And they are done. I decided to add a cold and hot crack versions of the blades since I got mixed opinions about them and I personally have a hard time deciding.
Is anyone else having trouble with the Steam Workshop in Dota 2 right now? I can't submit anything or view my previous submissions. It gives me an "Unable to connect to the Steam Workshop. Please try again later." error, but browsing or viewing my past submissions outside of the game works fine.
I made a couple of concepts... TB set for Bernoully, and my 3rd revision of Enchantress set for Belkun this time. I'm off to play Transistor so bye world!
I see now. But instead of making it smooth, try making it having something like overlapping layers. I'm sorry if I sound like I'm making you go and redo your work
Valve put that it in so people would spend even more money for more hidden stuff! But that kind of made sense because the prize pool jumps from 6 million to 6.8 million then to 7.2 million then to 7.6 million. Each goal being every 4 million.
Literally a few weeks ago I was thinking that the megacreeps are simply oversized creeps and this is - at least in my opinion - the most lazy way to do it.
So I made a really quick sketch about some Radiant-style golems:
I hope I will have some time during the summer to model these guys - though I'm almost sure that Valve is not looking for things like these, at least not yet.
Hey Guys!
I'm lost once again :P
Does anyone know what the Detail mask does on QoP?
And you don't need to make QoP's wings two-sided, right?
Sorry for being and askhole again, but I hope someone can help me
After three days of not being able to submit anything due to some kind of error, I was finally able to tonight!
The Dreadhawk Set for Vengeful Spirit.
My in-game screenshots always look really terrible. I've seen some amazing in-game shots that look like they have proper anti-aliasing (maybe downscaling?). Does anyone know how to get those?
@Badcogg, @Spudnik: thanks for the answers guys!
I've decompiled the mdl instead and imported it. And yes it was two sided.
(I've also checked the vmt and it had nocull set to 1 as well)
Sometimes I really wish Valve cared a bit more about the content creators.
I mean why would they not include the double sided wings in the supplied resource files?
@Chiz: looking great, but I have to agree with Mohsen, the loading screen looks quite comical at that angle.
Amazing work Chiz! About the loading screen, I believe if you paint some movement lines, like air, or any kind of effect, will help it to not look like that she is in a place with 0 gravity. But wonderful work in general!!
And wooooot Singles are back? This is pure happiness
To celebrate, I couldn't resist to do this for Tusk! I'll adjust saturation/colors after I get the UV's and the low poly.
Still very wip, let me know what you think about this so far
Thanks for the feedback on the loading screen, guys.
@PoPcorn: I've seen her flipped before and it looks really awkward because it was never shot to appear that way to begin with. If I was to flip her, I'd have to render her that way and readjust the pose to look natural. I'd really like to keep this angle, as that was my original concept and one I've grown kind of attached to, but maybe make it look more natural? I don't know if that will help it read better, but I'm hoping.
@vikk0: Thanks for the advice, it's actually very helpful. I'll look into what I can do to emphasize the movement more. It's my first time really attempting a more exaggerated action pose, but I really wanted something more dynamic than I've attempted before.
Your Tusk helmet has got some really cool organic shapes, and I'm looking forward to seeing how you end up doing those ice horns, as I've become very interested in the Dota 2 shader masks and how they work for different surfaces.
Amazing work Chiz! About the loading screen, I believe if you paint some movement lines, like air, or any kind of effect, will help it to not look like that she is in a place with 0 gravity. But wonderful work in general!!
And wooooot Singles are back? This is pure happiness
To celebrate, I couldn't resist to do this for Tusk! I'll adjust saturation/colors after I get the UV's and the low poly.
Still very wip, let me know what you think about this so far
For some reason I keep thinking of Loki when I look at the helmet.
They accepted a zephyr courier that I made ,but they made some modifications .
Is it me or they went overboard with the saturate slider?
Congrats, just saw you got it in..
I think your slightly right, especially the purple, but it's hard to tell like this.
Maybe ingame it looks great, because now the background is simple gray tone.
Really love the skirt! I think the feathers on the shoulder piece are a little out of place at the moment and break her feminine neckline a lot. The shawl feels a little granny like especially because of her enlarged hands, the lines don't do anything to help contour the shoulders into them. Lines on the skirt are all perfect.
Perhaps remove the feathers from on top and add them either as a trim to her neck and caressing her jawline (this will make her neck seem elongated, flowing the visual direction in a similar way to her dress.
Or you can add them to the end of the shawl, particularly where they meet the arms, lifting them off, making a nice opposite contour line off her upper arm.
Really love the skirt! I think the feathers on the shoulder piece are a little out of place at the moment and break her feminine neckline a lot. The shawl feels a little granny like especially because of her enlarged hands, the lines don't do anything to help contour the shoulders into them. Lines on the skirt are all perfect.
