WIP textures of the set Hawf and I are working on. Everything's coming along.
Critiques are welcomed as this is /actually my first full set oh god everything is terrible isn't it/
@Konras
Are the diffuse maps final? Cause all the nice detail on the cloth edges gets lost because it's so dark and the hair especially needs some more contrast/color variation.
@Spudnik Yes those textures are final. I have made couple of variations of those flames, including golden, however this color right now seemed to be the best. I like how orange material on dress seems to be semi transparent with darker opaque metal flames on the edge. Saw this illusion and couldn't change them to anything brighter
Here is a screen of golden flames.
As for the hair I liked it a lot, now I am not sure ^^' She was supposed to be a total red head. She is much more natural compared to promo illustration that Madzia made
I agree with blade - actually, even just a few 'mutant' strips of hair varying in hue slightly (toward orange or yellow as mentioned) could add a lot of interest to it.
I already made a ward for windrunner especially for #spring2014 theme with blender. Its already finished and ready to export for Zbrush but I can't sculpt it on zbrush due to lack knowledge about zbrush.
Could anyone help me to finish this project and we can share revenue about this item and also its my first project to make an item beside make a HUD?
Its my Windrunner ward screenshot below:
If you interested to join with my project you can PM me or add me via steam to more discuss.
Though the textures are sound, you could add more shading/highlight details, they look too raw as of now.
Also, the transition form steel to ice is confusing, I'd suggest you either make it gradual or do a more remarkable border on the steel part - personally I think the first makes more sense with the frost part.
Otherwise, good job, and hope all this banter is useful somehow
Polarbear, it seems like your normal map is flipped. Try inverting the green channel and re-importing. It should look sharp like your sculpt, you see it bubbly there and it's usually because of the channel being backwards. Hope this helps!
Polarbear, it seems like your normal map is flipped. Try inverting the green channel and re-importing. It should look sharp like your sculpt, you see it bubbly there and it's usually because of the channel being backwards. Hope this helps!
You were right! Thank you so much, how did you see that? Does this happen often/always with xNormal?
Though the textures are sound, you could add more shading/highlight details, they look too raw as of now.
Also, the transition form steel to ice is confusing, I'd suggest you either make it gradual or do a more remarkable border on the steel part - personally I think the first makes more sense with the frost part.
Otherwise, good job, and hope all this banter is useful somehow
Thank you for the input! I have the same feeling about the border of ice and metal. I think a gradual border is a good solution, too. I'll see how it looks.
EDIT: Here's the new version! I'm very happy with it, thank you!
We decided to listen to your comments guys!! At first I was a bit defensive maybe, but after good night sleep we decided that you have plenty of good point. We have fixed the hair, metal flames and made textures more detailed here and there!! Thanks everyone for comments Whats even more important thanks for pushing our limits further than we would go alone!!
@Onilolz Aaaaa this is sweet design. Whats more scary about this is the feeling that it could fly with wind
I think most of us feel compelled to care about a set we saw being created with such attention to detail, great to see you people are willing to make it the best you can
@Vayne that sword looks superb! However what really impressed me is this icon, looks really sharp and every detail just pops out. Nice.
Btw I have a questions. I heard from someone that Valve updated client so now we can add spring tag to items, however I am without proper internet connection so to limit my mobile transfer I would prefer not to update client for nothing Can someone confirm that information?
Thanks Konras. I don't know about this update. All I know, my weapon is invisible to the workshop. Noone can see it in Recent Items, Spring2014 tag or anywhere else except my profile.
Probably the bug will be not fixed soon as there is Sunday morning in US I belive. The best option would be probably to delete item and upload it after the bug will be fixed.
Feels good to make a set again!
Highpoly year if the horse themed set for LC!
I hope it meets the guidelines for the event :<
Feels good to see you working on a set again :poly124: As far as the guidelines are concerned I do not think you have anything to worry about. Cant wait to see it in game.
Probably the bug will be not fixed soon as there is Sunday morning in US I belive. The best option would be probably to delete item and upload it after the bug will be fixed.
