Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time?
Well, You're in the right place!
In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be posted weekly for poly counters to make along side one another.
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Join us on Skype! Discuss Geo in real time! Just send me a PM with your Skype contact and I will add you to our chat.
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The big idea here is we, as a community, get together and share techniques and approaches on how to best achieve challenging geometry!
All applications and 3d packages are welcome to join in.
Each week I will post a section or peice of geometry to be modeled as proficiently and expertly as possible.
I will post the weeks model on Saturday, Every week. Along with the updated model, I will update the Original post (This!) With tips and trick on how to achieve the prior weeks geometry, Submitted by various other artists!
When posting your take on an Object for the thread PLEASE:
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1. Post at least 1 Shaded image for people to accurately judge the model. A dark diffuse, but Highly specular material tends to work best for this purpose. It's encouraged you provide one of these as well as a render, or beauty shot.
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2. LINK to an image that shows the smoothed and unsmoothed wireframe of the model.
DO NOT embed it on open forum, As other people may want the challenge of going into the modeling process without knowing how others did it. Like so:
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3.(Optional) Post a nice render or beauty shot of the geometry(
with no wires)! There is nothing to say these small (but challenging) pieces of geometry couldn't go into your portfolio under a "sketch" category! Take pride in your work, Render it out nice, and show it off! Example:
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4.(super optional) Bake it, Texture it! This thread doesn't have to be restricted to just the modeling. We can explore how the high poly modeling process pre-determines material definition and how it affects your asset in the long run!
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Thanks for reading and stopping by,
-Mike
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Concept 1Concept 2
Helpful Resources:
Getting the Threads started--
PedroGetting a hex shape, while retaining your circles-s6
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Concept
Helpful resources:
Modeling a Bolt Head-JurassicPerk Proportion Breakdown-s6Paying Attention To References-s6
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Concept
Helpful resources:
Starting with a sufficient amount of sides- JurrasicPerkProportion Sketch- JurrasicPerk
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Concept
Helpful resources:
Workflow Breakdown- JurrasicPerkDouble Smooth Technique JurrasicPerk
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Concept
Helpful resources:
Object Schematic- PaznosIntersection Doodle commadorWorkflow Breakdown JurrasicPerk
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Concept
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Replies
Smoothed and Un-Smoothed Wires
Glad to see you guys are going to join in! Working on the complex model as we speak. Should have it in 30-40 minutes give or take.
Too bad I'm feeling lazy to participate right now.
My work:
Wire: http://i.imgur.com/ZUR5L6G.jpg
Lowpoly and wires
Wires
Tekoppar: Good work man! Looks like you pretty much have the Edge flow down, But be careful with the edge width/how close your support loops are to major edges. Even if this was going to be large on screen, there wouldn't be much of an edge to bake to the normal map.
And if you start with twice as many sides you can add another loop to each side of your bevel and resolve some minor pinching :thumbup:
@ other guys: fair enough. Bit tight for my taste, but I can't argue If they are enough to bake ^^
Here is my stab at the advanced. I forgot the cylinders on the inside -_- but whatever.
Unsmoothed Wires
Smoothed Wires
Wires
Built from a 6 sided cylinder that I then extended out for more sides when I needed to move my retaining lines away from the hex-sided top of the screw for the more round areas.
Few things I would improve:
- Make the round part more round.
- Double-check to make sure my topology is okay...
Any thoughts?
Wires:
https://scontent-a-mia.xx.fbcdn.net/hphotos-ash3/1505121_10102463219215791_1282488791_n.jpg
I feel this will be a good way for us to make the techniques of other people accessible but not forced on the viewers, Just for those who want to model without any ideas how to accomplish the geometry.
In regards to the model: You will want to avoid Triangles in MOST cases when working with sub division modeling, As it will create undesirable shading. Study the wireframes of some of the other peoples submissions to see how you can keep it all quads.
Ahh I see, so you can actually just lead the supporting edges away from the main edge then shift their vertices into the correct position. Sweet, as far as defining the edges main edges that need to be defined, do I have that right? (starting with a proper circle and forming the hex afterwards seems easier than the reverse).
Wire with Turbosmooth: http://i.imgur.com/aP9gru5.jpg
Without: http://i.imgur.com/gee6yGz.jpg
wires
Oh and for future challenges, we should have a single thing to model, something between the beginner and advanced one. It isn't much of a challenge if people choose what to model imo.
Also, hope this thing lasts. Would be cool to see people improve over time.
Here is my try!
