hmmm, maybe need to go back to the drawing board on this one!
I actually really like your idea and think it's awesome. But I think the courier looks too strong to be a courier. Maybe try it with a monkey that looks weaker or something like that. If you look at the other couriers a very common trend is that none of them looks very strong. At least that's what I noticed
But I love the idea and the flying form looks super awesome!
Greetings again!
I'm putting some finishing touches to my first ever items (complete set) for dota2 at the moment before submitting them, and I have run into a couple of problems. Namely there seems to be something odd with the way the fingers and bow are binding to the bones, since the animations for those parts are not firing when they should. Using Maya.
any help would be appreciated!
Hey everyone, I'm new here, but here is my first submission to the Workshop. I look forward to creating more items for Dota 2. You are also welcome to check out my main post to see the other items I'm working on!
@pixelherderI like both ideas!! I can imagine the crazy mandril with his big red ass delivering me some stuff jejejej .
This came to my mind. Thx for bringing back my childhood.
bewsii That's a very good start. Liked and to Favorites. Good Luck on getting it into the game.
Repost from our threat My idea for silencer set! If he was raised by mages how did he know how to fight? Mocked by his kind maybe he was closer to barrens natives, and learned combat skills from elder warriors. His armor decorated with primitive symbols of physical strength characteristic for savages aroused disgust in other mages but brought him champion title after all.
Hey guys, very new here, just posting my batrider concept Im going to try as a personal project. I'm importing smd files and alike but Im just wrapping my head around the modeling aspect.. Its a process right?
Should I be importing the smd and then modelling from that? OR the maya scene that is provided on the technical requirements page?
Thanks for any crit/help
Im gonna rework the belt a bit when I get the chance.
EDIT: Also, Should I give Zbrush a go with this? Would it be easier to model?
Repost from our threat My idea for silencer set! If he was raised by mages how did he know how to fight? Mocked by his kind maybe he was closer to barrens natives, and learned combat skills from elder warriors. His armor decorated with primitive symbols of physical strength characteristic for savages aroused disgust in other mages but brought him champion title after all.
That's a nice alternative for the traditional outfit of silencer but your concept seems like it's torn into two. First there are fur and stitched clothes which suggest he has some relation to wild life but then there are also gems and gold stuff which completely conflicts your concept. You should make the whole set look rugged, primitive and practical if you're going in that direction.
That's a nice alternative for the traditional outfit of silencer but your concept seems like it's torn into two. First there are fur and stitched clothes which suggest he has some relation to wild life but then there are also gems and gold stuff which completely conflicts your concept. You should make the whole set look rugged, primitive and practical if you're going in that direction.
Being "primitive" or "wild" does not means you just have to wear stitched clothes without some pimp here and there. Mesoamerican Cultures teach us this.
" There would be symbols of their particular affiliation on the clothing or in a head dress. The more prestigious clothing became brightly coloured. Gold was often used in clothing, and pendants, feathers, furs, and other forms of decoration were used. Jewelry such as necklaces, earrings and bracelets were also worn by the upper classes."
"Even for the Aztec warrior, there was a hierarchy that was reflected by how adorned their costumes were. Those who were war heroes were allowed more jewels and more stunning clothing."
How are you guys doing to see the models in game since you can't upload your items in dota2 test anymore? I replaced the files with dota 2 beta but the weapon is invisible/doesn't load
Hey everyone! I've worked on my batrider set quite alot in the last couple of days, and since I'm new to highpoly modelling it's only going decent. My highpoly for shoulder and head is pretty finished, and I begun making the bat yesterday. I was wondering if anyone could give me some advice on how to improve it? Any help would be appreciated!
Being "primitive" or "wild" does not means you just have to wear stitched clothes without some pimp here and there. Mesoamerican Cultures teach us this.
" There would be symbols of their particular affiliation on the clothing or in a head dress. The more prestigious clothing became brightly coloured. Gold was often used in clothing, and pendants, feathers, furs, and other forms of decoration were used. Jewelry such as necklaces, earrings and bracelets were also worn by the upper classes."
"Even for the Aztec warrior, there was a hierarchy that was reflected by how adorned their costumes were. Those who were war heroes were allowed more jewels and more stunning clothing."
Cheers
If you're saying that Mesoamerican cultures were primitive, you're gravely mistaken. I won't be telling history here but know that Maya culture for example had the most advanced knowledge of astronomy at their time. They were rich, lived in large cities which had amazing architecture so they had jade, jewels and gold. Don't mistake a primitive culture with an advanced civilization.