There was no client update that allows you to add the tag to your item. Currently the only option is still adding the tag to a collection. Our item with the tag had nothing else done besides that. I am sure Valve will sort out the workshop issue tomorrow, and maybe update the Spring2014 tag with the newer submissions.
quockhanhlk, bounchfx, kite212, sadies: Thank you very much!
BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case.
2- Usually it's try and error, but after making so many masks I already know more or less how it will look in the end. And sometimes I use the hero's masks as a guide.
Konras: Thank you! I made some tests with the skirt darker, but it don't work well. Black make the skirt transparent in game, so darker colors are almost transparent in game too. Maybe I should make the upper part lighter
Btw, can't wait to see your amazing Lina set on the store!
May i ask how you sculpt those large curvy slick areas in hopgood fish spirals or Zaphk wip ? I have the hardest time to do it (coz i'm a noob) I tried trym dynamic and hpolish, but everything get muddy, i can't preserve nice curves :[
For me personally I just sculpt the basic curve with Clay Tubes and then use the Trim Dynamic and HPolish brush to give it the smooth edges.
If you are using those brushes as you said but finding it muddy it is likely that you may be starting at a too high subdivision level. Make sure to work in layers, start with the basic shape at a lower Sub-D level and then work your way up, polishing and trimming as you go.
quockhanhlk, bounchfx, kite212, sadies: Thank you very much!
BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case.
2- Usually it's try and error, but after making so many masks I already know more or less how it will look in the end. And sometimes I use the hero's masks as a guide.
Konras: Thank you! I made some tests with the skirt darker, but it don't work well. Black make the skirt transparent in game, so darker colors are almost transparent in game too. Maybe I should make the upper part lighter
Btw, can't wait to see your amazing Lina set on the store!
fonfa- Thanks! The courier is looking fantastic!
Anuxinamoon- Nice to see you making sets again!
Furion treant WIP!
Whose animating these! Cause I'd love to collab with you guys!
Also, found this on facepunch, had to share it here. Next level Enigma cosmetics!
I already made a ward for windrunner especially for #spring2014 theme with blender. Its already finished and ready to export for Zbrush but I can't sculpt it on zbrush due to lack knowledge about zbrush.
Could anyone help me to finish this project and we can share revenue about this item and also its my first project to make an item beside make a HUD?
Its my Windrunner ward screenshot below:
If you interested to join with my project you can PM me or add me via steam to more discuss.
Finished up my pudao for the Spring 14 event. Though I'm a bit confused on how to add the Spring 14 tag? I added it to a collection with the tag in it but I've seen single items with the tag on it. http://steamcommunity.com/sharedfiles/filedetails/?id=213170351
Replies
Looking really good, almost makes me wish I did our Gyro back earlier, but that's next after the wings and guns.
Hopefully Valve will add multiple sets to fill the void in the Dota store :poly108: one can only hope
Any comments and critism are welcomed. ( First time using marmoset )
I'm trying to think of an alternative item we can give him
but people really love banners so who knows how the workshop will take it
Made a quick sculpt last night. Ward for Shadow Shaman
WIP textures of the set Hawf and I are working on. Everything's coming along.
Critiques are welcomed as this is /actually my first full set oh god everything is terrible isn't it/
Oh dang! I only just saw this!!
Looking great man I'm so excited to see it finished ahhh!!
Are the diffuse maps final? Cause all the nice detail on the cloth edges gets lost because it's so dark and the hair especially needs some more contrast/color variation.
Here is a screen of golden flames.
As for the hair I liked it a lot, now I am not sure ^^' She was supposed to be a total red head. She is much more natural compared to promo illustration that Madzia made
Also, the golden flames look much better imo, at least in the viewport.
You could try making those loose cloth stripes a bit more orange-y or anything that gives a bit more contrast from the dress.
I know the color choices in Lina aren't easy, but reconsider some of it as the modeling is deserving of something nothing short of impeccable
I already made a ward for windrunner especially for #spring2014 theme with blender. Its already finished and ready to export for Zbrush but I can't sculpt it on zbrush due to lack knowledge about zbrush.
