Hey guys , I finished 2 of my items for this months comp .
Dont know how to add a link for my name ,but I hope this is enoguh to be added to the first page
Skeleton King Sword all wrapped up with a healthy dose of Tutorial.
This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now .
Skeleton King Sword all wrapped up with a healthy dose of Tutorial.
This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now .
You sound like a movie villain!
Anyway, good job! You could've split the uv a few times there, but it looks great anyway.
lenny that came out beautifully! great job man. been meaning to do an item creation vid myself, I'm sure i'll get to it eventually. It's really cool seeing from the Mudbox side of the fence!
@Lenny -- Great Tutorial! I don't even use Max or Mudbox and never have a color concept to work from, but I still watched and enjoyed the whole thing!
Although, I have to say. After watching your and Neox's videos, it has made me seriously consider begging one of the amazing concept guys around here for something to work from. I always struggle on textures, and you guys make it look so easy.
my weaver item as it stands currently. lookin fer some crit before i submit it.
note: i haven't properly resized the textures yet (they're at 4x) so the automatic recompression is giving less than optimal results. just to nip that observation in the bud.
I'd like to try to get one more item in before the end of the month. a back piece for dark seer...shouldn't be too trying. i've already done a test run to make sure my rig idea for it works. concept incoming. maybe.
Well I thought I'd contribute to the contest and just sketch out a chest perhaps the less work valve has to do the more likely we are to get our own chest?
Well I thought I'd contribute to the contest and just sketch out a chest perhaps the less work valve has to do the more likely we are to get our own chest?
Looking really cool doubleleaf!
Maybe add an edge at the front top spike, like you did on the bottom.
Looks a bit weird now.
looks really nice doubleleaf! I hope they go for it. There's gonna be a lot of nice stuff in this thread by the end of the month, that's for sure. hell, there already is!
@vlad - i wanted to give him a little mix of armor with the standard carapace. also going a little for making it look like a larger head...insect intimidation tactics and whatnot. i think i need to play with the colors a bit still, though. it's kind of not reading.
lenny that came out beautifully! great job man. been meaning to do an item creation vid myself, I'm sure i'll get to it eventually. It's really cool seeing from the Mudbox side of the fence!
Thanks bounchfx, iv been on the fence about doing video tuts for few months now and definitely glad i took the plunge. You should give it a go not only is your work incredible but once you get setup for video its pretty quick and when its flowing enjoyable too.
Sadly it looks like we have ended up doubling up on hero's, although from the looks of it they are pretty far apart when it comes to design and hopefully wont bump into each other to much
@Lenny -- Great Tutorial! I don't even use Max or Mudbox and never have a color concept to work from, but I still watched and enjoyed the whole thing!
Although, I have to say. After watching your and Neox's videos, it has made me seriously consider begging one of the amazing concept guys around here for something to work from. I always struggle on textures, and you guys make it look so easy.
Glad you liked it 7th, and cant agree with you more and have found having a good concept to work from is a huge help.
And i have been tooling away on a weapon for Chaos Knight for the last little while,
DoubleLeaf created yet another absolutely killer concept
Which i roughed out into a base that looked like this,
Which DoubleLeaf thankfully did a quick paintover on and i added the extra prong and a thicker head to make it more of a Mace/Sword hybrid.
Guennor : you can colapse any polys that dont contribute to the silhouette . you have to even them out. I see you have reinforinc edges ,yet the silhouette of the head is verry blocky .
also = bridging the poly's across the eye socket rather than bringing them to a pole in the middle will save tris - unless you need a concave surface, which you don't.
Hey guys! Im working on a Broodmother abdomen. The basic idea is that her abdomen is a large vessel for her broodlings. Im done with most things, only minor tweaking left, but I feel something is missing, I just cant point my finger on it. If you have any suggestions they are very welcome.
Chaos Knight wep wrapped up and submitted, I feel as though this one really made me work each step of the way. Reworks on the base mesh, holes in my highpoly from the mudbox retopo that i didn't notice until it was way to late, much time spent reworking the texture in photoshop after the initial mudbox paint didn't really match the characters style in game. Glad i stuck with it though.