How are you guys doing to see the models in game since you can't upload your items in dota2 test anymore? I replaced the files with dota 2 beta but the weapon is invisible/doesn't load
You need to download dota2slasher from... forgot where it was avalible.
Use GCFSCAPE tool and look what are the default item name for belt slot.
Its lich_dress
Compile your item with same name.
Your compiled item will be loaced in:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\items\lich\0x01fb3936\lich_dress\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\items\lich\0x01fb3936\lich_dress\
Move it to:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\heroes\lich\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\heroes\lich\
create .bat file in directory where you have DOTA2Slasher
Look if those directories are same on your computer, I have edited file to reflect default Program Files location for STEAM as an example
Typicaly model has 7 files: 3 model files .dx90.vtx, .mdl, .vvd, and 4 texture files in .vtf format
That will remove default items from game files, and only than your compiled items that will be in same location with same names will work. By the same location I mean that game files are in .vpk files, however if game will not find content there it will look into folders that has same tree structure.
Hope that my explanation will help someone, and hopefully I din't mess it up to much
Hey guys, very new here, just posting my batrider concept Im going to try as a personal project. I'm importing smd files and alike but Im just wrapping my head around the modeling aspect.. Its a process right?
Should I be importing the smd and then modelling from that? OR the maya scene that is provided on the technical requirements page?
Thanks for any crit/help
Im gonna rework the belt a bit when I get the chance.
EDIT: Also, Should I give Zbrush a go with this? Would it be easier to model?
I'm not going to ignore the similarities seen in that bat compared to my earlier sketches
I have downloaded the model/material for Phantom Lancer from the steam page, I am working on a lance. When I import the (original .FBX) model into dota2 the weapon shows up perfectly fine, but when I import it into 3ds max 2013, and then export it (without touching anything) then when I import it into Dota 2 the weapons placement is all wrong! The weapon hovers a few inches above his hands.
So when I replace the original weapon with the one I made, its placement is also all wrong.
How should I deal with this? Do I need to change some import/export settings?
If you're saying that Mesoamerican cultures were primitive, you're gravely mistaken. I won't be telling history here but know that Maya culture for example had the most advanced knowledge of astronomy at their time. They were rich, lived in large cities which had amazing architecture so they had jade, jewels and gold. Don't mistake a primitive culture with an advanced civilization.
Exactly marul. What I really mean is that primitive or savage are confusing words. The aztecs were primitives and savages at the eyes of the spaniards yet as you said they are renowned for their vast knowledge. And sometimes they are still being wrongly considered in that way. Bringin back your post:
That's a nice alternative for the traditional outfit of silencer but your concept seems like it's torn into two. First there are fur and stitched clothes which suggest he has some relation to wild life but then there are also gems and gold stuff which completely conflicts your concept. You should make the whole set look rugged, primitive and practical if you're going in that direction.
What I previously said isn't a contradiction of what you said. May the outfit have Gold and Gem? Yes, May the Outfit Have not Gold and Gem? Yes. Maybe Madzia should consider which parts are made of what and also use every available option. He could throw at the design every material as posible to see if it works such as gold, silver,shells,wood,The everytime cool Obsidian, etc. And if it doesn't work it is gonna be fine. I just say it is good to consider every valid option.
Good luck to everybody and Sorry for my english.:)
For those who have made items for silencer before, is here something special you need to do to get metal working on him like every other hero? Cause I cant seem to figure it out
You need to download dota2slasher from... forgot where it was avalible.
Use GCFSCAPE tool and look what are the default item name for belt slot.
Its lich_dress
Compile your item with same name.
Your compiled item will be loaced in:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\items\lich\0x01fb3936\lich_dress\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\items\lich\0x01fb3936\lich_dress\
Move it to:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\heroes\lich\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\heroes\lich\
create .bat file in directory where you have DOTA2Slasher
Look if those directories are same on your computer, I have edited file to reflect default Program Files location for STEAM as an example
Typicaly model has 7 files: 3 model files .dx90.vtx, .mdl, .vvd, and 4 texture files in .vtf format
That will remove default items from game files, and only than your compiled items that will be in same location with same names will work. By the same location I mean that game files are in .vpk files, however if game will not find content there it will look into folders that has same tree structure.
Hope that my explanation will help someone, and hopefully I din't mess it up to much
Ahh, so people are previewing it with the main client and not the testclient? That script (thx for that!) is doing what we did before the manual way, but can you do the same with the testclient? Would rather not be modding my main client
I'm finally done with my huskar set but when I go to load it/preview it, it doesn't show up! It's just not there, I don't understand, it shows up in Marmoset, can anyone help?