Wires
I totally agree with that! Would be great to find objects which are doable for a beginner but also challenging for advanced modelers! Maybe hard to find stuff which goes with that but I think it's possible.
cR45h: very nice! Nice and bakable. And yes, I agree to an extent. I just don't want the thread to be niched to the very technically proficient, and the very novice. Would you be interested in sending me an example of an object you would consider the middle ground? I'm definitely open to suggestions if this is a common opinion. The cool thing about a weekly format is we can change it as I receive feedback, and quickly refine it into something that works for everyone.
Thanks for the participation guys!
Odd_Enough: Thanks Jordan! I'll definitely save that site and use it for future objects.
I suspect it's just a matter of fore thought, if I just retain the round surface where I need it and duplicate it out I should be able to just connect the points where necessary and continue from there.
Here is a little walk through of how i go about it. You could adjust loops accordly: http://i.imgur.com/VNSu2AO.gif
wire
Wires
http://i.imgur.com/eda5ery.png
Wires
I don't have anything particular in mind mostly because I have no clue what would be too difficult for less experienced modellers. I got this from the site odd_enough provided. Its relatively simple after some shape study and I think most people would be able to do it. Again, I'm not too sure and I don't want to exclude novices from it. Maybe we can have recommendations from users every week or something.
Also, I think we should gradually increase the difficulty as time goes by (assuming the thread doesn't die ofc), so it doesn't get too monotone and boring and it gives everyone a reason to come back. This week is the bolt, next one is something harder etc. etc. That site odd_enough provided has a bit of everything assuming someone will bother to look for a new asset every week.
Oh and be more specific with each new challenge; are we modelling exactly as the reference or for baking purposes and if yes, give an estimated normal map size so we know how wide to keep the edges. For that bolt, I had a 512x512ish normal map in my mind and did it according to that. It would be a cool thing for more experienced modellers (and everyone) to keep in mind.
Just my 2 cents:)
But the smoothed end result is king, So if it looks good, Props Just a little small, Hard for me to tell.
I completely agree! But consider this thread is a year old, and we are on to fairly difficult geometry, Where does that leave the beginners? I'd like to keep things accessible for everyone, all the time. They say you can't please everyone all the time, but i think its possible to be broad.
As you can see, Many people executed the bolt well, and it was a piece of cake. But you can also see a couple of people struggling with it, as well.
While it is simple to me and you, It isn't fair to other less experienced guys to write it off, In my opinion.
I'm not arguing your logic here at all, for more advanced users, I completely agree. I'm just unsure of if I want to restrict the thread this early in its life, and start cutting out beginners. Because one of the biggest reasons for this thread is to give the less experienced a space to model and grow in. I think the object you posted would be great for more advanced guys, But it might be a bit daunting to beginners.
I'm definitely going to keep your suggestions in mind. I'll see how this week plays out then go from there. Keep an eye on your Inbox, I could be bugging you later this week about how to go about things (as well as a few other people).
Also, I like your idea about proposing a map size in order to determine edge width. I think i'll make that a point next week.
Alright, next wires will be bigger! Thanks for the info!
Pretty close to what I saw once I thought about it a bit more. I started from the hex, shoulda gone the other way around
wires
Silly me forgot to mention that we'll eventually stop somewhere obviously.
I agree to some extent, but you're forgetting that struggling is a huge part of learning. Doing (relatively) simple bolts all the time doesn't get people too far (i learned this the hard way). I'm hoping we can find some middle ground so the majority can participate while keeping it interesting for more experienced artists.
Edit: Annd you ninja edited. Feel free to hit me up for whatever. I'm interested in making this a thing.
Edit: and I agree, Struggling and pushing yourself as an artist is a huge part of progression, However, I don't want to set people up for failure assigning something that is to far beyond their skillset.
I will hit up both of you guys before I post next weeks object(s) and see if we can strike that balance.
Good work, Btw Ben. Good job improvising on portions that were a bit vague. And finally someone who shares my enthusiasm for thick edges
Wires
HP with wires
LP with wires
Here's my attempt at the bolt. The threading was a pain in the ass and I'm still not happy with it.. Gonna give the advanced piece a go tomorrow.
Heres Mine:
edit: check the other posts for links to wire frames if you're curious
Screw tip, there should only be one spiral going around the threaded part, that is why your threaded part is more diagonal, and the reference is more horizontal.
A tip for everyone - you can assign smoothing groups also for a better smoothed out model.
Wireframes http://i.imgur.com/ba5hT1a.jpg
Yeah, I noticed that after I made it but didn't have time to rework it till now. Good eye! Here's my update