I enjoyed the ThunderCats sword as a kid so I redesigned it in my own way as a game model in unreal engine 5. ThunderCats is a property of Warner Bros. This is just unofficial fan art.
I created a custom postprocess to make it look more like 70s or 80s footage, parallax offset based flames inside the sword logo. Rendered the cinematic and combined it with some home made fruity loops music I did in one night. I spent far too long messing around with this, plus my pc cant really cope with ue5 very well as its a bit old now - geforce 1060.
The sword was made as a way to learn blender, Ive used maya for years but I gotta say blender is great now.
Ged
I'm a fan of this environment too, I made a start on my blockout and played around with a little sculpting on the statues. I think the blockout of the room does need to be tightened up a bit more though as it feels a bit too spacious. Thoughts? :)

Klunk


Klunk
currently trying improve the stability of my shape cutter
with a view to release it to the public max aficionados
Klunk
Hello everyone!
My last contribution on Lighting for BF2042 on the new map Stranded : https://www.artstation.com/artwork/2qVr2g
Enjoy !! 😊
Pandator
I've been working on a 3d character artist's handbook(github wiki) that covers the entire workflow as well as other things like composition, anatomy and so on. I think it's now at the point where it is ready to also be used by others. Hope you like it😉
Sidney Eliot
Heyo! Popping on here to share my recent project, Temple for the God of Life! I had a great time working on this and got to try out a bunch of new workflows and techniques, while focusing on my main goal of making something modular and managing my time.
I spent a lot of time in unreal making blueprints, and building materials, specifically building a foliage shader.
If you'd like to view the full project plus the concept art you can find it here https://www.artstation.com/artwork/6b0XDO
Thanks for viewing!
ThisisVictoriaZ
Hello Polycounters!
6 months back I left the IT industry and wanted to attempt to break into the game industry as an environment artist. So I spent this time off to fully devote my time to relearn 3D (as I've had a past with it but long periods of stopping) and improve my skills.
I want to focus on stylized art as I find it so appealing and with that, I set out on my adventure. I do hope that you enjoy the piece!
Software: Maya, Blender, Substance Painter & Designer
Engine: UE5
https://www.artstation.com/artwork/G80EDd
so_sselkcer
very nice! even with all these screenshots i can't see the whole object, like the tip of the bit. but, i'd call this done, done, and done! time to make the next one!
killnpc