No video tutorial tonight but ill make one tomorrow on something thats easy to backtrack on, most likely skinning and importing. In the meantime i recorded some quick in game footage to show the particles and glows in action.
Hey lenny, awesome weapon!. May I ask which software do you work in? Also, do you use smoothing group subdivision or good ol' support loops for making your base mesh?
It's a shame we did a double overlap in terms of characters this month (I'll be posting the finished CK wep tonight or tomorrow), but I guess that's what happens when me and double leaf don't touch base aha. Either way, our weapons are different enough I think there's something for each crowd. SK and CK fans should be happy either way .
Hey lenny, awesome weapon!. May I ask which software do you work in? Also, do you use smoothing group subdivision or good ol' support loops for making your base mesh?.
Thanks Soldeus, i work in 3dsmax, mudbox, xnormal and photshop. And I use smoothing group subdivision, although i do add the odd edgeloop when I need to control edge thickness in a few choice areas.
It's a shame we did a double overlap in terms of characters this month (I'll be posting the finished CK wep tonight or tomorrow), but I guess that's what happens when me and double leaf don't touch base aha. Either way, our weapons are different enough I think there's something for each crowd. SK and CK fans should be happy either way .
Cheers bounchfx, and i agreed about the overlap. This mostly comes down to me being tardy with posting my wip shots, Doubleleaf had these concepts to me some weeks ago and iv been chipping away at the models ever since. Anyway i do really love the direction of your SK sword, top quality, very fitting style and definitely room for all 4 weapons to co exist.
And in an attempt to post more wip shots im moving onto a helm for Invoker and possibly weapons for Bloodseeker or a helm for Razor.
Iv been chipping away at this Invoker helm for a little while now and have a few reservations about its current direction, Prophet gave me some quality crits last night, but i would really appreciate any additional feedback if anyone has any before i move onto sculpting.
gonna try to get one more done, then i'll post all 3 in proper format in one post.
double leaf - something's been bugging me about that chest. I think it's a bit too monochromatic. Looking at other chests there's usually at least a bit of gold/brass around the locking mechanism if nothing else - you might break up the green a bit.
im really glad to see that massive submition of quality works =]
i would like to also thanks Lenny for the tutorial and DoubleLeaf for the videos and the chest image. Those deserve a place on the first posts (i have one more hidden post =] )
btw, sorry for the delay, i dont know if i mentioned, but i am trying to get the euro Visa, the interview was tuesday. Also i got married last week and im packing all my things to move to France after the international. Im not having much free time. I will try to get more here at the forum the next days!
another great news, our next month competition will get a highlight on the polycount main page!
im creating a thread to link all the tutorials, working in progress videos and streams, so people could easily get to them. Going to add the ones i remember but please, any other helpful link just post there so i can update it! =]
Massive congrats to Tvidotto on all counts! I also just want to say thankyou for all the hard work you do here
Some more progress pics of my staff, feedback would be greatly appreciated as it just doesn't feel right.
I just think it has too many colours. I'm reading 4-5 basic colours, each with it's own shades. Seems a bit too much. Although i dunno how it would look if u tried to put less colours in.
Massive congrats to Tvidotto on all counts! I also just want to say thankyou for all the hard work you do here
Some more progress pics of my staff, feedback would be greatly appreciated as it just doesn't feel right.
In my opinion color isnt the issue here. The staffs surface looks a bit flat, but that can be solved by adding deeper shadows and some highlights on the texture. A color gradient on the base of the staff and the horns would also help a lot, you usually want the top to be a lot lighter than the bottom. And finally, you could try to define the materials a bit more, either by adding some texture detail, or adjusting the masks.
