orkin said:Thanks for any help!
As I said, the next step was to texture the whole hangar. I had around a dozen tileable textures to work with. It was a long process to assign each UV shell to a texture, and then scale, move and orient the shell depending on what I wanted with the textures. In the end, the textures feel kind of just put weirdly on the walls, but at least, I think that I have enough diversity, with the few textures I am working with. Furthermore, great lighting, emissive area and decals, kind of help to hide the repetition of the textures. They will be used for the whole station as well.
I have a good look at what will be the global result.
But now, I will have to do the same texturing process on every parts
of the station, so It will take a long time. Next updates will be a
bit slow, however If I finish this project, I will be very satisfied!
Feel free to give any feedback or ask any question if you have one!