@SandmanSeven did you exported mesh and bones to which it is skinned? @Paskie I would not worry about it, you can always delete vpk files and download them again after taking some screenshots
I'm not sure I really know how to do that.... First time rigger, haha. Have any tips? I'm testing my spear, and I just made sure all the verts were weighted to the one spear bone, is there something else I need to do to make sure that exports?
Ignore tri count with your bones selected, check it only with spear selected.
We should create here a thread related only to technical stuff, what you all think?
Hi everybody. I have finished my Pugna set.
What do u think about such kind of Pugna?
Here is the gameplay link, captured from dota test:
[ame="http://www.youtube.com/watch?v=C7iH6NJVhoI"]Dota 2. Pugna. Rise of Vampire (Gameplay 2) - YouTube[/ame]
Good evening polycount. I've just wrapped up an item set for necrolyte. If you want to have a look on steam workshop the links here. I'm currently looking into creating custom particle effects for the set and how to add jiggle bones to the incense burner (I've yet to find a really clear answer on whether this is possible in dota 2, although I'm sure it's used on life stealers chains and one of the axe weapons).
took feedback on board and started another version of my courier concept - still very rough and ready, so will develop it further over the next few days
took feedback on board and started another version of my courier concept - still very rough and ready, so will develop it further over the next few days
Your concept drawing looks nice, but this ape is not in dota 2 style. Painting (i mean coloring) is in style, but design of the ape must be some different.
When you guys publish a new item, do you sometimes see the previous items display picture, even though you set a new one? Does this change after a while?
D- Just upload to beta, then copy the item's model folder and material folders over to test. Then you can do you swapping as you do to see them in game
Replies
hmmm, maybe need to go back to the drawing board on this one!
I actually really like your idea and think it's awesome. But I think the courier looks too strong to be a courier. Maybe try it with a monkey that looks weaker or something like that. If you look at the other couriers a very common trend is that none of them looks very strong. At least that's what I noticed
But I love the idea and the flying form looks super awesome!
funny you should mention that - it was between an orangutan and a mandrill/baboon, so think i'll try that option next!
Haha cool! I'm excited to see how it will look. Good luck mate!
I'm putting some finishing touches to my first ever items (complete set) for dota2 at the moment before submitting them, and I have run into a couple of problems. Namely there seems to be something odd with the way the fingers and bow are binding to the bones, since the animations for those parts are not firing when they should. Using Maya.
any help would be appreciated!
For anyone who wants to see what I have so far
Sword of the Vigil Codex
http://steamcommunity.com/sharedfiles/filedetails/?id=132555160
This came to my mind. Thx for bringing back my childhood.
bewsii That's a very good start. Liked and to Favorites. Good Luck on getting it into the game.
And nice concept. I'm interested in seeing how you match this to Dota's style!
If he was raised by mages how did he know how to fight? Mocked by his kind maybe he was closer to barrens natives, and learned combat skills from elder warriors. His armor decorated with primitive symbols of physical strength characteristic for savages aroused disgust in other mages but brought him champion title after all.
Should I be importing the smd and then modelling from that? OR the maya scene that is provided on the technical requirements page?
Thanks for any crit/help
Im gonna rework the belt a bit when I get the chance.
EDIT: Also, Should I give Zbrush a go with this? Would it be easier to model?
That's a nice alternative for the traditional outfit of silencer but your concept seems like it's torn into two. First there are fur and stitched clothes which suggest he has some relation to wild life but then there are also gems and gold stuff which completely conflicts your concept. You should make the whole set look rugged, primitive and practical if you're going in that direction.
Being "primitive" or "wild" does not means you just have to wear stitched clothes without some pimp here and there. Mesoamerican Cultures teach us this.
" There would be symbols of their particular affiliation on the clothing or in a head dress. The more prestigious clothing became brightly coloured. Gold was often used in clothing, and pendants, feathers, furs, and other forms of decoration were used. Jewelry such as necklaces, earrings and bracelets were also worn by the upper classes."
"Even for the Aztec warrior, there was a hierarchy that was reflected by how adorned their costumes were. Those who were war heroes were allowed more jewels and more stunning clothing."
Cheers
If you're saying that Mesoamerican cultures were primitive, you're gravely mistaken. I won't be telling history here but know that Maya culture for example had the most advanced knowledge of astronomy at their time. They were rich, lived in large cities which had amazing architecture so they had jade, jewels and gold. Don't mistake a primitive culture with an advanced civilization.
I would like to know this too!