And now on to my stuff, the broodmothers baby den is coming along nicely, i added some pale little spideling legs. Im pretty happy with the way it looks now. My only problem is, that i want to add an naimation to the baby legs, give them a twitch or something to make it look creepy, but i have no clue how to add animation to dota models (or any model for that matter). Any animators up for a collab? Its probably just 6-8 bones so i hope its not a big deal.
im really glad to see that massive submition of quality works =]
i would like to also thanks Lenny for the tutorial and DoubleLeaf for the videos and the chest image. Those deserve a place on the first posts (i have one more hidden post =] )
btw, sorry for the delay, i dont know if i mentioned, but i am trying to get the euro Visa, the interview was tuesday. Also i got married last week and im packing all my things to move to France after the international. Im not having much free time. I will try to get more here at the forum the next days!
another great news, our next month competition will get a highlight on the polycount main page!
Grats to you and your wife! Also, good luck with your work in France! Let us know what projects you are working on when you are allowed to
Replies
Top image rendered in with maya dota shader - Only a marketing left image to do, then i'll submit and see what sort of response it gets!
thanks!
hoping to get my weps done either tonight or tomorrow, they close!
I need to make the cracks bigger I think. Not too happy with them yet. Hopefully I'll get some more time later on.
Dont know how to add a link for my name ,but I hope this is enoguh to be added to the first page
Makeshift Boat club by mihalceanu
Hellthorns sword by mihalceanu
Battle Hunger Axe by Phrenetick
This is my first attempt at a video+voice tutorial, fun to make but a little rough around the edges this time around. Many tricks learned in the process to layer on the polish for the next one though, which should be incoming anytime now .
[ame="http://www.youtube.com/watch?v=BxzG9D9CoGo"]Modbox Color Map - Lennyagony - YouTube[/ame]
Annd the required contest section.
Shattered Destroyer by LennyAgony / DoubleLeaf, Bel
Great tutorial also!
edit
Why aren't you on that workshop service providers list yet???
Anyway, good job! You could've split the uv a few times there, but it looks great anyway.
Although, I have to say. After watching your and Neox's videos, it has made me seriously consider begging one of the amazing concept guys around here for something to work from. I always struggle on textures, and you guys make it look so easy.
note: i haven't properly resized the textures yet (they're at 4x) so the automatic recompression is giving less than optimal results. just to nip that observation in the bud.
I'd like to try to get one more item in before the end of the month. a back piece for dark seer...shouldn't be too trying. i've already done a test run to make sure my rig idea for it works. concept incoming. maybe.
Well I thought I'd contribute to the contest and just sketch out a chest perhaps the less work valve has to do the more likely we are to get our own chest?
Looking really cool doubleleaf!
Maybe add an edge at the front top spike, like you did on the bottom.
Looks a bit weird now.
and doubleleaf...it' awesome as usual.
Cheers Prophet!
Movie Villain, that hasto be the best compliment ever :angel:
Thanks bounchfx, iv been on the fence about doing video tuts for few months now and definitely glad i took the plunge. You should give it a go not only is your work incredible but once you get setup for video its pretty quick and when its flowing enjoyable too.
Sadly it looks like we have ended up doubling up on hero's, although from the looks of it they are pretty far apart when it comes to design and hopefully wont bump into each other to much
Glad you liked it 7th, and cant agree with you more and have found having a good concept to work from is a huge help.
And i have been tooling away on a weapon for Chaos Knight for the last little while,
DoubleLeaf created yet another absolutely killer concept
Which i roughed out into a base that looked like this,
Which DoubleLeaf thankfully did a quick paintover on and i added the extra prong and a thicker head to make it more of a Mace/Sword hybrid.
Almost done. I need to fix some stuff with the detail map where the horns connect to the head.
Idea and sketch from AlexDascal/Dusk,
I baked it all , gotta fix some issue on some simetry bake issues tomorrow .
- - - - - - - - - -
Obsidian Cleaver by bounchfx and Oroborus
No video tutorial tonight but ill make one tomorrow on something thats easy to backtrack on, most likely skinning and importing. In the meantime i recorded some quick in game footage to show the particles and glows in action.
[ame="http://www.youtube.com/watch?v=J3gbB92Frss"]Shadow Brand - YouTube
Shadow Brand by Lennyagony and DoubleLeaf
Bounchfx, nicely done!
