I know anuxi said she liked to look at super ridiculous fashion designs for interesting looking shapes or something
Looks like I'm not alone. Basically Pinterest is all about archiving your references in one place. You can pin images from elsewhere (fashion bloggers, tumblr etc) into your board, or the ones in the site.
that's one of the best themed couriers I've ever seen
also I guess It's time I reveal my favourite spot on the internet https://www.pinterest.com/characterdesigh/
there is litterally hundreds of thousands of useful materials here
@Kraken - That Pudge courier is down right amazing, really nice work! I agree think just calling it "Butch the dog" or something like that works just fine, it's easily recognizable as Pudge's lil buddy from it's design.
@Prosomogy - Nice weapon for Slardar, the only thing I'd maybe try is giving it a slight purple/blue tint on the blade end but the "bone" shading works well as is!
@kite212 - Cool idea for a bow, it does however look slightly heavy, maybe shrink the size/thin it out a bit?
Just finished making another ward, called Eye of Thunderkeg. It's based around Storm Spirit.
As much as I love the idea, as a ward there are some serious issues in game. Firstly, the eyeball is hidden a good majority of the time which in chaotic battles is going to make this ward very hard to spot as a ward. The other issue I see with it is the texture, in that, from the top down view when he it leans forward and fully obstructs the eye, they look identical. The change in color on the brim of the hat doesn't make them distinct enough. And you can't even see the gem on the collar in game. That could be problematic, although a simple solution is to just shift the hue to a warmer color.
I honestly don't know how you can avoid obstruction of the eyeball from the top down angle with that design, but it's something to consider.
Like I said, I love this design, I think it's really cool, but functionality in game is an issue. Good Luck! :thumbup:
Been recently working on this courier, currently named "Mav the Mole Miner"
Still playing around with colour variations and adding in details however was after some feedback if possible. Any suggestions would be greatly appreciated, thanks!
I would try and use some more UV space, it's a shame to let all that space get lost. At those small textures you want to use every space possible.
The handle is a perfect part to brake the UV's without making it to obvious, also sharp corners are a good place to brake up UV's. I made you an example. I also made the blue a bit more saturated, I think that makes it stand out some more..
also I guess It's time I reveal my favourite spot on the internet https://www.pinterest.com/characterdesigh/
there is litterally hundreds of thousands of useful materials here
My first submission and 3d work is finally done..! Lore & Ingame shots inside (just click on any item) also a speedy video i caught for ingame.. tell me what you think ..!
Hello folks,
I am entering in the amazing world of sculpting and I would like to share something with you guys...
This is my Ursa Warrior in clay (or what I got so far hehe)! I would love to receive some tips from you all. What you guys think about the pose, is it cool? Would you suggest anything else? I tried to make it really dynamic by replicating a frame from Ursa's Overpowered attack.
And yes, it has only one tooth by now hehehe
What you guys think about it? Give me your thoughts :thumbup:
(I found this amazing forum/topic through google. Would you suggest any other forum that I should take a look? I also tried to create a separate thread, since this thread is mainly focused on digital sculpting, however my account is too new to and I have no permission to do it, I guess. But since it is Dota related I thought it wouldn't hurt!)
reverendK: Nice Meepo set! Just look out when you bake so some of those tiny scratches don't turn to mush
Chiniara: Really nice and clean Skywrath staff!
Chemical Alia: Love the set! Really like your color choices!
Working on a head for Sand King based off of concept by DoubleLeaf.
Replies
looking forward to seeing that lion set finished, I really like the direction it's headed
Looks like I'm not alone. Basically Pinterest is all about archiving your references in one place. You can pin images from elsewhere (fashion bloggers, tumblr etc) into your board, or the ones in the site.
http://steamcommunity.com/sharedfiles/filedetails/?id=201572660
Concept, modeling and texturing - Kraken (Pavel Protasov)
Rigging and animation - Yurko (Yuriy Harazha)
also I guess It's time I reveal my favourite spot on the internet
https://www.pinterest.com/characterdesigh/
there is litterally hundreds of thousands of useful materials here
given pudges profession and all.
and the first one
http://steamcommunity.com/sharedfiles/filedetails/?id=169767025
In game
Edit:
Color wips
@Prosomogy - Nice weapon for Slardar, the only thing I'd maybe try is giving it a slight purple/blue tint on the blade end but the "bone" shading works well as is!
@kite212 - Cool idea for a bow, it does however look slightly heavy, maybe shrink the size/thin it out a bit?
Just finished making another ward, called Eye of Thunderkeg. It's based around Storm Spirit.
As much as I love the idea, as a ward there are some serious issues in game. Firstly, the eyeball is hidden a good majority of the time which in chaotic battles is going to make this ward very hard to spot as a ward. The other issue I see with it is the texture, in that, from the top down view when he it leans forward and fully obstructs the eye, they look identical. The change in color on the brim of the hat doesn't make them distinct enough. And you can't even see the gem on the collar in game. That could be problematic, although a simple solution is to just shift the hue to a warmer color.
I honestly don't know how you can avoid obstruction of the eyeball from the top down angle with that design, but it's something to consider.
Like I said, I love this design, I think it's really cool, but functionality in game is an issue. Good Luck! :thumbup:
http://www.pinterest.com/bunnyparty/dota-2-workshop-inspiration/
but this thing is almost ready
The mantle looks like something from Crystal Maiden :x
Edit:
Updated some of the masks for better color on the metal parts, much closer to the original plan
[ame="http://www.youtube.com/watch?v=qgOm30ZWHl8"]Facade of the Eldritch Tide - YouTube[/ame]
http://steamcommunity.com/sharedfiles/filedetails/?id=202227585
My Void head is now up on the steam workshop!
what do you guys think?
Soon in the workshop!
Collab with Chiniara
Still playing around with colour variations and adding in details however was after some feedback if possible. Any suggestions would be greatly appreciated, thanks!
Hee Magno,
I would try and use some more UV space, it's a shame to let all that space get lost. At those small textures you want to use every space possible.
The handle is a perfect part to brake the UV's without making it to obvious, also sharp corners are a good place to brake up UV's. I made you an example. I also made the blue a bit more saturated, I think that makes it stand out some more..
Also, where's your padding?
Thanks for the the advice guyz
@reverendk
awesome sculpt damn!
Wip centaur's set
Wonderfull work.
These are really great resources, thanks!
More shots here.
Workshop link : http://steamcommunity.com/sharedfiles/filedetails/?id=202725600
Until I use the hook and it goes wonkers. Now I'm pretty sure the fix is pretty simple, but I have no clue.
I am entering in the amazing world of sculpting and I would like to share something with you guys...
This is my Ursa Warrior in clay (or what I got so far hehe)! I would love to receive some tips from you all. What you guys think about the pose, is it cool? Would you suggest anything else? I tried to make it really dynamic by replicating a frame from Ursa's Overpowered attack.
And yes, it has only one tooth by now hehehe
What you guys think about it? Give me your thoughts :thumbup:
(I found this amazing forum/topic through google. Would you suggest any other forum that I should take a look? I also tried to create a separate thread, since this thread is mainly focused on digital sculpting, however my account is too new to and I have no permission to do it, I guess. But since it is Dota related I thought it wouldn't hurt!)
Thank you!
Chiniara: Really nice and clean Skywrath staff!
Chemical Alia: Love the set! Really like your color choices!
Working on a head for Sand King based off of concept by DoubleLeaf.
Go vote for it on the workshop, please: TWIN BLADES ASSASSIN
So sexy guys, really great work, you have my :thumbup: and favs for sure :poly121: