of like when you hit S and your stencil will overlay; how about a grid that your paint brush can snap to? Sometimes the angle snapping isn't quite enough. It would be helpful when laying out some details that need to be aligned a bit better.
Source control scripts in designer using SVN pop up stupid dialogs when locking files - I think it's trying to write to the file before locking it. The lock will execute fine once the dialog is gone, it's just irritating..
I don't remember this being an issue with perforce but sadly I don't have that luxury at the office
Painter shows part of my mesh textured in material mode, as soon as i import my model (no materials imported or baked maps). But it does not show on the exported texture maps. Just makes it difficult to work because any assigned material keeps getting blended with that weird color bug. Everytime i reimport my mesh the same bug shows up in the same uv island
Hey everyone! I think I've encountered a bug in the latest update for Substance Painter.
Whenever I start a new project and import my mesh, it doesn't look right at all in terms of appearance. Not only that, but if I try and apply a material, it will randomly crash.
Also when I try and paint in an empty layer with no mask (even with really bright colours), the results don't pop up. When I try and select a different brush, you guessed it: SP crashes.
When I bake my high poly onto a normal map, the results are not applied and are the same as the image above.
I'm trying to wrap my head around what on earth is going on, as before, SP was working perfectly fine for me. I've provided the log file as well.
EDIT: Decided to do an uninstall and reinstall SP and see if that helps. Will let you know what the result is.
EDIT 2: That didn't work. I'm still encountering the same issues.
EDIT 3: Cleaning up system. Hopefully that should do the trick.
Is it just me, or alchemist doesn't export .sbsar for anyone else?
I don't know why or what i'm doing wrong, but when i go to the export settings i chose my format as .sbsar, resolution 2048x2048, my destination path and the material name, when i click "export" the export queue shows the material beeing exported, but when i click on the folder icon to see the material, the folder is empty.
It does export in other formats though, but the reason i wanted Alchemist, was to have more artistic freedom and have less need to go to designer.
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Also probably a known bug, but: Copy/Paste into Mask doesn't properly copy Anchor Points (broken reference)
This is very complicated to achieve, that would require a blur filter/action in 3D space.
Source control scripts in designer using SVN pop up stupid dialogs when locking files - I think it's trying to write to the file before locking it. The lock will execute fine once the dialog is gone, it's just irritating..
I don't remember this being an issue with perforce but sadly I don't have that luxury at the office
Whenever I start a new project and import my mesh, it doesn't look right at all in terms of appearance. Not only that, but if I try and apply a material, it will randomly crash.
Also when I try and paint in an empty layer with no mask (even with really bright colours), the results don't pop up. When I try and select a different brush, you guessed it: SP crashes.
When I bake my high poly onto a normal map, the results are not applied and are the same as the image above.
I'm trying to wrap my head around what on earth is going on, as before, SP was working perfectly fine for me. I've provided the log file as well.
EDIT: Decided to do an uninstall and reinstall SP and see if that helps. Will let you know what the result is.
EDIT 2: That didn't work. I'm still encountering the same issues.
EDIT 3: Cleaning up system. Hopefully that should do the trick.
I brought back my overlaps! and those bugs appears