Could anyone help me to finish this project and we can share revenue about this item and also its my first project to make an item beside make a HUD?
Its my Windrunner ward screenshot below:
If you interested to join with my project you can PM me or add me via steam to more discuss.
Though the textures are sound, you could add more shading/highlight details, they look too raw as of now.
Also, the transition form steel to ice is confusing, I'd suggest you either make it gradual or do a more remarkable border on the steel part - personally I think the first makes more sense with the frost part.
Otherwise, good job, and hope all this banter is useful somehow
Wow! What a brilliant concept!
You were right! Thank you so much, how did you see that? Does this happen often/always with xNormal?
Thank you for the input! I have the same feeling about the border of ice and metal. I think a gradual border is a good solution, too. I'll see how it looks.
EDIT: Here's the new version! I'm very happy with it, thank you!
First item of the set is done.
@Onilolz Aaaaa this is sweet design. Whats more scary about this is the feeling that it could fly with wind
I think most of us feel compelled to care about a set we saw being created with such attention to detail, great to see you people are willing to make it the best you can
@polarbear:
Glad to be of help.
About that green channel thingie, it's a quirk from the Source engine, it's not related to your baking program.
Though, I found out that normal maps generated from textures with the nVidia tools don't need to have the green channel inverted.
Jian Sheng Ma Dao by Vayne and Stefco
Btw I have a questions. I heard from someone that Valve updated client so now we can add spring tag to items, however I am without proper internet connection so to limit my mobile transfer I would prefer not to update client for nothing Can someone confirm that information?
Highpoly year if the horse themed set for LC!
I hope it meets the guidelines for the event :<
HALP!
Feels good to see you working on a set again :poly124: As far as the guidelines are concerned I do not think you have anything to worry about. Cant wait to see it in game.
There was no client update that allows you to add the tag to your item. Currently the only option is still adding the tag to a collection. Our item with the tag had nothing else done besides that. I am sure Valve will sort out the workshop issue tomorrow, and maybe update the Spring2014 tag with the newer submissions.
everything's rigged up and ready to go..just have to actually texture it (just bake data now)
streaming some work on our 2014 spring ember spirit set
BohSheh: 1- I use that metal matcap on the diffuse to make a better effect, but the metal map + specular and tint spec are the most important in this case.
2- Usually it's try and error, but after making so many masks I already know more or less how it will look in the end. And sometimes I use the hero's masks as a guide.
Konras: Thank you! I made some tests with the skirt darker, but it don't work well. Black make the skirt transparent in game, so darker colors are almost transparent in game too. Maybe I should make the upper part lighter
Btw, can't wait to see your amazing Lina set on the store!
fonfa- Thanks! The courier is looking fantastic!
Anuxinamoon- Nice to see you making sets again!
Furion treant WIP!
Keep in mind that such small details will not show up in game.
If you are using those brushes as you said but finding it muddy it is likely that you may be starting at a too high subdivision level. Make sure to work in layers, start with the basic shape at a lower Sub-D level and then work your way up, polishing and trimming as you go.
Whose animating these! Cause I'd love to collab with you guys!
Also, found this on facepunch, had to share it here. Next level Enigma cosmetics!
Dude actually has a thread here, came across it last night while trolling
http://www.polycount.com/forum/showthread.php?t=124377
workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=213193140
Bump
Fine, it hasn't the same amount of tools as ZBrush, but it does the job.
Also, it has the advantage of making it possible to change base geometry on the fly.
If you're interested, take a look on those tuts:
http://cgcookie.com/blender/cgc-courses/creating-a-realistic-head-in-blender/
http://cgcookie.com/blender/2013/06/21/tips-creating-sharp-edges-modeling/
All my stuff is done exclusively in Blender modeling-wise.
**
So, I'm talking too much and showing too little.
Here's a sample of my current WIP Luna set:
Anyone know what might be causing this hook to fly upright like this? lol
That's looking great! I'd only suggest you to maybe add some more green glows on the horse's head, currently it looks a bit boring.
http://steamcommunity.com/sharedfiles/filedetails/?id=213170351