Most of these models are being rendered in Marmosets Tool Bag 2.0.
The material varies from person to person. I myself will generally go with a medium gloss, high spec, and generally dark diffuse. Just depends on the material I may be trying to emulate.
Edit: Oh shit, I just noticed I forgot to make the hole on the left, next to one of the bolts... argh! Whatever, not enough time today so this time I'll leave it like this. Also I didn't put the text, but I purposely left that away.
Edit2: Also with this lighting I noticed some issues... Uhm, I think I'll fix this a bit before the next challenge starts.
Edit3: Modified a bit the shape and also added the hole.
Nice video Max seems to have some great time saving tools Maya should adopt. I made my bolt in Maya by taking a poly cube then smoothing it to level 3. Then cutting it in half, moving the pivot on the z axis to end of the cube. Flataning it a little, then selecting a cross of faces on the front and extruding and flataning. Boom after 2 minutes
Nice video Max seems to have some great time saving tools Maya should adopt. I made my bolt in Maya by taking a poly cube then smoothing it to level 3. Then cutting it in half, moving the pivot on the z axis to end of the cube. Flataning it a little, then selecting a cross of faces on the front and extruding and flataning. Boom after 2 minutes
Alex, your workflow seems really fast. The only problem I see is that you will be "slave" of the topology of the smoothed box, and then it's going to be hard to move stuff around because you are working on a sphere instead that on a plane. But, sure, for a thing as simple as a screw, your method is definitely faster
Awesome trick with the bends JurassicPerk. I have to try that out.
On a side note. Does anyone like to share a render setup. Getting kinda jealous with some of those sexy renders.
Spent about 1 hour on this one...still too slow for this piece but oh wells! Took me 30 minutes to put it into marmoset due to constant wrong exports though...
Spent about 1 hour on this one...still too slow for this piece but oh wells! Took me 30 minutes to put it into marmoset due to constant wrong exports though...
Thanks for pointing that error out! I really did not notice that hole was equally spaced. This is what happens when u don't pay precise attention to the reference.. which I tend to have a bad habit of.
Cool idea for a thread! Here's my attempt. About 2 hours modeling. I wish I had spent a little more time blocking as there are some proportional issues and all the circular bits are slightly off from the ref when I compare the two.
Edit// Decided to mess around with this a bit in TB2 using the prefab materials.
Sorry for the late entry!
About 2.5 hours whilst on G+hangout with friends. We had a mini challenge with the 3 artists and 1 programmer in there. One artist said yolo and didn't save once and of course his file crashed (haha) and the other finished with me about the same time! The programmer quit about half way.
I learned a lot and I definitely could have made some shapes better, but this thread is helping me learn.
JurassicPerk, absolutely know what you meant with the size references. Dunno if it's the same issue you ran into, but when I made the mesh the sticking parts with the holes (in the base, the ones you marked as '15' units) were too long and I had to pull the whole thing down, but just using the scale tool would mess the shape, so in the end I had to delete part of the base, pull the circles closer to the mesh and then remake all the stuff I deleted, arghh!
Anyway, here's my mesh:
Couldn't correctly read the text and only see the 206 part, so I kinda made up the other 2 things before it.
Awesome work from everyone, Does anyone know a good tutorial for maya. I can not make a proper head bolt and is driving me mad I been looking ob youtube but without luck
Just want to say I'm learning a lot from the rest of you. Just looking at your wires I can see that I probably should have used more geometry for a cleaner result. There's some slight pinching on mine on the curvy areas
For those of you using 3ds Max who might be having issues with text check out perna's quick vid on how to get nice soft transitions: http://www.youtube.com/watch?v=WXqFWmbGu_c
For those of you using 3ds Max who might be having issues with text check out perna's quick vid on how to get nice soft transitions: http://www.youtube.com/watch?v=WXqFWmbGu_c
Thanks for the Vid! Haven't seen that before.
and be nice Warren
Though, He is correct. It's important to get into the habit of paying close attention to proportions and spacial relationships in modeling.
Replies
I was just wondering what kind of materials you guys are applying to your models in 3ds max as they look really nice for HS.
The material varies from person to person. I myself will generally go with a medium gloss, high spec, and generally dark diffuse. Just depends on the material I may be trying to emulate.
Wire Smooth!
Wire Unsmoothed!
Thank you guys
S_ource
Really nice!
I love this kind of contests and I hope I will be able to join you again in the future.
Here's my take to the challenge:
Wireframes >>>https://dl.dropboxusercontent.com/u/1264057/Repository/Polycount/Weekly/week_02_wireframes.jpg
And the wires are here.
Edit: Oh shit, I just noticed I forgot to make the hole on the left, next to one of the bolts... argh! Whatever, not enough time today so this time I'll leave it like this. Also I didn't put the text, but I purposely left that away.
Edit2: Also with this lighting I noticed some issues... Uhm, I think I'll fix this a bit before the next challenge starts.
Edit3: Modified a bit the shape and also added the hole.
It's not a proper video tutorial, but maybe somebody will find it useful
Jura
Cool, thanks s6
Cheers
Alex, your workflow seems really fast. The only problem I see is that you will be "slave" of the topology of the smoothed box, and then it's going to be hard to move stuff around because you are working on a sphere instead that on a plane. But, sure, for a thing as simple as a screw, your method is definitely faster
On a side note. Does anyone like to share a render setup. Getting kinda jealous with some of those sexy renders.
Wireframe
Wires=>http://i.imgur.com/j3dhqkW.jpg and http://i.imgur.com/6g5jsiV.jpg
looks cool, but the main shape is off.
refer to this: http://www.edgesize.com/crap/tip.jpg
Beauty renders:
Wireframes >>>https://dl.dropboxusercontent.com/u/1264057/Repository/Polycount/Weekly/week_03_wireframes.jpg
Awesome job on this! Love the renders!
Link to the smoothed and unsmoothed piece! Had a load of fun making this piece.
Here is a similar model with a zerk grease fitting which the original reference does not have. Otherwise, its the same thing.
Pic of the screw.
Wire
Edit// Decided to mess around with this a bit in TB2 using the prefab materials.
Unsmoothed
Wires
Any feedback is welcome!
About 2.5 hours whilst on G+hangout with friends. We had a mini challenge with the 3 artists and 1 programmer in there. One artist said yolo and didn't save once and of course his file crashed (haha) and the other finished with me about the same time! The programmer quit about half way.
I learned a lot and I definitely could have made some shapes better, but this thread is helping me learn.
Smoothed and Un-Smoothed:
https://dl.dropboxusercontent.com/u/6692083/gearthingsmooth.jpg
Wireframe: http://i.imgur.com/epQrsD6.jpg
Thanks man
@Everybody: I approached this week challenge without blocking out the proportions and ... well, that was stupid
So, for whoever has yet to start this model, I've prepared a little scheme of the proportions:
Pretty happy with it, although it's not perfect Excuse the funky reflections.
Beauty
week02ActualBeauty by ravedonkeyad, on Flickr
Wires and Shaded
Wires
wires http://i25.photobucket.com/albums/c85/lego-botz/other/bracketthingwire.jpg~original
Thanks for the additional ref, Commador!
Anyway, here's my mesh:
Couldn't correctly read the text and only see the 206 part, so I kinda made up the other 2 things before it.
And here's the hi-poly in Max and the lo-poly wireframes.
Wires
Just want to say I'm learning a lot from the rest of you. Just looking at your wires I can see that I probably should have used more geometry for a cleaner result. There's some slight pinching on mine on the curvy areas
Wires:
http://imgur.com/4bkUJ3q
Just a quicky really. Didn't even modeled the top part ehh
http://www.edgesize.com/crap/pc-week3.jpg
Week 2 done!
Wires
I see wavies.....
NO YOU DON'T!!!!!!!!!!!
Low Poly
Wires
http://puu.sh/6z1q6
The text was harder than most of the model I just went with a quadified mesh /_\
Wires
too lazy to make a low or render it nicely.
For those of you using 3ds Max who might be having issues with text check out perna's quick vid on how to get nice soft transitions:
http://www.youtube.com/watch?v=WXqFWmbGu_c
Usually I'm trying to keep lowpoly as low as possible, but this time /gonewild
Wires
*ZING!*
*BOOM!*
Sorry ... :P
Thanks for the Vid! Haven't seen that before.
and be nice Warren
Though, He is correct. It's important to get into the habit of paying close attention to proportions and spacial relationships in modeling.