Hello everyone,
I would like to share the environment I worked on during my CGMA class environment art mentored by Peyton Varney.
It was intense and the vegetation was a real challenge, but I did it and I am happy of my piece.
Hope you will enjoy it also!
https://www.artstation.com/artwork/9NZrmQ
Minai
Not quite, I always recommend bringing in dense geo for curves. Think of dynamesh and polish as nothing but a minimum edge width pass. Large curved features should be defined in the boolean stage as much as possible.final_fight said:Is there a way to smooth normals in Zbrush before Dynameshing?
rotating the projection slightly can give you an asymmetric effect too
EarthQuake
Back at it again. This time with a big bulky stylized Samurai. Still working through the sculpt, sizing things, placing things, etc.
[concept]
Corweee
This is my first project of this second year of my Videogame Art master degree at UA School, Spain. It took me 6 months, but it's finally out!
This project consists in building a complete environment. We had 12 types of environment to choose and I have picked Overwatch. My objective was to create a complete map replicating the style of Overwatch. This was my attempt on recreating the game's art style.
About the place, I wanted it to be a non existent map on Overwatch, some other place in the world where it wasnt already in referenced in the game. I thought on creating a portuguese map but I already have done a portuguese environment so I wanted to try something different. I wanted it to be on a beautifull place and non european, that's how I came up with the idea of creating a map based on the blue city of Chefchaouen in Morocco.
This is the result.
I want to thank my teachers, David Saiz, Adrian Dominche and Salvador Lledó for helping me and giving feedback on this work and my classmates.
The project was made with Unreal 5.
Here is the Artstation link to my project:
https://www.artstation.com/artwork/ArX2Oe
Here are the map preview and walkthrough videos:
Here is my weapon that I used on the Walkthrough:
https://www.artstation.com/artwork/8wbPbQ
Here are some textures used for the map:
These are some references of the city and from the game:
Hope you liked it!
If you want to know more about the process of the map here is another link:
Follow me on Artstation:
Hello everyone, my name is Sherman Waffle and I've just published my Kowloon Walled City project on Artstation! I'll be posting all the images here. If you have any questions, ask away!
shermanwaffle
Hello!
recently worked on this bulbasaur diorama, thought it would be fun to make a scene of what a pokeball looks like inside with the bestest boi.
more screenshots here:
https://www.artstation.com/artwork/03ZnWe