Model by Onilolz and textures by me.
http://steamcommunity.com/sharedfiles/filedetails/?id=132678198&searchtext=
Found it
http://www.polycount.com/forum/showpost.php?p=1706338&postcount=371
Example for Lich belt:
You need to download dota2slasher from... forgot where it was avalible.
Use GCFSCAPE tool and look what are the default item name for belt slot.
Its lich_dress
Compile your item with same name.
Your compiled item will be loaced in:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\items\lich\0x01fb3936\lich_dress\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\items\lich\0x01fb3936\lich_dress\
Move it to:
model - \STEAM\steamapps\common\dota 2 beta\dota\models\heroes\lich\
texture - \STEAM\steamapps\common\dota 2 beta\dota\materials\heroes\lich\
create .bat file in directory where you have DOTA2Slasher
Look if those directories are same on your computer, I have edited file to reflect default Program Files location for STEAM as an example Typicaly model has 7 files: 3 model files .dx90.vtx, .mdl, .vvd, and 4 texture files in .vtf format
That will remove default items from game files, and only than your compiled items that will be in same location with same names will work. By the same location I mean that game files are in .vpk files, however if game will not find content there it will look into folders that has same tree structure.
Hope that my explanation will help someone, and hopefully I din't mess it up to much
I have downloaded the model/material for Phantom Lancer from the steam page, I am working on a lance. When I import the (original .FBX) model into dota2 the weapon shows up perfectly fine, but when I import it into 3ds max 2013, and then export it (without touching anything) then when I import it into Dota 2 the weapons placement is all wrong! The weapon hovers a few inches above his hands.
So when I replace the original weapon with the one I made, its placement is also all wrong.
How should I deal with this? Do I need to change some import/export settings?
Exactly marul. What I really mean is that primitive or savage are confusing words. The aztecs were primitives and savages at the eyes of the spaniards yet as you said they are renowned for their vast knowledge. And sometimes they are still being wrongly considered in that way. Bringin back your post:
What I previously said isn't a contradiction of what you said. May the outfit have Gold and Gem? Yes, May the Outfit Have not Gold and Gem? Yes. Maybe Madzia should consider which parts are made of what and also use every available option. He could throw at the design every material as posible to see if it works such as gold, silver,shells,wood,The everytime cool Obsidian, etc. And if it doesn't work it is gonna be fine. I just say it is good to consider every valid option.
Good luck to everybody and Sorry for my english.:)
Edit: Jewelry references:
http://www.latinamericanstudies.org/aztec-jewelry.htm
http://www.raulybarra.com/museos/joyeria_inca/galeria2.htm
http://img255.imageshack.us/img255/943/180042uw1.jpg
http://www.fotopedia.com/albums/eSw7P8enYMY/entries/ReITWnxucJY
Lina:
CM:
Ear-Muffs
Anyway finished two more items today!
Warlock Staff.
Is there way to preview weapon with default particle effect ?
Besides what do you think about it ?
Ahh, so people are previewing it with the main client and not the testclient? That script (thx for that!) is doing what we did before the manual way, but can you do the same with the testclient? Would rather not be modding my main client
@Paskie I would not worry about it, you can always delete vpk files and download them again after taking some screenshots
Take a look at this basic tutorial:
http://www.polycount.com/forum/showpost.php?p=1666576&postcount=1542
We should create here a thread related only to technical stuff, what you all think?
http://steamcommunity.com/sharedfiles/filedetails/?id=132780752
We really should make a thread for that though.
What do u think about such kind of Pugna?
Here is the gameplay link, captured from dota test:
[ame="http://www.youtube.com/watch?v=C7iH6NJVhoI"]Dota 2. Pugna. Rise of Vampire (Gameplay 2) - YouTube[/ame]
Here is workshop link:
http://steamcommunity.com/sharedfiles/filedetails/?id=130919269
#4727
http://www.polycount.com/forum/showthread.php?t=118434
I propose to ask technical related stuff there so I the forum will stay well organized.
marre910 I wil try to anwser your question there
Your concept drawing looks nice, but this ape is not in dota 2 style. Painting (i mean coloring) is in style, but design of the ape must be some different.
I used to do: import in dota 2 test, go to the folder it creates, copy the items, paste on models/heroes/heroname and rename the files I pasted.
It was working for me till now that I cant upload to dota2test, I tried doing the same but uploading to dota 2 beta but nothing shows up :!
Anyone can help? Thanks!!
Its a pain in the ass but what can you do?
works perfectly now!
http://steamcommunity.com/sharedfiles/filedetails/?id=132885490
I'd love to add some gravity to the tassle at the end but I don't think CM's rig allows it?