This came out wonderfully! I love it.
It's a shame we did a double overlap in terms of characters this month (I'll be posting the finished CK wep tonight or tomorrow), but I guess that's what happens when me and double leaf don't touch base aha. Either way, our weapons are different enough I think there's something for each crowd. SK and CK fans should be happy either way .
Thanks Soldeus, i work in 3dsmax, mudbox, xnormal and photshop. And I use smoothing group subdivision, although i do add the odd edgeloop when I need to control edge thickness in a few choice areas.
Cheers bounchfx, and i agreed about the overlap. This mostly comes down to me being tardy with posting my wip shots, Doubleleaf had these concepts to me some weeks ago and iv been chipping away at the models ever since. Anyway i do really love the direction of your SK sword, top quality, very fitting style and definitely room for all 4 weapons to co exist.
this is awesome Scuba!
And in an attempt to post more wip shots im moving onto a helm for Invoker and possibly weapons for Bloodseeker or a helm for Razor.
Iv been chipping away at this Invoker helm for a little while now and have a few reservations about its current direction, Prophet gave me some quality crits last night, but i would really appreciate any additional feedback if anyone has any before i move onto sculpting.
Concept by the prolific DoubleLeaf
beetrootChan: I'll correct the perspective it was pointed out to me earlier.
Looks pretty damn good Lenny!
Also I think lenny forgot but I made a time lapse vid in case anyone is interested.
http://www.youtube.com/watch?v=7kfCMU7xK4A&feature=youtu.be
gonna try to get one more done, then i'll post all 3 in proper format in one post.
double leaf - something's been bugging me about that chest. I think it's a bit too monochromatic. Looking at other chests there's usually at least a bit of gold/brass around the locking mechanism if nothing else - you might break up the green a bit.
Made an axe for Chaos Knight, hope you guys like it!
Hey, I think we forgot to link the final product here
Helthorn Scepter
you guys are producing like hell!
im really glad to see that massive submition of quality works =]
i would like to also thanks Lenny for the tutorial and DoubleLeaf for the videos and the chest image. Those deserve a place on the first posts (i have one more hidden post =] )
btw, sorry for the delay, i dont know if i mentioned, but i am trying to get the euro Visa, the interview was tuesday. Also i got married last week and im packing all my things to move to France after the international. Im not having much free time. I will try to get more here at the forum the next days!
another great news, our next month competition will get a highlight on the polycount main page!
im creating a thread to link all the tutorials, working in progress videos and streams, so people could easily get to them. Going to add the ones i remember but please, any other helpful link just post there so i can update it! =]
ty! =]
started it, still need to find a lot of links, if you guys could help with would be amazing!
http://www.polycount.com/forum/showthread.php?p=1885742#post1885742
Kraken by Mihalceanu and Dusk
And
Hellforge Crystal Scepter by Dusk and XB33
Hope you enjoy!
I just think it has too many colours. I'm reading 4-5 basic colours, each with it's own shades. Seems a bit too much. Although i dunno how it would look if u tried to put less colours in.
In my opinion color isnt the issue here. The staffs surface looks a bit flat, but that can be solved by adding deeper shadows and some highlights on the texture. A color gradient on the base of the staff and the horns would also help a lot, you usually want the top to be a lot lighter than the bottom. And finally, you could try to define the materials a bit more, either by adding some texture detail, or adjusting the masks.
And now on to my stuff, the broodmothers baby den is coming along nicely, i added some pale little spideling legs. Im pretty happy with the way it looks now. My only problem is, that i want to add an naimation to the baby legs, give them a twitch or something to make it look creepy, but i have no clue how to add animation to dota models (or any model for that matter). Any animators up for a collab? Its probably just 6-8 bones so i hope its not a big deal.
Blender shots, no ingame yet, still working on textures.
!
huge thanks guys!
Grats to you and your wife! Also, good luck with your work in France! Let us know what projects you are working on when you are allowed to