To download or buy click here!Finally Got it all setup. Ended up just doing a buy it now button that links with mailchimp to auto-respond to buyers emails. The price is $10.00 for the advanced version and the simple version is free! Main reason for not going with creative crash is because creative-crash takes 45%and has a minimum selling price of $20.00. At that point it wouldn't even be worth the price increase for anybody. It would just be making you guys spend more money for no reason. Anyhow Enjoy all the videos and happy pipegasm!
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That can definitely be done pretty easily with the script.. The UV one is something that I might have to make an option cause I can see a case or 2 where that would piss me off and I would have to re-Unitize the pipe.
Thanks for the feedback!
And thanks everyone else again for the awesome comments! Glad you enjoy it!
That is also interesting.. XD Maya likes to really do weird things all the time.
got to Normals>Set Normal Angle will set it on the selected shape, or you can set it globally somewhere in the preferences
2. How the hell is this free? I would seriously pay out the nose for this. I'm at work atm but will donate when i get home.
3. Amazing beat box at the end bro.
4. Seriously, once again thankyou for this script!!!
@Explodingseashells Very much appreciated!
Here is another Update.
V1.3
1. Curve Amount shows up in degrees for all versions now instead of radians.
2. Added Unfold Option on finish pipe.
3. Added Automatically smoothing the pipe normals when it finishes.
It will probably be a bit before I hit up the other advanced features of the script. I am now thinking that I will have an advanced version and a simple version. The simple one will remain free, whereas the advanced one will be some sort of price or a "pay what you want" type deal. Not sure just yet.
Anyhow Download V1.3 Here
Keep up the feedback and bug reports! Its been super useful!
An update feature you might think about is loop extrude face to make pipe connectors, it could be random on count, or at ends. Just an idea... awesome job on this, very well polished.
Thanks again everyone!
http://youtu.be/6nDAWf01i6c?t=8m9s
i just accidentally all over my desk.
seriously though, this is great
As always thanks for the feedback everyone!
@MartinH... ... glad to help.. not helping you clean up though XD
I think it'd be cool to add a feature which lets you "flare" one end of the pipe, and maybe continuing that flare's modifiers onto the base of the next pipe created.
Thanks again for this it's really amazing.
Thanks for the ideas and feedbizzle!
Will it have custom shape support? I'll throw in a couple of guys if it will.
@Ravenok: Where are you getting these girls? What time? What place? Will I remember it? XD
Thanks a million polypeeps!!
Alternate Finish Pipe. Just delete endcaps/combine/uv.
Now if the curve is a little tight it always (and sometimes not so tight) creates a pinch point where all the edges collect to a single vertex. Maybe I have a setting off somewhere, but even if thats the case, it'd still be nice to have.
The auto optimization is a bit ~~ at times, so being able to have one thats like you want where you can do the good ol' fashioned hand opto, would be nice, without having to dup -> delete endcaps -> merge -> fix uvs -> optimize -> fix uvs final time.
Awesome job tho. Just being greedy
Great job dude, these plugins are really useful and well executed!
Sounds like the Merge Vertex Command isn't set correctly for you grimm. I'll be adding in a settings thingamabob later, but for now you can open up the script and at line 631. it says
You can mess around with the part of that line where it says d=0.5 and replace the number to be a little lower. The "d" stands for distance.
If you could also do me a favor? Can you tell me what your units are set at? Meters? ft? Thanks
Lastly, yes the optimize pipe will be based off of a number value in the future and also will work on a scaled pipe and not just curve rotation. Still messing around with that stuff. Remember that you can change the subdivision height on any pipe as long as you don't have "auto optimize pipe" on and don't hit "Optimize all pipes".
@Ravenok Thanks! Much appreciated!
I shift around between, mm, cm and meters, depending on the scale of what I'm working on and how accurate it needs to be. (Ain't the metric system grand)
I assumed it was with the distance value, like when using "merge vertex" independently, but I wasn't about to go poking around in all that py code haha.
Also, I didn't have auto optimize and didn't hit optimize, but maya was also being shaky that day (just one of those days).
Oh and it was v 1.0 fo pipe script.
Maya 2012 sp 2 (i think).
I think max is already doing well on making pipes. Just draw your lines, and sweep modifier that bastard, there's your pipe.
Maya was a bit clumsy with this way of making pipes. Extruding along line was the only one i think, but took a longer setup.
This script is awesome, really should donate for it. I think it was a lot of effort. Thanks a lot!
I have just implemented the following features.
1. Curve Length Slider.
2. Fine tuned optimization logic that works with curve length, scale, and amount.
3. Optimize Threshold allowing you to tweak how optimized the pipe is.
4. A settings menu that allows you to tweak Min and Max sliders and Collapsible frames.
5. A config file that remembers all of your settings, collapsible frames, selected control pipe, check-box values, and optimize threshold values.
This update is only available to people who have donated any amount so far. The plan is anyone who donates will get free updates for the script's existence. In the future when there is a free simple version and a non-free advanced version, all contributors will be rewarded with the non-free advanced version regardless of the amount they donated. I hope that seems fair for I have really been putting a ton of time into making this script as powerful as I can imagine it. The more contributors, the faster I will work to get in as many requested features as possible.
Donate link is here (: much much appreciations to anyone that donates! Emails to the download link will be sent out to contributors shortly.
Thanks Everyone!
Whats next? CUSTOM MESH SWAPS! Should be implemented in the next week (:
If the plan that I have for this sounds dumb to you please feel free to speak up about it.
This will be pre-released soon as well. Not at the moment because it is too unstable.
Here is what is new.
1. Custom Mesh Swap
2. Custom Mesh List Editor (Replace, Add, Update, Move Up, Move Down, and Clear Meshes)
3. Added Ability to scale the main group node and add pipes to the chain.
4. Added Twist Pipe Sub Axis functionality to go below 3 for any type of object that you may need it for. (This allows you to control the twist a little bit more)
5. Changed Pipe Width to a float so that you can have a more controllable width.
6. Change Scale min to be 0.001 instead of 1
7. Fixed Twist pipe to actually find the most unobtrusive curve amount. Didn't realize it, but this whole time its been off by 1 segment.
I will be uploading a video of how to use it shortly as well as writing documentation on it. Overall, it is fairly simple and I hope it is super easy to get used to and learn.
Emails to contributors will be sent out shortly.
The donation link is here and will now automatically send you a link as soon as you complete your donation.
Thanks and stay tuned!!:poly122:
dicking around with my money. (none in account, but can't use
credit/debit card associated with paypal accept to go through
paypal...can't just send it from my bank card....lame f*cks...
anyhow.)
Script looks tasty!