EDIT! Finished!!
Latest Update!
There we go!!!
I'll update tomorrow all of this with a good presentation, Lore and all the stuff... but to get an idea, Disruptor went back to the Oglodi Lands and explored deeper on the lost civilization to scrutinize deeper the secrets of bolt and thunder.
One of the old books talk about Rampant, a gluttonous bird-creature created by Zeus and gone wild. The document talks about some adventurers that saw the creature running on forgoten steppes, eating bolts and running fast like lighting through it, leaving behind him a thunder trail. Noone of those little siluettes sawn by those persons are identical but the shape of Rampant is similar. He found a closest picture of the creature, and he went to hunt him.
(Tomorrow he'll hunt him I guess!)
Cheers!
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Replies
nice one
The only problem I can see is that the polycount will skyrocket because of all the spikes.
Non-issue, most of the spikes can be flat planes.
Can't wait to see the model.
Disruptor himself, or any hero for that matter, does not need '$alphatest 1' in their base .vmt (disruptor_color.vmt in this case, or more specifically mount_color.vmt) as long as you go ahead and add it to your own .vmt upon compiling.
mount_color.vmt does not have $alphatest 1 so be sure that when you go to compile your materials that you add it if you plan to use alpha cards for the spikes.
The concept looks great and I really look forward to seeing how the mesh turns out.
Cheers for the additional info on transparency Mark, will be incredibly handy. Do you know if i add the line myself will i be able to view the transparency in the stock standard publish new item window? (Edit: beat me to it Spudnik!)
I think if you add the 2nd eye (in your 2nd thumbnail) preferably the higher one a little more behind the would be "main eye", would make It not look like a regular bird and maybe make It the demon eye.
Reminds me of the ravenlord which i love so.
1) Go into your main steam Library, right click Dota 2 Test, go to properties, updates tab, and from the drop down choose "Do not update this game automatically".
2) Using GcfScape, extract all of the game files from pak01_dir.vpk located under dota 2 test/dota into dota 2 test/dota. This essentially de-compresses all of the game files.
3) Rename all .vpk files located within dota 2 test/dota to something like pak01_000.vpkOLD. This will cause the game to load the uncompressed files rather than using the .vpk archives.
4) Using Studio Compiler, de-compile whichever default item you wish to replace in order to obtain it's .qc file. In this case it would be /dota/models/heroes/disruptor/mount.mdl. The only line that needs to be edited in the .qc file is the very first one; $cd "<insert your file path here>"
You may use any standard text editor for writing .qc; I prefer notepad++ as you can get a .qc language plugin for easier reading.
5) Export your custom model (as a .smd) from your 3D program being sure to follow the naming conventions of the default item you are replacing.
6) Using GuiStudioMDL, load up the relevant .qc file and compile your new .mdl; copy it into dota/models/heroes/<your hero here>.
7) Using VTFEdit, import all of your .tga textures into the program and simply export them out as .vtf files; follow the naming conventions of the default item you wish to replace.
8 ) Using a text editor, modify the .vmt file for the slot of your choosing and add $alphatest 1 somewhere in the middle of the code. I generally place it right before the Proxies line.
9) Launch Dota 2 Test and use the Loadouts window located under the Customize tab to view your custom item. It should show up as the new default. It should also work in-game as well if you create your own lobby, join a team on All-Pick, populate it with a passive bot or two, and choose your hero to view your item inside of the game map.
That being said, Spudnik may actually be correct about there being a rule against using opacity on heroes where it isn't already supported. Quoting the workshop page So keep in mind that you may not be able to use alpha cards for the spikes and may have to model them out. Lucky for you the mount has a rather high polygon budget
im not sure about that, but as it will be a new model and texture, it can br enabled on the vtm
each weapon has it own vtm or the entire character has one? now im in doubt
It's per object.
just checked the files, its per split item
in the disruptor, for example, the hair has one vmt, the body other, and the mount other
the mount dont have the alpha but as a custom item i dont see any problems in adding it
@ Computron: We'll try our best to make that happen!
@ Bobo: Thanks mister! I appreciate that
@ Xeramon: Thank you! I still have to keep working on the creature study in 2D. Anyways, the modeler already started
@ Supdnik: Yaaay thanks!!
@ $!nz: I already played with the beak to don't make it look like a regular bird... the idea is to avoid the demonic looking because of the natura of the character riding him, a Radiant. Anyways you can be badass AND be one of the good guys... that's the challenge! Thanks!
@ Mark.N: Thanks man!
@ Xeramon: Damn I'm getting depressed... let me play a bit around with the creature after sending him to the 3D factory :P I want to make sure everything it's working on him as well as giving a real good concept and reference for the 3D artist, for me, it's a must Cheers!
@ AimBiZ: Thanks for the kind words!!
@ Lennyagony: Thank you!
@ Mike.j.c.: Glad you dig!
@ shrew81: Agree! I played a lot with that, thanks a lot!
I was supossed to have more time starting yesterday to be full time for this, but seems like it will be next Monday :poly005:
Anyways I'll keep this updated everyday (:
There we go with a Wip of the sheet, we'd like to share all the process either final stuff or not.
I'm actually working on the final shapes of the character. I'd like to give to Soldeus (my 3D mate on this adventure) as I said before a really well defined concept/sheet and references to work with.
Finally I decided going for a more agressive feeling for the feathers. It haves advantages everywhere: it fits better with an electrical creature, we can save polys, we set it appart for most birds out there, gives to it a more speedy feeling...
About the beak, the way the bottom part it blends it's more original in my opinion and, like the spike feathers, it set him appart from a common bird.
I made sure the spikes are sepparated enough to avoid any clipping issues with the body or the legs when he moves the head, and also that brings him so kind of lion looking wich I really like, it fits for a creature created by a god.
And still not the best presentation, the lore it's not finished.. Looks like hunting Rampant it's taking to Disruptor more than expected! I hope he gets it soon!
Cheers and thanks for stoppin' by here!
Also, I think I prefer the alternate beak.
Cheers!
humm, that is good question Spudnik
Mark, where you found that line? is on the Q&A thread?
Surprised they didn't go with DXT1 0,0,0 Black = transparent for everyone.
One minor suggestion, is I would really like to see a strap that holds the harness on the back.
Next!
And I wanted to make sure (already made some rough overpainting) that when disruptor sits, he's overlapping on the right areas.
Already started some doodling on Disruptor
Cheers!
This is looking awesome!
Can't wait to see it all come together.
Thanks for saying it, Beezow! (and thanks Bronto!)
Jacque, as you can see I've made some counterweights on the rear area at the chair. Doing a strap on the back could give some problems when it rigs :P Thanks for the point!
Grats on getting a partner
it doesnt feel out of balance for me, its like he is leaning forward to walk
looking forward to making that concept 3d!
Here's a bit of an early start on the mount. Still tons left to do! I just wanted to add some 3D to the thread.
- BoBo