A collection of the latest and greatest pieces from Sketchfab users
@Deqa Automotive modeling is it's own specialist discipline but most of the basic principles of subdivision modeling are still relevant. @sacboi has provided some helpful guidance and links to some great write-ups about car modeling in a recent discussion.
It's often helpful to block out the larger shapes first then confirm that the mesh subdivides cleanly before adding secondary details, like cutouts for the doors and windows. Below is an example of what the modeling process could look like.
Break down the shape of the cab into individual planes then round over the transitions. Keep the geometry relatively consistent yet simple. Edge loops can be cut in and dissolved as required but flat surfaces should be kept co-planar and curved surfaces should have uniform segment spacing whenever possible.
Since these types of trucks tend to have a lot of flat surfaces, the same sort of block out process can be used to create a variety of different cab shapes. The important thing is to focus on creating accurate surfaces that are co-planar and consistent transitions that are fairly smooth. Keeping things relatively simple during the block out will also make it easier to solve shape and topology flow problems.
Hi guys, I had dropped 3d more than 5 years ago, maybe almost a decade, so I wanted something easy to test if I still remembered how to model or to re-learn it in the process, so I've attempted the chair here :) (using 3ds max)
it's only the "mid poly" model with a bunch of OpenSubdiv applied so not game ready, but that wasn't meantioned in the rules so hope it's ok
I think I've made the seat too long x°D
マルコ
@Grubber Thank you man!The wireframes are a bit of a mess since it's still on high poly phase,but here they are 😁 :
andreygheorghe
woohoo, cant wait to contribute to pyramid schemes that pray on unregulated spaces to sap hard earned money from gullible people ! i love how all these tokens\whatever always have _protocol or something when the ones banking are the founders\family on their "fair launches". Regulation cant come soon enough.
Joao Sapiro
Finished a new locomotive and did some tweaks on the oil tank car.
Made a progress GIF again:
Hi!I put a pause on working on my game because I want to work on my portofolio,so I want to create a Maz 537.I chose this truck model because it has a lot of details and I like the look of military trucks.Also,Snowrunner had a major influence,I like the details of their models 😁 .So I first wanted to make sure I have the general proportions and where everything goes,so I've started with the chasis and suspension.Here are some images of the suspension so far.
andreygheorghe
I've been working on this character for quite some time in between jobs, mentorship and other personal projects, but now it's finally done.
Here's my take on Bruce Willis as John McClane in Die Hard 4(Live free or die hard). Thank you all who've been supportive on stream while I've worked on this and let's move on to a new one.
As usual textured and rendered in Marmoset Toolbag.
The whole process was streamed on Twitch and will be available on my Patreon
https://www.twitch.tv/nimlot26
https://www.patreon.com/nimlot
More images and videos here: https://www.artstation.com/artwork/QnvKzB
Cheers!
nimlot26
Spooky mummy in hybrid GB/PSX style - 452 triangles, rigged, 32x128 texture