meanwhile still doing concept for WK, here's the sword.
using Spade as base theme. (other 3 still working in brain)
lower one i not really sure want to simplify the pattern for the tip or not
Freaking love that relic blade, such a great design, way "out of the box". This opens a huge lot of potential - very well done !! I hope there will be some kind of breakdown on how you achieved the effect !
Freaking love that relic blade, such a great design, way "out of the box". This opens a huge lot of potential - very well done !! I hope there will be some kind of breakdown on how you achieved the effect !
yay! thanks
im planning to do a series of quick tutorials in video, i think i could cover a little of particles. I dont know much, its really hard to work with particles to be honest... its a fail 90% of the time...
When Tresdin arrived at the battlefield heros were unsure how a woman can be in anyway a commander, and how could she be strong without any alliance to a lesser being like Luna and Mirana who derrive their powers from the Moon goddess. But when she started to swing her massive blade, heads started to fall and everyone feared her presence, so much that people would flee from her when she was seen approaching the battlefield. Thus Tresdin searched for a weapon to take away that advantage, she thought to her self: "how could they flee if they cannot see me coming?" and thus the search began. After a long while she finally was able to find shadow essence hidden in a cellar under the ruined castle of the fallen king, she took what she could and gave it to the able female smith Nyxiana who delved in magic to forge mysterious yet powerful weapons. After 3 days and 3 nights Nyxiana was able to embed the shadow essence into a long blade. When Tresdin wielded the weapon with a single move she disappeared within the shadows and was unseen until she moved her blade again. With this blade she now marches in the battlefield and strikes down lone unsuspecting heros who only came to scout or push their lane. Tresdin has now become what everyone fears most, death hidden in the shadows.
@Insaneophobia Looks fantastic. Can't believe that it was done in one day feels to good! @Tvidotto Best Dota2 sword of all time!! Seriously how did you even... fabulous! Looking forward to mini tut on particles. Seriously for me things like custom animations, particles etc are pure magic... will need to dig into this technical stuff one day haha
@Insaneophobia Looks fantastic. Can't believe that it was done in one day feels to good! @Tvidotto Best Dota2 sword of all time!! Seriously how did you even... fabulous! Looking forward to mini tut on particles. Seriously for me things like custom animations, particles etc are pure magic... will need to dig into this technical stuff one day haha
haha thanks man, it wasn't that difficult to be honest, I just took the base textures and uses them as my "bakes" and just overlayed colours. xD
compile all the model again with the new animation
Thanks for answer. That's the way I tried, but I didn't succeed with importing.
Sorry for crosspost but I wanted to share with you guys. Phantom Assasin set is complete!
That set was really hard for me, but I learned a lot in process
But I don't get it. I copied the mask channels one by one. Adjusting mine to match as close as possible and the final images match very closely. And yet my blade has got huge bright spec highlights. Yet his doesn't.
Have you tried it in-game? Sometimes the spec looks too high on the loadout view for some reason. Had this problem with a couple of weapons I made. They looked fine in-game but had a super weird strong spec on some angles of the loadout view.
Ive had the same problem on nearly every item ive made, the loadout uses different lights than in game im guessing.
The load out lighting is different from the game lighting. The in game view has so many more different light sources. It is best to look at your models everywhere, I also love to use dota2 hlmv while working on my item which is also a different light source, but good way to get a feel for the masks
Thanks for answer. That's the way I tried, but I didn't succeed with importing.
Sorry for crosspost but I wanted to share with you guys. Phantom Assasin set is complete!
That set was really hard for me, but I learned a lot in process
nice set, my only concern is that straight line pattern on center of the blade remind me futuristic pattern on spaceship body
@Tvidotto Best Dota2 sword of all time!! Seriously how did you even... fabulous! Looking forward to mini tut on particles. Seriously for me things like custom animations, particles etc are pure magic... will need to dig into this technical stuff one day haha
i will write some subjects of what i could talk about and will get back tou you guys for feedback
Hey all! Just published my first submission on the workshop. Comments, critique, and love are welcome!
P.s. Since I'm new, here's a bit of background. I was introduced to the game when I got to work as a team wrangler at the International in 2012, and I've loved it since. ^_^ I spent a lot of my teenage years modding Elder Scrolls games, so now that I'm an adult DotA fan I thought it'd be fun to get into item creation -- and I wasn't wrong! I'm excited to get a better understanding of Valve's art style and the tools involved, so advice and criticism is always appreciated.
Anyone know if valve has any issue with things being combined rather than being a single mesh? As in 2 pieces just next to each other or one piece just stuck into another.
