.-| Week 8 - The Weekly Hard Surface Challenge |-.

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Hey guys! Looking to get a little better at modeling challenging and complex shapes? Do you frequently have trouble with tricky geometry, and need to up your game? Just bored at work and want to kill some time?

Well, You're in the right place!

In 'The Weekly Hard Surface Challenge' complex and challenging geometry will be posted weekly for poly counters to make along side one another.

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Join us on Skype! Discuss Geo in real time! Just send me a PM with your Skype contact and I will add you to our chat.

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The big idea here is we, as a community, get together and share techniques and approaches on how to best achieve challenging geometry!

All applications and 3d packages are welcome to join in.


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Each week I will post a section or peice of geometry to be modeled as proficiently and expertly as possible.


I will post the weeks model on Saturday, Every week. Along with the updated model, I will update the Original post (This!) With tips and trick on how to achieve the prior weeks geometry, Submitted by various other artists!

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When posting your take on an Object for the thread PLEASE:

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1. Post at least 1 Shaded image for people to accurately judge the model. A dark diffuse, but Highly specular material tends to work best for this purpose. It's encouraged you provide one of these as well as a render, or beauty shot.


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2. LINK to an image that shows the smoothed and unsmoothed wireframe of the model. DO NOT embed it on open forum, As other people may want the challenge of going into the modeling process without knowing how others did it. Like so:


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3.(Optional) Post a nice render or beauty shot of the geometry(with no wires)! There is nothing to say these small (but challenging) pieces of geometry couldn't go into your portfolio under a "sketch" category! Take pride in your work, Render it out nice, and show it off! Example:

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4.(super optional) Bake it, Texture it! This thread doesn't have to be restricted to just the modeling. We can explore how the high poly modeling process pre-determines material definition and how it affects your asset in the long run!



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Thanks for reading and stopping by,

-Mike

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Concept 1

Concept 2

Helpful Resources:

Getting the Threads started--Pedro

Getting a hex shape, while retaining your circles-s6

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Concept

Helpful resources:

Modeling a Bolt Head-JurassicPerk

Proportion Breakdown-s6

Paying Attention To References-s6


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Concept

Helpful resources:

Starting with a sufficient amount of sides- JurrasicPerk

Proportion Sketch- JurrasicPerk




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Concept

Helpful resources:

Workflow Breakdown- JurrasicPerk

Double Smooth Technique JurrasicPerk




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Concept

Helpful resources:

Object Schematic- Paznos

Intersection Doodle commador

Workflow Breakdown JurrasicPerk

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Concept


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