Call it ideological rather than rational, but....I would always rather have a human's feedback than an AI. I mean.....I don't know about anyone else, but when I create, it's humanity I'm chasing. Trying to make things that say something to humans, resonate with humans, feels human. I don't see how a brainless machine could possibly be a better judge for what's going to work for a human than a human can.
Can it articulate something like "Your character's design appears at odds with the way you've posed them, they look like they should be cheerful and nice but you've made them pose like a thug", or "this environment just feels sterile because everything is similarly slick and smooth even in areas that should be rougher", or "while the clutter in this scene does serve to make it look lived in, it's drawing the eye away from the intended focus" or such?
It's not really content aware, so I don't see how it could give actually useful feedback. It would be like me giving food critique without eating it. And pior's definitely right. Crude annotations are perfectly adequate. They're quick, efficient and get the point across. Using AI this way feels to me - like most uses of this tech - like a "solutions" desperately searching for a "problem". Not to mention the energy waste.
And that aside, I just....Really hate the creeping of AI into everything this way. There seems to be this push by AI proponents that we should just outsource our critical thinking to it. It's gross.
Personally I prefer to do small, non-sillhoutte affecting stuff with textures. The amount of work involved in making changes is significantly lower and it's generally more flexible.
Hey guys! Hope you are have a great week! Right now i am creating 3D assets, and aside of that i am doing a course about Design and 3D Modeling for Videogames!