Perhaps remove the feathers from on top and add them either as a trim to her neck and caressing her jawline (this will make her neck seem elongated, flowing the visual direction in a similar way to her dress.
Or you can add them to the end of the shawl, particularly where they meet the arms, lifting them off, making a nice opposite contour line off her upper arm.
Thanks for the crits Anuxi! We might mess around with a style for the shoulders more in line with what you suggested.
Replies
Still felt that I needed to comment on it since it happend to be right next to my loading screen
here is the link for the fully set, hope u guys like it:
http://steamcommunity.com/workshop/filedetails/?id=262118397
I really like this set, it came out great :thumbup: now make moar :poly142:
Igneous Crystal & Shard by Vayne and DoubleLeaf
We hope you like it.
Agreed! They both look great! :thumbup:
I made a couple of concepts... TB set for Bernoully, and my 3rd revision of Enchantress set for Belkun this time. I'm off to play Transistor so bye world!
Feedback very welcome
Nice concepts
___
WIP on my polypaint, I just wants some crits for now
Does the poly paint seem kind of bare? Or should I add a pattern?
I basically made it because one of the good items to get is a basher.
That's fenomenal kraken! well done!
@Konras Sure! There was nothing fancy in the sculpt. But light map turned out great, and i like how head piece looks like.
Also I've got a lot of haters in workshop)
Valve put that it in so people would spend even more money for more hidden stuff! But that kind of made sense because the prize pool jumps from 6 million to 6.8 million then to 7.2 million then to 7.6 million. Each goal being every 4 million.
Literally a few weeks ago I was thinking that the megacreeps are simply oversized creeps and this is - at least in my opinion - the most lazy way to do it.
So I made a really quick sketch about some Radiant-style golems:
I hope I will have some time during the summer to model these guys - though I'm almost sure that Valve is not looking for things like these, at least not yet.
I'm lost once again :P
Does anyone know what the Detail mask does on QoP?
And you don't need to make QoP's wings two-sided, right?
Sorry for being and askhole again, but I hope someone can help me
You DO need to make the wings two sided if you wont both sides to show in game.
Not necessarily, check her default wings' .VMT file and see if it has $nocull set to "1". If it doesn, the material is double sided.
The Dreadhawk Set for Vengeful Spirit.
My in-game screenshots always look really terrible. I've seen some amazing in-game shots that look like they have proper anti-aliasing (maybe downscaling?). Does anyone know how to get those?
I've decompiled the mdl instead and imported it. And yes it was two sided.
(I've also checked the vmt and it had nocull set to 1 as well)
Sometimes I really wish Valve cared a bit more about the content creators.
I mean why would they not include the double sided wings in the supplied resource files?
@Chiz: looking great, but I have to agree with Mohsen, the loading screen looks quite comical at that angle.
And wooooot Singles are back? This is pure happiness
To celebrate, I couldn't resist to do this for Tusk! I'll adjust saturation/colors after I get the UV's and the low poly.
Still very wip, let me know what you think about this so far
@PoPcorn: I've seen her flipped before and it looks really awkward because it was never shot to appear that way to begin with. If I was to flip her, I'd have to render her that way and readjust the pose to look natural. I'd really like to keep this angle, as that was my original concept and one I've grown kind of attached to, but maybe make it look more natural? I don't know if that will help it read better, but I'm hoping.
@vikk0: Thanks for the advice, it's actually very helpful. I'll look into what I can do to emphasize the movement more. It's my first time really attempting a more exaggerated action pose, but I really wanted something more dynamic than I've attempted before.
Your Tusk helmet has got some really cool organic shapes, and I'm looking forward to seeing how you end up doing those ice horns, as I've become very interested in the Dota 2 shader masks and how they work for different surfaces.
Is it me or they went overboard with the saturate slider?
For some reason I keep thinking of Loki when I look at the helmet.
Congrats, just saw you got it in..
I think your slightly right, especially the purple, but it's hard to tell like this.
Maybe ingame it looks great, because now the background is simple gray tone.
http://steamcommunity.com/sharedfiles/filedetails/?id=262604023
Hype.
HYPE!
Ooh shi, that looks great!
Really love the skirt! I think the feathers on the shoulder piece are a little out of place at the moment and break her feminine neckline a lot. The shawl feels a little granny like especially because of her enlarged hands, the lines don't do anything to help contour the shoulders into them. Lines on the skirt are all perfect.
Perhaps remove the feathers from on top and add them either as a trim to her neck and caressing her jawline (this will make her neck seem elongated, flowing the visual direction in a similar way to her dress.
Or you can add them to the end of the shawl, particularly where they meet the arms, lifting them off, making a nice opposite contour line off her upper arm.
Thanks for the crits Anuxi! We might mess around with a style for the shoulders more in line with what you suggested.