Dear Polycount community,
I want to share some environment art including some breakdowns of my tribute to Berlin.
To get an idea for the whole environment I collected lots of images first and figured out the whole map layout. Once I got a clue about the dimensions and scale I started my first basic blockouts and light moods.
Next I concentrated on the main (hero) assets and finished 2-3 a day (except the escalator) in my free time. All meshes are modeled sub-d and converted to Nanite in UE5 later on.
I did a first texture pass to check if all assets working well together - as I later on jumped back on some to refine the textures a bit more.
After placing them I concentrated on lighting and post fx such as ColorGrading, Fog, Particles, Camera setups and Decals.
More props to see at
https://www.artstation.com/artwork/b5BOyr
Cheers,
Malte
Hi guys,
Happy new year!🤩
It's my first art in 2022, based on concept artist Baldi Konijn.
Please, check out my portfolio to see more details,
https://www.artstation.com/matheusoliveira
Thanks for your time!😉
yes. but its rare
i would love to have it on more projects
having control over the color of reflections besides using metalness is so much nicer for stylized stuff