I prefer to do it as it gives better looking results.
Anyone know if valve has any issue with things being combined rather than being a single mesh? As in 2 pieces just next to each other or one piece just stuck into another.
I prefer to do it as it gives better looking results.
Alot of their models are things stuck into each other, it has the potential to save alot on the polycount, on top of my head the PA helmet does this if you wanted to look it up.
Just finished my first set. Here are some of the images and their respective steam links. for the next one I will only make a single item. It was pretty difficult to start with a whole set that included a mount.
However, I'm curious for some advice from you folks. Bounch is making a set that is, i think, empirically better than mine. He's also got a big following and Valve doesn't tend to put 2 sets into the store at the same time (i may be totally mistaken). My worry is that finishing this now and putting it next to his will only ensure this set gets no where. Should I just say fuck it and finish it now? Or maybe let pragmatism rule out and wait till after Bounch releases his.
To be clear, I love what he's making and I love the competition, this reveals to me some serious weaknesses my piece has (apart from the fact that I've just found the shoulders need an adjustment due to animation). But I just feel like I'd be throwing it out there to get a tko in the ring when I could just wait. I'm sure you've all dealt with this, what do you think? I'd love your input too Bounch! :P
Hey man, apologies for the overlap, totally unintentional. About your concerns though - While I definitely don't think it helps anything to have multiple sets for one hero submitted simultaneously, it hasn't stopped Valve from putting in multiple in the past. They've done it for Lich within a week, they did it for Broodmother, and one or two other heroes over the last year. Basically, it's not out of the question.
As for when to submit - I'm aiming mine to be relatively soon, within a week ideally. I would say by far the most important thing to focus on is not when to submit, but to make sure you hit the best quality that you can achieve, for yourself as well as for the success of the cosmetic. That is paramount. It is possible that one goes in, then the other goes in a month or two later, it's not uncommon. Hell, neither could go in for all we know. Just do your best.
I think the set design is really cool and I love the silhouette. Definitely was worried about the shoulders and any possible clipping issues but it seems like you're already on top of it. I'm really looking forward to seeing how it progresses!
Quite a bit more refining done in my axe sculpt. Definitely took Tvidotto's advice and move the head piece up and back to allow the eyes to be unrestricted from a forward view. Still trying to figure out what I want to call the finish line of this sculpt.
Also guys, I got an item in almost a month ago and I haven't received any information from Valve at all (despite emailing them), apparently we are supposed to get self-made copies of the items too?
Should I start pestering them or should is this normal for Valve? I'm just kinda confused by being left in the dark..
Thanks a ton for the response bounch! I won't be done in a week and it's neat to hear that sometimes multiple sets are included at once. However after seeing yours I can see where I gotta make changes to mine to keep up! Thanks!
Lenny that's fantastic!! Would certainly love to see some in-game shots though from game view, non-zoomed in
but that's probably just me being a stickler, heheh. Awesome work you two.
Cheers Bounch!, right back at you with your latest set, its looking pretty damm spectacular. And your totally right about the non zoomed in shots, mostly i keep trying to reduce my post and workshop image spam but the amount of required shots seems to just keep growing...
Replies
dang that is nice relic OwO
meanwhile still doing concept for WK, here's the sword.
using Spade as base theme. (other 3 still working in brain)
lower one i not really sure want to simplify the pattern for the tip or not
yay! thanks
im planning to do a series of quick tutorials in video, i think i could cover a little of particles. I dont know much, its really hard to work with particles to be honest... its a fail 90% of the time...
When Tresdin arrived at the battlefield heros were unsure how a woman can be in anyway a commander, and how could she be strong without any alliance to a lesser being like Luna and Mirana who derrive their powers from the Moon goddess. But when she started to swing her massive blade, heads started to fall and everyone feared her presence, so much that people would flee from her when she was seen approaching the battlefield. Thus Tresdin searched for a weapon to take away that advantage, she thought to her self: "how could they flee if they cannot see me coming?" and thus the search began. After a long while she finally was able to find shadow essence hidden in a cellar under the ruined castle of the fallen king, she took what she could and gave it to the able female smith Nyxiana who delved in magic to forge mysterious yet powerful weapons. After 3 days and 3 nights Nyxiana was able to embed the shadow essence into a long blade. When Tresdin wielded the weapon with a single move she disappeared within the shadows and was unseen until she moved her blade again. With this blade she now marches in the battlefield and strikes down lone unsuspecting heros who only came to scout or push their lane. Tresdin has now become what everyone fears most, death hidden in the shadows.
YES!!!
Is it like spring2014 that they do it themselves?
