lloyd: those are awesome low poly guns! but isn't the game set in a 1970's interpretation of the late 70's? I guess it just feels slightly strange seeing "normal" guns in a sci-fi game either way though dude, great execution.
Thanks! Yeah the game has a 70's retro feel but that's why these guns work, they were around then. so the idea is they are still in service
In the door open animation, the central spinning thing looks off-centre because of the lighting. If you can afford the extra polys, I'd separate those four bolts and just spin them, so it looks like the whole thing's spinning but the lighting remains constant.
In the door open animation, the central spinning thing looks off-centre because of the lighting. If you can afford the extra polys, I'd separate those four bolts and just spin them, so it looks like the whole thing's spinning but the lighting remains constant.
Thanks man! That is a genius idea! Thanks very much I shall get that added in! Thanks alot man!
cheers dan, first time I Have actually seen it today:/
only did the zbrush stuff btw - you don't get to work on the textures/shaders, just the bit you were hired for.
inspirational work in here as always! keep it up guys!!
So I´ve finally found some spare time to finish this thing off, got some little things that should be added, but I really need to move on to my next thing so this is the finished highpoly anyway:)
Really really nice looking and I quite like the use of depth of field, however I couldn't help but feel that it seriously lacked colour, almost as if the image had be desaturated. Although having actually looked at your diffuse I saw that you did actually have colour and I thought it looked well with it, I think it may have looked nicer if the colour was more obvious.
The lighting on the console screen I thought was maybe a little too harsh?
I could be completely wrong with all of that, but I just figured I'd lend my opinion.
Hello everyone, just browsed through the page - such good pieces you've posted!
SuadK, your pics are inspirational to me, indeed!
Anyway, here are some recently made experimental sculpts.
Any crits welcome, good work and thank you all!
Hey guys,
Some really nice work going on in this thread!
I Wanted to do something a little different. A stylized head different from the creature approach.
Took around 4 hours. Actually really enjoyed doing this!
I whipped up some Banner Saga fanart; partially as a punishment for spending so much time playing Factions.
I'm so terrible at this game, why can't I stop playing?
Replies
I've posted progress here
http://www.polycount.com/forum/showthread.php?p=1794834#post1794834
Character for Unity3D
http://3694.blogspot.com/2013/03/panda-stern-warrior.html
Ide animation
Sculptris:
In Unity:
3DS Max CAT system
This looks great, how did you make the padded sections?
Thanks! Yeah the game has a 70's retro feel but that's why these guns work, they were around then. so the idea is they are still in service
Thanks!
"Michaelangelo is a party dude" is all I can think while looking at this.
Modeled them and some quick texturing.
might make a thread for it.. what do you guys think?
high res
[ame="http://www.youtube.com/watch?v=dBTHTEy_PGw"]http://www.youtube.com/watch?v=dBTHTEy_PGw[/ame]
more here: http://www.polycount.com/forum/showthread.php?t=107635&page=2
Thread: http://www.polycount.com/forum/showthread.php?p=1795373#post1795373
Also wip animation for the door, I know the spinny bits looks off and I am not sure why, the pivot is fine, I need to play with it!
In the door open animation, the central spinning thing looks off-centre because of the lighting. If you can afford the extra polys, I'd separate those four bolts and just spin them, so it looks like the whole thing's spinning but the lighting remains constant.
Thanks man! That is a genius idea! Thanks very much I shall get that added in! Thanks alot man!
breakdown shots available at my portfolio: Here
I hope you like it
bout 75% done at the momment trying a completely different rendering style,, kinda frank millerish,, but not nearly as good.
I made turntable
http://globalgallery.ru/View/_Wl7uRHkikmGEWcRgG9BRQ/
@kadeschui man this needs colour!
This was a bit of a pain in the ass pattern to make.
Really cool - like Frank Miller meets Jim Henson. I hope Snakefist turns into some kind of product I can buy
guy in the full apron and another apron guy
http://vimeo.com/60656636
only did the zbrush stuff btw - you don't get to work on the textures/shaders, just the bit you were hired for.
So I´ve finally found some spare time to finish this thing off, got some little things that should be added, but I really need to move on to my next thing so this is the finished highpoly anyway:)
cheers!:)
adam: that's gonna be great.
toxic_h2o: love the texturework.
ljabli : great poster
jmiles : awesome thrall
Working on a bloodelf bust! based on concept art by Glenn Rane aka raneman.
Wet gun!
The lighting on the console screen I thought was maybe a little too harsh?
I could be completely wrong with all of that, but I just figured I'd lend my opinion.
X-post from my thread: http://www.polycount.com/forum/showthread.php?t=117841
Finished center trubine high poly
Man, when seeing this, the movie "eXistenZ" popped into my mind. Killer design
A flashlight I am making for the game conscience
What I've been working on:
thats a ruff sketch from one of two characters in the illustration.
SuadK, your pics are inspirational to me, indeed!
Anyway, here are some recently made experimental sculpts.
Any crits welcome, good work and thank you all!
Tormented:
Old man:
zxcam - niiiice
acapulco - awesome style
SuadK - Nice bane! like
here is an update of something I worked on earlier for a personal project that im hoping I can get back to soon
1945, National Militia Rifle VG2, Volkssturm, World War Two
(Prototype)
I hate stamped metal in 3ds Max.
I like that a lot Nicholas.
sketching the second character out, facial study
Some really nice work going on in this thread!
I Wanted to do something a little different. A stylized head different from the creature approach.
Took around 4 hours. Actually really enjoyed doing this!
If ya like him could you please give him a view on CGHub, can never get passed 5 views
- http://cghub.com/images/view/460659/
Thanks guys!
More in my thread here: http://www.polycount.com/forum/showthread.php?t=117540
I'm so terrible at this game, why can't I stop playing?