My basic head is coming along. Topo is mostly done. I'm looking forward to taking him into ZBrush and making him look "unique". But now I need to quickly design a body with clothing n' such.
Jairo that looks great. All I could say is that it looks a bit desaturated for a WOW piece. I've never played wow though, so that might be way off. Either way, well done.
Tits, looking good. Something seems off about the way the ridges on his hat run though.
I've been playing around tonight with the Mental Ray sun system trying to figure out how to get different results than what I have done in the past. I used this old piece as a test.
Currently working on an fan art environment based on some of the concept's Ben Proctor produced for the film Prometheus. Here's my first singular asset with lots more to come over the coming weeks.
some nice works here , keep it up guys .
a small update on one of my characters i did , fixed few things and added few more details to it , no alpha used .
i'm redoing the paint . will show update when i have some ^^ .
scheduled made me miss the contest, but i still like the character so i'm finishing it off. spending some more time on the face, still needs more a symmetry.
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and working for print with wired rotors and all kinds of features - which eats the most time :x
first day back working, still not really fit. however here is an update on Pinos plane, wokring on hetting it A) gameready and rigged again and working for print with wired rotors and all kinds of features - which eats the most time :x
New even though he does not look it.
Merged the bust with the body, Re topologised, Uv unwrap, Projected sculpt and polypaint, converted polypaint to texture as a base.
New even though he does not look it.
Merged the bust with the body, Re topologised, Uv unwrap, Projected sculpt and polypaint, converted polypaint to texture as a base.
Here's the flat textures for my carousel. There are plenty of overlapped uv's as it is, but maybe there is more that can be overlapped. Also, I should mention that I made the model as a modular piece.
That looks pretty good, can ask you if you have any techniques to add damages, rust etc... ? I have to add that to my GNK power droid because it is too clean at the moment and i would like to add rust, worn edges, oil ... but the thing is I don't know to. Thank you .
Also Keep up the good work awesome polycounters .
Hey! Thanks! Tbh I learnt a ton from 3d motives Texturing an Industrial Door! That will teach you all you need to know!
Hi polycounters, I joined the forum since last year but I hadn't submitted nothing of my artwork so here it is my first post. I will appreciate it if you can give me some feedback, thanks
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Graphite pencil H,HB,B,B2,B4, photoshop sharpness + crappy camera
Tits, looking good. Something seems off about the way the ridges on his hat run though.
Fkn juicy dude!
More of this please!
Concept
Thought I'd slap together something toony.
That is awesome
Poor guy managed to hit himself on the nose with the hammer
Some random morning warmup.
I had a few hours to spare recently. Btw Iceland is an amazing source of inspiration landscape-wise.
x-post from an new thread is just started... http://www.polycount.com/forum/showthread.php?t=116392
some nice works here , keep it up guys .
a small update on one of my characters i did , fixed few things and added few more details to it , no alpha used .
i'm redoing the paint . will show update when i have some ^^ .
i hope you'll like it.
cheers,
Salim Ljabli
I've had this thing kicking around in the background for a few weeks. I just finished it up overnight.
First time messing around with polypaint on a sculpt and first time doing a likeness since 2008. Hopefully it reads.
Can you guess who?
@ fightpunch : I love that guy very much. I would be SUPER EXCITED to see him sculped up.
I LOVE IT!
New even though he does not look it.
Merged the bust with the body, Re topologised, Uv unwrap, Projected sculpt and polypaint, converted polypaint to texture as a base.
Awesome proportions and style. Love it.
Rayph, we definately should!
Sketched a friend for that last guy
The old city hall station is incredible as is, this is just amazing.
Hey! Thanks! Tbh I learnt a ton from 3d motives Texturing an Industrial Door! That will teach you all you need to know!
Correct! Didn't take long for someone to figure it out. I'll take that as a good sign.
Heres some stuff I did:
Jennifer Lawrence mayhaps? Good job!