@Tvidotto Best Dota2 sword of all time!! Seriously how did you even... fabulous! Looking forward to mini tut on particles. Seriously for me things like custom animations, particles etc are pure magic... will need to dig into this technical stuff one day haha
haha thanks man, it wasn't that difficult to be honest, I just took the base textures and uses them as my "bakes" and just overlayed colours. xD
It's so cool to see her with those colors but i really hope to see her more delicate, with a long hair just like a princess.
[ame="http://www.youtube.com/watch?v=RHC-uGDbu7s"]http://www.youtube.com/watch?v=RHC-uGDbu7s[/ame]
[ame="http://www.youtube.com/watch?v=SRyUpR4qOxU"]Embracing User Generated Content - YouTube[/ame]
doing some stuff with fudgie..
any comment is welcome
Sorry for crosspost but I wanted to share with you guys. Phantom Assasin set is complete!
That set was really hard for me, but I learned a lot in process
At this moment my best work, I think
But I don't get it. I copied the mask channels one by one. Adjusting mine to match as close as possible and the final images match very closely. And yet my blade has got huge bright spec highlights. Yet his doesn't.
Have you tried it in-game? Sometimes the spec looks too high on the loadout view for some reason. Had this problem with a couple of weapons I made. They looked fine in-game but had a super weird strong spec on some angles of the loadout view.
The load out lighting is different from the game lighting. The in game view has so many more different light sources. It is best to look at your models everywhere, I also love to use dota2 hlmv while working on my item which is also a different light source, but good way to get a feel for the masks
Working on a Leshrac set.
Working on a Leshrac set.
Craploads of photoshop brushes! I am not much fan of having thousand of brushes, but I always love to try out and see what I can get with new stuff.
[ame="http://www.youtube.com/watch?v=s9OS1PuRQmk"]Legion Commander set - Textures Part 9 - YouTube[/ame]
[ame="http://www.youtube.com/watch?v=RIkiQIz-rQw"]Legion Commander set - Textures Part 10 - YouTube[/ame]
nice set, my only concern is that straight line pattern on center of the blade remind me futuristic pattern on spaceship body
yay!!!
i will write some subjects of what i could talk about and will get back tou you guys for feedback
and konras, ty for the kind words! =]
I just finished a new head for Razor with Marte.
http://steamcommunity.com/sharedfiles/filedetails/?id=227105989
P.s. Since I'm new, here's a bit of background. I was introduced to the game when I got to work as a team wrangler at the International in 2012, and I've loved it since. ^_^ I spent a lot of my teenage years modding Elder Scrolls games, so now that I'm an adult DotA fan I thought it'd be fun to get into item creation -- and I wasn't wrong! I'm excited to get a better understanding of Valve's art style and the tools involved, so advice and criticism is always appreciated.
masks are still missing..
gotta bring this shit up tomorrow
I prefer to do it as it gives better looking results.
Alot of their models are things stuck into each other, it has the potential to save alot on the polycount, on top of my head the PA helmet does this if you wanted to look it up.
Submission 1
Submission 2
Submission 3
Submission 4
Submission 5
Agreed really love how this turned out :thumbup:
but that's probably just me being a stickler, heheh. Awesome work you two.
Hey man, apologies for the overlap, totally unintentional. About your concerns though - While I definitely don't think it helps anything to have multiple sets for one hero submitted simultaneously, it hasn't stopped Valve from putting in multiple in the past. They've done it for Lich within a week, they did it for Broodmother, and one or two other heroes over the last year. Basically, it's not out of the question.
As for when to submit - I'm aiming mine to be relatively soon, within a week ideally. I would say by far the most important thing to focus on is not when to submit, but to make sure you hit the best quality that you can achieve, for yourself as well as for the success of the cosmetic. That is paramount. It is possible that one goes in, then the other goes in a month or two later, it's not uncommon. Hell, neither could go in for all we know. Just do your best.
I think the set design is really cool and I love the silhouette. Definitely was worried about the shoulders and any possible clipping issues but it seems like you're already on top of it. I'm really looking forward to seeing how it progresses!
Also guys, I got an item in almost a month ago and I haven't received any information from Valve at all (despite emailing them), apparently we are supposed to get self-made copies of the items too?
Should I start pestering them or should is this normal for Valve? I'm just kinda confused by being left in the dark..
Thanks so much!
Cheers Bounch!, right back at you with your latest set, its looking pretty damm spectacular. And your totally right about the non zoomed in shots, mostly i keep trying to reduce my post and workshop image spam but the amount of required shots seems to just keep growing...